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So when the Voodoo boys get involved is when it starts coming to light that the plot is much deeper than first realized. Arasaka didn't realize what the Voodoo Boys were looking for and the lengths they were going to in order to achieve it. The old man getting killed right at that time was just a chance coincidence that blew up in everyone's face.
Link to the emails: https://cyberpunk.fandom.com/wiki/Yorinobu_Arasaka/Computers
That would actually also explain why he chose to steal the chip from his dad, which fits in with his brash, rebellious nature. I never thought of that.
He doesn't try and get the chip back, his sister doesn't mention anything about any importance of Johnny's engram to any Arasaka plans. Yorinobu never does anything at all related to Rogue AI's or Blackwall. He just immediately takes his dad's place as the company head, in typical patricide trope fashion. I really do like this game a lot, but some of the places where they seem to have just shrugged and said "meh, screw explaining that" absolutely baffle me.
However once he killed his father and become their leader he did not needed that, I also believe he was changing Arasaka after that. I don't know what was his end goal though.
Yorinobu doesn't want to deal with Alt. He's giving the Silverhand engram to Netwatch on the Relic. Read the email and see, from what you know of the background lore and what you're told in the game, whether there's another reason which would link giving Silverhand to Netwatch as being 'civic duty' and a way to prevent a lose-lose situation between the corporations. Maybe there is but I can't think of one given what we know.
The game does leave a lot of things unsaid, yeah. Some of it is in the background lore (eg Yorinobu may have been a prisoner in the Tower the night of the bomb - Maximum Mike does mention this on Morro Rock though to be fair, or that Netwatch were trying to contact Alt to work with her in clearing out rogue AI 30 years prior to the events of the game), some of it is done just because they don't want to give all the answers neatly served up.
All the ♥♥♥♥ started when NetWatch made a deal with Yorinobu. What the deal actually is, it's never explicitly stated. But it involves that one of a kind prototype of the chip that could write any of the previously writen constructs from Soulkiller to a recently dead brain.
Chip's original purpose was to let Saburo live forever. He started the whole project, Hanako herself says this ("My father's flagship project"), so when his health could not be anymore maintained in his current body, he would be "transfered" to a new one, implications (that Johnny and Alt clearly state "V goes back to his/her body, right? Nothing changes." "You know very well EVERYTHING changes.") be damned.
So chip is, for now, one of a kind. NetWatch wants it, makes shady deal with Yorinobu behind Saburo's back, and he ends bringing it to Night City for the exchange. Saburo's ends up noticing somehow (someone told him? he actively knew from the start? we'll never know.)
Thing is, Johnny probably was one of the least important constructs on Mikoshi, he's a terrorist and Saburo only used Soulkiller on him to know how he and his crew did the tower bombing, who and were to hunt and kill the remaining terrorists. Apart from that he is expendable, completely unimportant. So Helman or whoever made the decision of chosing which one would they test the chip with first, probably chose him because one: any problems, he isn't important, we can lose his construct. Two: if it works and Johnny comes back to life in another body, he's a terrorist and not important to us (arasaka), so we kill he as soon as the tech proves it's working (which also would probably involve a lot of testings that would probably result in torture for the construct if things didn't go to spec. one more reason to not be one of the "normal" constructs).
If they have other less important people on Mikoshi, we'll never know. Could be his brain was the only one scanned while alive since Soulkiller was meant to read dead people's brain so they could find out what happened before, not living ones. Since Saburo's chip would be the first to scan he while still barely alive too, that's the one direct connection to Johhny and Soulkiller and Secure Your Soul. Alt says the current Soulkiller Arasaka has is extrmely different from the one she wrote, they probably adapted it tons for Saburo's own plans.
Or could be that who wrote the game's plot with Mike, ended only being able to introduce the Voodoo Boys (and entire Pacifica, which had tons of content cut off the final game) by making it being Johnny so they would klep it to try and contact Alt (since she flees to the net in the tabletop too I think, so it's kinda canon). Enters the stage Brigite and Evelyn.
Either way, the tabletop (original lore) and the game (kinda side "what if" lore) only have few named characters to be used. Johnny was a good choice for having connections with everyone the games explores, plus the whole "What he remembers are distorted memories he played time and again in his mind" not facts as Alt says. Which let's the game and Keanu's acting to be free lore-wise to do whatever CDPR and Mike wanted back then.
My opinion of course, neither one of them ever commented on why him officially I think. And since Johnny and the events he remembers in the game are radically different from what "actually" happens in the tabletop, and Mike never said it was wrong either so far, I think that's that, "artistic license" if you will.
The lore is just a base, you are the important piece, you should be able to live in that world doing your own story as you wish.
If facts were writen as rules and you were just a player going in a pre-determined ride, other aspects of the game would probably had final answers and explanations.
But isn't it better to have multiple choices, and consequences (endings) instead? Some things had to have mysteries or be omitted on purpose so player choices and story driven events to push the player forward, could take place.
No tale is perfect, it changes from mouth to mouth, plus go see things like Star Wars and the cluster of absurd justifications deep lore ends up spawning. You end up making fans polarized between hate and love too much in my opinion.
People tend to not enjoy open ends and things left unexplained. But life itself, for example, is one thing that never ever explains itself to us, and never will.
Compare with Dream On. It's the same way of telling a story by putting small pieces of it in different places to be fitted together, or not, with no authorial voice coming in to tidy it all up at the end. There are hints in the files of changes which would, in my view, have amplified the importance of Alt in the story but they don't seem to be changes related to casting, more consequence of reducing branching within the main story.
You mean like the pre-determined ride that is this game? How I have no choices that let me save Jackie? Or not finding a way to actually fix my brain at the end of the game? Or how even when using non-lethal weaponry, several enemies are just scripted to die? Almost like it's pre-determined. A fact isn't a rule. It's a fact. A rule is "when you fall X distance you take Y damage, mitigated by perks/implants" A fact is "Yorinobu is the one that put Silverhand on the chip" ANOTHER fact is why Yorinobu put him on the chip. Having the ability to find that information, if you dig for it, would at best, give us another optional ending perhaps, or possibly do nothing different with the very scripted, and linear story that is already being told.
Nothing about not knowing why Yorinobu decided to transfer Silverhand gives the player any choice. It doesn't drive anything forward, and doesn't change anything. If we DID know, it still wouldn't change V's ticking clock of the bomb in their head.
Please name them. Please name these theoretical choices/endings that were entirely dependent on NOT knowing why Yorinobu brought an incredibly odd and random engram construct, half way across the bloody planet, and then chose not to tell anyone. Because Johnny sure as heck THINKS he's super important, he never shuts up about how he's the center of ALL this Arasaka drama. And yet nobody, from the top to the bottom of the story's narrative, aside from Alt, actually give a damn that it's Johnny on the chip. The only reason the VDBs care is he can get them to Alt. But otherwise, he's just another ranyon, like the rest of us.
So seriously, please tell me what choices I have, as a player, that are intrinsically tied to NOT knowing why Yorinobu brought Johnny over. Because frankly I don't see it. And in fact, I feel having the option to find that information out, is the more likely option, to give me these theoretical choices/endings you speak of.
By the time Evelyn is trying to sell it to them, she's pretty positive Netwatch knows exactly why Johnny Silverhand would be of interest to them. "I know it's not some random engram you want but him - to contact A."
Link to emails (ones to Brie Deol relevant here): https://cyberpunk.fandom.com/wiki/Bryce_Mosley/Computers
edit: for anyone not aware of why Netwatch would want to be in contact with Alt, it's to recover information lost in the old net where rogue AI now lurk. (That's in CyberpunK Red's source book.) Arasaka, on the other hand, do things like recruit teams of kids as netrunners and send them into the old net to try and recover bits of it - which is the backstory of Lucy in Edgerunners.