Cyberpunk 2077

Cyberpunk 2077

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5 ending's and they are all pretty depressing.
This reminds me of the ending to fallout 3 before broken steel came out and you were basically brought back to life to continue the fight, geeze even johnny says that's but how can you when your DEAD.

They had all this time with this game and couldn't come up with a better ending then no matter what you do V ya ganna die, why did i even bother completing this game?
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No matter the ending, V dies. And im not about physical death, i mean the original V.
The very moment when they was separated from Johnny, cuz since then V becomes the construct, a digital mind. Maybe a perfect copy, no difference for the others, but still a copy. Thats why it names Soulkiller after all.
It actually makes me kinda sad and disappointed. The original V, who experienced so much throughout the game and whom we played most of the time - dies. I wish there was an ending where u can be cured without being separated from ur body, even if it costs Johnny's live - i wasnt so obsessed about him.
Alice Glass a écrit :
No matter the ending, V dies. And im not about physical death, i mean the original V.
The very moment when they was separated from Johnny, cuz since then V becomes the construct, a digital mind. Maybe a perfect copy, no difference for the others, but still a copy. Thats why it names Soulkiller after all.
It actually makes me kinda sad and disappointed. The original V, who experienced so much throughout the game and whom we played most of the time - dies. I wish there was an ending where u can be cured without being separated from ur body, even if it costs Johnny's live - i wasnt so obsessed about him.
I got an ending where V was still dying but you don’t see him die
It's not about a happy ending. The entire point/plot of the game is curing V.

It just so happens that it can't actually be accomplished.

You play a low life degenerate character who has a terminal disease. This will never change.

So basically the entire game has no point. There is nothing to accomplish in the game world besides worthless steam achievements for collector players that like that sort of thing.

There is no problem in letting V/Johnny always die but you play a game to accomplish something. So there should have been a big plot point to accomplish. Then let v/johnny die.

In the end it's an awful story and no matter how many times you replay it 80% of every story is the same. You get a couple decisions that influence the game while you are playing but all the big pay offs are all post game story. That's not real decision making.


Earth Defence Force! a écrit :
This reminds me of the ending to fallout 3 before broken steel came out and you were basically brought back to life to continue the fight, geeze even johnny says that's but how can you when your DEAD.

They had all this time with this game and couldn't come up with a better ending then no matter what you do V ya ganna die, why did i even bother completing this game?

But V died long before the ending, he was killed by Dex end of story for him, and there is no chance for if not the relic. The story is about the false hope of cheating the death with technology, but death is innevitable. V goes through phases of denial, grief and acceptance during the game.
SimranZenov a écrit :
Just beat the game and I gotta say I'm disappointed. Not because of the sad or lame endings, but because not once throughout the story were there any real emotional moments. The whole story, while very well acted, was very bland...

That's on you.

I had some rather sad moments, among other things.
As for me, the game will have replay value when there will be an option to completely cure V. This is really frustrating, I play for a long time and I prefer to know that character will live long. Even if ingame he can live 500 years, its still hardcoded into story that he will die, if you progress... So, knowing that it feels pointless to play. Wierd that Project Red writers didnt know how gamers brain works. People who roll through a game will simply run for fun and couldn`t care less about ending, people who choose to support franchise and play long (over 100 hours) care about their characters. Really, REALLY hope to see V`s cure in future DLC!!!!!!!!!
Dernière modification de RiseM; 6 janv. 2021 à 4h28
RiseM a écrit :
As for me, the game will have replay value when there will be an option to completely cure V. This is really frustrating, I play for a long time and I prefer to know that character will live long. Even if ingame he can live 500 years, its still hardcoded into story that he will die, if you progress... So, knowing that it feels pointless to play. Wierd that Project Red writers didnt know how gamers brain works. People who roll through a game will simply run for fun and couldn`t care less about ending, people who choose to support franchise and play long (over 100 hours) care about their characters. Really, REALLY hope to see V`s cure in future DLC!!!!!!!!!

The main story is completely pointless. There might be 7 endings bit it's basically 3 with slight alterations to smaller aspects.

The only thing that has meaning is the secondary character stories. That is the only thing V can accomplish in the game.

There basically is no difference if you play V thru the main campaign or if ripper doc gave him 2 weeks and he died anyway.

It's starts as an interesting story but in the end I saw it as big failure.

The point of Super Mario Bros is saving the princess in the end if you couldn't accomplish because of "story" it would suck.

The point of cp2077 is to save V which can't be accomplished.

So either should have made him able to be saved or switched the focus to something else. Like V has 4 weeks left to live he is going to try an accomplish the job of jobs or xx or whatever.

Not have every story/plot in the game about saving V to find out you can't. Pointless.
Lo and behold. The game to end all games ended itself before it even began.

Eagerly anticipating when the YouTube gang spins 7 kinds of dead 7 million ways across the next 7 years, lmfao.
Dernière modification de Ruenis; 6 janv. 2021 à 12h15
Dying at the end of the game is not necessarily a bad thing. I remember in DAO, I choose to sacrifice myself instead of Alistair because he was going to be a King. Even though I was in love well I choose what appeared to me as the best solution for the most people.

Right there, I was presented with a meaningful choice. No matter how you loot at it, all the ending and the so-called choice you make lead to the exact same thing in CP2077.
7 actully, and all are AWSOME!!!
Meaningful narrative threads which are overlooked:
Impact of rogue AIs (Mr. Blue Eyes could help you survive)
Impact of Alt's decision to assimilate the constructs and tie-back to Voodoo boys' quest
Decide the fate of Arasaka's leadership (Yorinobu, Hanako, etc.; outside of the Arasaka ending)

Dernière modification de finnegan; 6 janv. 2021 à 12h17
In my favorite book, "The wheel of time," there's a game that you can't win “Snakes and Foxes”. Adults don't play it because it doesn't make any sense to them, if you cannot win, only kids play it. This distinguishes games from books and movies. The player must have some achievable goal, some victory when he completes the tasks.

Cyberpunk 2077 offers the same end when you jump from the communication tower (NOMAD) at the beginning as when you complete all the tasks, DEATH. So it is as pointless to play it as playing Snakes and Foxes.

But this only illustrates the emptiness of the whole cyberpunk 2077 world. I think Arasaka put Soulkiller on Cberpunk 2077, because otherwise I can't explain how insignificant a sight I get whenever I look back at the game. You win boxing fights, car races, you play a rock concert, and you're still surrounded by just brainless zombies.

Very sad.
Dernière modification de Elendir Blue; 6 janv. 2021 à 12h50
LeftPaw 6 janv. 2021 à 12h52 
I don't know why we have this BS trend on sad endings. It's not big and it's not hard. It's not new and it's not art. It's BS. Gives us at least one happy f***** ending will you?

We defeat the dragon and rescue the prince/princess then ride of into the sunset on a unicorn. WTF is wrong with that?
Dernière modification de LeftPaw; 6 janv. 2021 à 12h56
WetNose a écrit :
I don't know why we have this BS trend on sad endings. It's not big and it's not hard. It's not new and it's not art. It's BS. Gives us at least one happy f***** ending will you?
oh my goodness... this sad ending trend your talking about, to have a trend, it has to be the "THING", so how many games have sad endings, so I can get updated to this trend I never heard of before..
WetNose a écrit :
I don't know why we have this BS trend on sad endings. It's not big and it's not hard. It's not new and it's not art. It's BS. Gives us at least one happy f***** ending will you?

We defeat the dragon and rescue the prince/princess then ride of into the sunset on a unicorn. WTF is wrong with that?

It could have a sad endinging but in this case it makes the entire central storyline completely pointless.

They should have made saving V the dude story give him something to accomplish during the campaign.

The entire campaign is about saving him which can't be done. Destroys the entire purpose of the story.
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Posté le 1 janv. 2021 à 13h33
Messages : 108