Cyberpunk 2077

Cyberpunk 2077

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Anyone else left unsatisfied? (Partial spoilers)
Hey guys, ive just finished my main story and after a quick youtube search i got the arosaka ending, wich is basicly the second worst.

Im gonna gun for the aldocaldo ending now because ive been simping hard for panam anyway and only left one mission in her questline untouched.

But point remains i need to know from you guys: doesnt it leave you unsatisfied? for a game that took 7 years to make, and praised itself for being purely story focussed and would put all its money there... tbh i expected something a little more drawn out..

fkn hell even dying light's story either was or at least felt longer thqan this!!!

your thoughts ?
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Beiträge 106120 von 125
Rhythm 19. Dez. 2020 um 15:48 
You guys should start another thread, a philosophical one instead though.
Ursprünglich geschrieben von eides72:
Ursprünglich geschrieben von voormithadreth:

Choosing option B instead of option A at the end doesn't change when the Point of No Return occurs. It's still too short.
Consider that the ending is decided through the side quests you complete. If you pick the Aldecados ending and are with Judy, that effectively adds both questlines to the main story as they both alter the ending.

You can rush, but the game will punish you for that.


yet, i didnt rush, and still the story was finished too quickly.

even now with my second playthrough, i made street cred lvl 20 before beginning act 1 and the main story has to be breezed through until john wick is in your head because the open world isnt open until then.

So you can only reasonably argue the only story you cant rush is around act 2



The story is objectively too short ffs.
Ursprünglich geschrieben von Rina Ravyn:
Ursprünglich geschrieben von eides72:
Consider that the ending is decided through the side quests you complete. If you pick the Aldecados ending and are with Judy, that effectively adds both questlines to the main story as they both alter the ending.

You can rush, but the game will punish you for that.


yet, i didnt rush, and still the story was finished too quickly.

even now with my second playthrough, i made street cred lvl 20 before beginning act 1 and the main story has to be breezed through until john wick is in your head because the open world isnt open until then.

So you can only reasonably argue the only story you cant rush is around act 2



The story is objectively too short ffs.
It isn't objectively too short, that's nonsense and objectivity in a game doesn't exist. It is a length that allows it to do what it wanted to do, and dragging it on very long would be very difficult. In order to make the main plot longer, the accompanying sidequests would have to be as well, they'd have to make Judy, Panam, Kerry, and River's missions significantly longer to fit the change, such that adding an hour to the main plot requires adding 4 more hours to those sidequests.

If they don't do that, they'd run into an issue that all of their relevant NPCs have been inactive for a large chunk of the game, which is bad plot design. Not to mention V's character development around each of those characters, even in the based game it is jarring when the game just ignores it to preserve the open world, in a longer story it'd become a bigger issue.

For example, around Judy and Panam, V very much takes on the role of a folk hero archetype, becomes a better person, does good for others; they stop being a petty criminal to a major extent. It is already jarring if you go from that to petty thievery; imagine if the story were longer and built on it more. Eventually they'd have to lock off the open world and focus on V's developing character traits to keep it from being to jarring.
Mack 19. Dez. 2020 um 23:37 
Arasaka ending doesn't even make sense within itself.

2 minutes before the end of the game you call Judy and she tells you to get back to earth so you can be together.

The next scenes are you fighting to leave, you turn down takamura and go back to earth.

credits roll, and here comes a message from Judy basically saying "♥♥♥♥ you, I'm leaving" and she leaves without you.

WTF.

Don't even get me started on the "6 months to live" cop-out ♥♥♥♥♥♥♥♥. Nothing in the game leading up to that says anything regarding your mind going bad even if you get JS out.
Ursprünglich geschrieben von Mack:
Arasaka ending doesn't even make sense within itself.

2 minutes before the end of the game you call Judy and she tells you to get back to earth so you can be together.

The next scenes are you fighting to leave, you turn down takamura and go back to earth.

credits roll, and here comes a message from Judy basically saying "♥♥♥♥ you, I'm leaving" and she leaves without you.

WTF.

Don't even get me started on the "6 months to live" cop-out ♥♥♥♥♥♥♥♥. Nothing in the game leading up to that says anything regarding your mind going bad even if you get JS out.
I mean, it kind of does; it does state that you are getting permanent damage.

I think that's an aspect of Alt's personality more than real truth. Alt is a cynic out of time who can't see outside the city, and you leave the city. The nomads, Judy, Victor, and Misty all seem much more reliable than Alt, and they seem confident you'll be fine.
Ursprünglich geschrieben von Mack:
Arasaka ending doesn't even make sense within itself.

2 minutes before the end of the game you call Judy and she tells you to get back to earth so you can be together.

The next scenes are you fighting to leave, you turn down takamura and go back to earth.

credits roll, and here comes a message from Judy basically saying "♥♥♥♥ you, I'm leaving" and she leaves without you.

WTF.

Don't even get me started on the "6 months to live" cop-out ♥♥♥♥♥♥♥♥. Nothing in the game leading up to that says anything regarding your mind going bad even if you get JS out.
Also, the Arasaka ending is very much the lazy ending. You get that ending if you do the bare minimum and help next to nobody, playing a bad person.
Mack 20. Dez. 2020 um 2:02 
The problem I feel is that the game never really says anything to make you think it's the "lazy default bad ending". The only obviously bad ending is shooting yourself in the head. That's barely even a legitimate option, it feels more like the secret ending from a far cry game.

The entire plot before the ending comes from you & Takamura seeking out Hanako to tell her the truth and then she tells you she can help with your chip problem.

Who else is going to help you if not Arasaka?

When you discuss asking Panam for help Johnny (for some people apparently) rightly points out that they're a bunch of (paraphrasing) mad max wannabes. They'd be dead and leaderless if you hadn't shown up to:
1) Rescue Mitch (the 2nd in command) from a handful of Kang Tao robots (who still killed the 3rd in command of the clan)
2) Rescue Saul (their leader) from the Raffen ex-clan nomads (who would have eventually killed him)
3) Stop them getting obliterated during the attack on the Tank convoy (which would have got their entire leadership structure killed)
4) Save them from the Raffen assault in the tank with Panam.

Like seriously, who in their right mind would ask them for more help? You help them more than they ever help you.

The other issue is that they never actually say what type of help the Nomads could give you before you have to choose. You're going up against the biggest corpo security force in the city. With 30 people in the clan? Sounds like a Suicide mission. If they let you know you'd be going underground via a side route and using the tank I'd probably have picked it.

Ditch the soul prison choice from the Arasaka ending and just have the ending being "you are on a long hard road to recovery, and you might never fully recover" then you go back to your romance partner and you either leave (Judy/Panam) or stay on the outskirts away from the toxic influence of the city (River). If you did no romance then maybe do the afterlife ending.
Zuletzt bearbeitet von Mack; 20. Dez. 2020 um 2:08
Ursprünglich geschrieben von Mack:
The problem I feel is that the game never really says anything to make you think it's the "lazy default bad ending". The only obviously bad ending is shooting yourself in the head. That's barely even a legitimate option, it feels more like the secret ending from a far cry game.

The entire plot before the ending comes from you & Takamura seeking out Hanako to tell her the truth and then she tells you she can help with your chip problem.

Who else is going to help you if not Arasaka?

When you discuss asking Panam for help Johnny (for some people apparently) rightly points out that they're a bunch of (paraphrasing) mad max wannabes. They'd be dead and leaderless if you hadn't shown up to:
1) Rescue Mitch (the 2nd in command) from a handful of Kang Tao robots (who still killed the 3rd in command of the clan)
2) Rescue Saul (their leader) from the Raffen ex-clan nomads (who would have eventually killed him)
3) Stop them getting obliterated during the attack on the Tank convoy (which would have got their entire leadership structure killed)
4) Save them from the Raffen assault in the tank with Panam.

Like seriously, who in their right mind would ask them for more help? You help them more than they ever help you.

The other issue is that they never actually say what type of help the Nomads could give you before you have to choose. You're going up against the biggest corpo security force in the city. With 30 people in the clan? Sounds like a Suicide mission. If they let you know you'd be going underground via a side route and using the tank I'd probably have picked it.

Ditch the soul prison choice from the Arasaka ending and just have the ending being "you are on a long hard road to recovery, and you might never fully recover" then you go back to your romance partner and you either leave (Judy/Panam) or stay on the outskirts away from the toxic influence of the city (River). If you did no romance then maybe do the afterlife ending.
I feel like that takes out all that the Cyberpunk genre is though. Cyberpunk 2077 is based on an existing genre and game in which the idea is that you gather a group of nobodies, build them up, and take down the big corporations together or die trying.

The Aldecados ending is what Cyberpunk is; the Arasaka ending is what you get as an effective punishment for not doing any good for anybody else. The whole point is that when you need help, you turn to your friends, not the big evil corporation.
Tolfdir 20. Dez. 2020 um 19:52 
I wish CP 2077 didn't have a main story at all and just side missions and endless radiant quests. And I mean this.
Ursprünglich geschrieben von Tolfdir:
I wish CP 2077 didn't have a main story at all and just side missions and endless radiant quests. And I mean this.
I was discussing this with my friend earlier actually; we want to cut the life or death stuff about the chip and just say 'here is chip, it has Johnny, it cannot be removed but otherwise won't harm you, go do stuff'.

There could still be endings, cause the Aldecados ending makes sense even without the chip stuff if you just end up deciding to leave with them and Judy as they ask you to, and a number of other possible endings make sense too. But they'd be more scattered and optional.
melon 20. Dez. 2020 um 20:38 
I don’t get why there’s a jump scare in the Arasaka ending. Like I get it’s supposed to be a disturbing situation for V but felt it was unnecessary
Vasir 21. Dez. 2020 um 6:12 
Was I left unsatisfied? Short answer: Yes

Long answer:

I completed the game yesterday after nearly 140 hours where I did everything and decided to see 2 of the endings.

What was it that left me unsatisfied?

Well the game is very buggy, feels unfinished and rushed togeather.
The lifepaths are a joke, the montage in the beginning explaining the Jackie friendship feels like it was pieced togeather from cut content. When you get to the endgame you end up at a point of no return and are given the choice what end you want to see from what you have unlocked.
This feels very poorly done. I had big hopes of replayability and this just feels like something they slapped on there to finish it. How you played the rest of the story did not matter.
It could have been a masterpiece and I would have loved to see: New game plus, several ends where you had to play the game from beginning severnal times to unlock the true end (but with systems in place to make the subsequent playthroughs fun & meaningful allowing you to see different sides of nightcity, like tie these togeather with the lifepaths)
The game has some really awesome storytelling, music, great moments and it really feels like they where on to something. In the end they had to cut alot, piece togeather what they could and the result is what we see now. Greatness mixed with a buggy, broken and in my opinion unfinished product that could easily have been a 10/10 + game of the year.

The endings I played first was the suicide ending and that gives you alot to think about with the character reactions to it.
After that I played the Panam ending and I think it was pretty good / great.
Zuletzt bearbeitet von Vasir; 21. Dez. 2020 um 6:15
Did the Arasaka ending because I didn't really want to leave my fate to Johnny and his reluctant girl. And I couldn't remember Panam being potential option so was really confused.

I very much regretted my decision. Haven't reviewed the other endings in the event I do another play through, but I'm guessing we still die. This ending made me so depressed, in a disappointed parent kind of way. I just stared at my computer, pushed my chair away, and sat there for 5 minutes. I can't bring myself to reload my save because it feels like the chapter is closed on this play.
Hell naw, I got the 'Temperance' ending and I thought it kicked ass. Though I'm told that this is a 'secret' ending. Really wasn't trying to unlock a secret, I just did what felt right.

Temperance Monologue
Zuletzt bearbeitet von Husker_85; 21. Dez. 2020 um 19:35
Ursprünglich geschrieben von LollieRot:
Did the Arasaka ending because I didn't really want to leave my fate to Johnny and his reluctant girl. And I couldn't remember Panam being potential option so was really confused.

I very much regretted my decision. Haven't reviewed the other endings in the event I do another play through, but I'm guessing we still die. This ending made me so depressed, in a disappointed parent kind of way. I just stared at my computer, pushed my chair away, and sat there for 5 minutes. I can't bring myself to reload my save because it feels like the chapter is closed on this play.

lol i feel you, exact way i felt when the Mass Effect ending happened. haven't touched the game for a year after reaching its conclusion.

Mass effect despite its ending (which can be somewhat fixed with mods) is still a massively better game than CP2077, the journey from 1 through 3 is just an epic tale that almost no game managed to match for me.
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Geschrieben am: 11. Dez. 2020 um 18:07
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