Cyberpunk 2077

Cyberpunk 2077

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ĩrmātā Dec 3, 2020 @ 4:49am
Dual Wield (Small Arms)
Somebody's gotto do it ... come on. Who doesn't wanna go full on Neo bank scene up in this thing??!!?! Hopefully a mod will have this feature :steammocking::CrossedBlades:
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If the REDkit for the RED Engine would be released, It would still take time for modders to learn the code and descript the game to enable modification, so i'd say a few months before mods become available.
TheFjordLord Dec 4, 2020 @ 2:22am 
It would be cool but we're too close to release now to change that which is a shame because we saw Jackie duel wielding custom guns but maybe modding could fix that we'll see
ĩrmātā Dec 4, 2020 @ 5:40am 
Originally posted by 𝐄ⅹ⁧⁧𝐌𝐚𝐤𝐢na:
If the REDkit for the RED Engine would be released, It would still take time for modders to learn the code and descript the game to enable modification, so i'd say a few months before mods become available.
I see, gives time to complete the main story and what not :D
ĩrmātā Dec 4, 2020 @ 5:41am 
Originally posted by ABCDEFGHIJKLMNOPQRSTUVWXYZ:
It would be cool but we're too close to release now to change that which is a shame because we saw Jackie duel wielding custom guns but maybe modding could fix that we'll see
Right! I think its strange that they couldnt implement that in the game? Dual wield is cyberpunk af
kome360 Dec 4, 2020 @ 8:32pm 
Maybe it has to do with augmentations. See, you'd have to install the same augment on both your hands to get the benefits for both of your dual-wielded weapons. Meanwhile, you can install augments of two functions, one on each hand, and jack them straight into the same weapon.

It looks like most of the weapons are two-handed or involve hand-to-augment combat, so dual-wielding might not be a huge priority right now.
FuzioN Dec 5, 2020 @ 2:22pm 
ppl clueless about how much coding and problem dualwielding causing and time to invest in dualwielding then suggesting dualwielding have no godamn clue what they are asking for.

i cant be bothered to tell you more but read up how much code its needed then code to have a rigid system in place to balance it to make it so that they dont have to high numbers.

Then ontop of that a system that makes u have talent/perks so when you dualwield they are better.

Now the big problem comes now the ppl who just wanna use one pistol you gotta have stats so its not useless.

I mean you have NO IDEA about game balancing and development and thank god for that.

Basicly this is the tradeoff in code.

dualwielding balanced or.

40 hours of detailed gameplay quests.

choose what will you want?

Im pretty sure everyone picks second.

and no im even beeing kind here its more code and work.

So if they add it they will in dlc later once they are satisfied with the orgiinal game and its stable.
Abyssal Specter Dec 7, 2020 @ 11:18pm 
OMG I HOPE SO :mkb::mkb:
M4D_MAXX_ Nov 27, 2023 @ 5:17pm 
Originally posted by kome360:
Maybe it has to do with augmentations. See, you'd have to install the same augment on both your hands to get the benefits for both of your dual-wielded weapons. Meanwhile, you can install augments of two functions, one on each hand, and jack them straight into the same weapon.

It looks like most of the weapons are two-handed or involve hand-to-augment combat, so dual-wielding might not be a huge priority right now.

So since they use Augmentation in Cyberpunk Universe, they lose the ability to Akimbo?
Since other games in modern era use Akimbo as normal function, and beside the reloading nothing speaks against Akimbo.... look Lara Croft or COD... so why they not should/could simply use Akimbo in a much futuristic setting instead?
Last edited by M4D_MAXX_; Nov 27, 2023 @ 5:17pm
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