Cyberpunk 2077

Cyberpunk 2077

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N00B Feb 18, 2024 @ 3:45am
Guns no go boom
Among the various issues that the game still suffers from, audio not playing remains among the more annoying. I bought an entirely new rig just to play this game and am sorely disappointed in how much it has "improved" since launch.

Guns don't make any noise, nor do quick-attacks, reloads, interactions... Anything that isn't dialogue or music is missing. It makes combat frustrating as the only way I can tell if an enemy is firing, throwing grenades, coming closer, etc, is if I'm standing in their line of sight and likely in their crosshairs.

So far, resetting the volume mixing settings, changing the in-game audio settings and changing settings in regards to my headphones haven't done ♥♥♥♥.
If any of you have a solution, I'd be delighted to hear it.
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Showing 1-4 of 4 comments
Silverbane7 Feb 18, 2024 @ 4:04am 
Might be a long shot but, do you mod?
If not, it won't be much help, but if you DO...

Did you grab the Legacy version (non REDMod version) of one of this modders files?
https://www.nexusmods.com/cyberpunk2077/users/192432410?tab=user+files

I have in the past, and its a known issue with their legacy version
Grabbed the 'louder footsteps' mod and the 'mute TV adds' mod. Both legacy versions, since I don't use REDMod. Lost a fair few sounds, narrowed it down to those mods (one mod, the louder footsteps)
Mod maker said that they knew (there are updates shown for me on those two mod pages, so its possible the new versions might fix it, and you have older version like I did) about the issue. It only occurs with legacy versions. You can only have one legacy version of their mods in game. REDMod versions don't suffer from it tho, iirc.

Lost the sounds at the start of the game, sounds on the menu. The trill noise when you load up. The click when you do the gun animation (lock n load sound, can't say the c word here lol, even tho its not rude in this conversational context)
Gunshots sounds. Heartbeat.
Those were the ones I noticed since I was doing the BD tutorial at Lizzie's bar.
In the end, I decided I would leave them out. The world felt too muffled with all the advert noise gone (and unless I move to REDMod version, which I prefer not to) I can't have just the 'orgiatic' and 'milfguard' adverts muted.
N00B Feb 18, 2024 @ 5:33am 
Originally posted by Silverbane7:
Might be a long shot but, do you mod?
If not, it won't be much help, but if you DO...

Did you grab the Legacy version (non REDMod version) of one of this modders files?
https://www.nexusmods.com/cyberpunk2077/users/192432410?tab=user+files

I have in the past, and its a known issue with their legacy version
Grabbed the 'louder footsteps' mod and the 'mute TV adds' mod. Both legacy versions, since I don't use REDMod. Lost a fair few sounds, narrowed it down to those mods (one mod, the louder footsteps)
Mod maker said that they knew (there are updates shown for me on those two mod pages, so its possible the new versions might fix it, and you have older version like I did) about the issue. It only occurs with legacy versions. You can only have one legacy version of their mods in game. REDMod versions don't suffer from it tho, iirc.

Lost the sounds at the start of the game, sounds on the menu. The trill noise when you load up. The click when you do the gun animation (lock n load sound, can't say the c word here lol, even tho its not rude in this conversational context)
Gunshots sounds. Heartbeat.
Those were the ones I noticed since I was doing the BD tutorial at Lizzie's bar.
In the end, I decided I would leave them out. The world felt too muffled with all the advert noise gone (and unless I move to REDMod version, which I prefer not to) I can't have just the 'orgiatic' and 'milfguard' adverts muted.

I feel stupid now, but yes. I disabled Redmod and now the audio is fixed. I didn't expect it because I didn't have a single audio mod installed, but that feels more like a testament to CP's spaghetti code than the dangers of modding.

Shame though. There are so many hard-backed features that I really don't like that I thought could be removed by modding.
The alphabet vomit that is the key-binding system.
The mediocre outfits.
The excessive spamming of generic graphical "features".
Last edited by N00B; Feb 18, 2024 @ 5:35am
madpraxis Feb 18, 2024 @ 5:47am 
...Use mod, mod breaks game.
Blames game...

You realize how, what's a good word, pedantic?, it is to blame the game for something you did, yeah?
I mean, I've never had a single problem with the game, I'm aware others have. My condolences to them.
But, really? This isn't a even a problem with something the game did. It is literally all on you.
Silverbane7 Feb 18, 2024 @ 7:04am 
you don't have to use REDMod to mod, though.
i modded my game since 1.6 and i've never used REDMod.
some mods offer a REDMod version and a non REDMod version.
(some, like the one i used and had to drop, call it 'legacy' version)
you can use REDMod and non REDMod mods together, but if you do use REDMod you have to also use another mod called 'cybercmd' to make them play nice together.

my personal problem was that i had a legacy version mod that did not play well for me.
i removed the other mod because i just could not play with out some of the advert noise. it felt like walking around with a head full of cottonwool.
(not in that nice, world full of snow, everything is quiet, kinda way, ether)

also, there are plenty of players here that have had issues and never modded their game at all. (look at all the poor gonks who just wanted to rebind their keys or map to their mouse side button.)

REDMod is fine, i's just some of us don't want to use it.
Last edited by Silverbane7; Feb 18, 2024 @ 7:06am
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Date Posted: Feb 18, 2024 @ 3:45am
Posts: 4