Cyberpunk 2077

Cyberpunk 2077

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Airwave Feb 15, 2024 @ 1:12pm
Performance cost of SSR ULTRA/PSYCHO VS Raytraced Reflections?
Hi to all, and thanks for the attention. I did some benchmarks runs using the internal test scene to assess the difference in fps cost between the highest tiers of SSR vs raytraced reflections, and i got quite puzzling results, i just wanted your advice to understand if you think they are normal or not. I am a Laptop user (Asus ROG Scar 18 - RTX 4090 mobile - i9 13900HX), The settings i used for the test are based on Playstation 5 "Ray traced mode" comparable settings as published by Digital Foundry, (just without the Raytraced sunshadows), at 3840x2160 resolution and DLSS set on "Balanced". Theese are the results i got:

WITH SSR "ULTRA"
AVERAGE: 77.37 FPS

WITH SSR "PSYCHO"
AVERAGE: 76.57 FPS
NOTES: same performance as SSR ULTRA? wait a minute.... all outlets that have tested Cyberpunk (from DF, to Gamers Nexus,Hardware Unboxed, various Youtubers etc.) aggree in considering this setting ridiculously heavy, even heavier than Raytraced reflections, So What gives? do i have "free" Psycho SSR ?

WITH RAYTRACED REFLECTIONS
AVERAGE: 80.30 FPS
NOTES: Higher performance than even ULTRA SSR? there is no way this is normal am i right?

What do you think? . I can also post the log file of the benchmarks i have done if needed.
Last edited by Airwave; Feb 15, 2024 @ 1:27pm
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Bjørn Feb 15, 2024 @ 3:05pm 
With such good system specs there is probably not much challenge in the SSR, but I'm no expert.

Btw, are you testing with either SSR or raytraced reflections? As far as I understand, they work in conjunction, where SSR is used on the parts where raytracing is not used.

If so, what are the results with both enabled?

I use both when playing, at least, with both raytracing (all 4 set to on) and SSR set to ultra (even though GeForce Experience suggests psycho for SSR).

I'm using an RTX 3070 Ti and Ryzen 5 5600X (rest of specs in profile, if interested)
Last edited by Bjørn; Feb 15, 2024 @ 3:06pm
envirovore Feb 15, 2024 @ 4:27pm 
Even in path tracing mode the engine falls back to SSR for some elements.

I used to have SSR set to Ultra, but have dropped to High. Yet to notice any major particular difference visually in game, though have found a site that details all the minor differences at the higher 3 tiers.
Last edited by envirovore; Feb 15, 2024 @ 4:29pm
Airwave Feb 16, 2024 @ 8:41am 
Thanks for the answers. Yes, When i tested with ray traced reflections i disabled SSR. however i remember some time ago i tested with both raytraced reflections and SSR active and it did not make a difference at least in the benchmark test scene, 100% same result. What i gently ask you is, can you please confirm that you get results that are consistent with my experience using the internal benchmark? specifically do you also get:

1) SSR ULTRA performing basically the same as SSR PSYCHO
2) SSR ULTRA insanely more costly than SSR HIGH (40-42 FPS difference)
3 )Ray tracing reflections outperforming SSR ULTRA
Last edited by Airwave; Feb 16, 2024 @ 8:49am
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Date Posted: Feb 15, 2024 @ 1:12pm
Posts: 3