Cyberpunk 2077

Cyberpunk 2077

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Fizzie Feb 15, 2024 @ 8:29am
Chipware connoisseur is kinda scuffed?
The tech perk allows us to choose re-rolled modifiers when upgrading cyberware. But it basically loses its potential later game when slots get closer to max quality and cant be upgraded/re-rolled anymore.

For example, I want to maximize melee and its an RNG trait that can be rolled. But gradually through the game, I could upgrade my slots and not get desired modifiers and then not be able to roll/upgrade anymore.

Shouldn't I be able to spend components to continue re-rolling slots that are max quality? Ideally, a lot less than what it would take to actually upgrade the cyberware quality itself.
Sure I suppose I could buy T 5 to replace my maxed T5++ and hope to re-roll a couple more times, but it would make more sense to simply re-roll current maxed gear.

I understand the individual modifiers aren't impressive, but being able to stack them can be significant. Its just unreliable and inconsistent to get there in its current state.
Last edited by Fizzie; Feb 15, 2024 @ 8:30am
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Showing 1-7 of 7 comments
Omnicide Feb 15, 2024 @ 8:47am 
Let me preface that I absolutely agree that it is scuffed, the process I'm about to describe is not fun and I miss just finding your gear while playing the game and selecting the rest of your damage bonuses with perk points.

Every time you upgrade a piece of cyberware you get a new set of alternate modifiers that can be applied to any other piece of cyberware. If you upgrade a white Feen-X you can turn around and check the new rolls on your T5+ Mantis blades or w/e else. The modifiers you see will be different for t1 through t3, which will have different modifiers than t4 and the rest of the way up.

What this all means is that it's optimal to sink all your eddies into cheap low tier cyberware while you are leveling up. You can also grab a few copies of the cyberware you plan to use so that you can catch good rolls for the lower tiers when they show up. I have over 100% melee damage% on my current set from rerolling until I got 5-7% on every piece.

I repeat this is not a fun process in my opinion, but it works. This is how you carry the weaker weapon choices through the game, and how you make the overpowered ones even more overpowered. Common complaints about not being able to 1 shot enemies from stealth are often from people who don't understand how to game the new system for huge damage bonuses.

If you do it right, it makes the damaging perks an afterthought, and unless you actually want something from a weapon perk you can skip them entirely. I'm currently on a 3int monowire build and it's disgustingly overpowered, don't need finishers with the amount of raw damage it does.
Bjørn Feb 15, 2024 @ 8:50am 
I didn't know they were RNG, but preset alternatives, so yes, that would be and interesting option to have.

Makes sense that they're RNG now that you mention it though, since some of the stats makes less sense than others, so to speak.. :rufussmile:

Anyway, that is good to know that I can actually buy new T5 cyberware and upgrade it and see if I get more interesting stats than the ones I already have :steamthumbsup:

I fear there will be some 'scum-saving' on my part if I do it from now on, though. Warming up the F5 and F9 keys... :steamsunny:
Omnicide Feb 15, 2024 @ 8:53am 
Originally posted by Bjørn:
I didn't know they were RNG, but preset alternatives, so yes, that would be and interesting option to have.

Makes sense that they're RNG now that you mention it though, since some of the stats makes less sense than others, so to speak.. :rufussmile:

Anyway, that is good to know that I can actually buy new T5 cyberware and upgrade it and see if I get more interesting stats than the ones I already have :steamthumbsup:

I fear there will be some 'scum-saving' on my part if I do it from now on, though. Warming up the F5 and F9 keys... :steamsunny:

Ah yes, I left out an important detail. The game generates a table of rolls from whatever random seed they programmed. It cannot be save scummed, you'll just repeat the same list of rolls again until you work your way through them naturally.
Bjørn Feb 15, 2024 @ 8:53am 
Originally posted by Omnicide:
Every time you upgrade a piece of cyberware you get a new set of alternate modifiers that can be applied to any other piece of cyberware.

Interesting!
Bjørn Feb 15, 2024 @ 8:54am 
Originally posted by Omnicide:
Originally posted by Bjørn:
I didn't know they were RNG, but preset alternatives, so yes, that would be and interesting option to have.

Makes sense that they're RNG now that you mention it though, since some of the stats makes less sense than others, so to speak.. :rufussmile:

Anyway, that is good to know that I can actually buy new T5 cyberware and upgrade it and see if I get more interesting stats than the ones I already have :steamthumbsup:

I fear there will be some 'scum-saving' on my part if I do it from now on, though. Warming up the F5 and F9 keys... :steamsunny:

Ah yes, I left out an important detail. The game generates a table of rolls from whatever random seed they programmed. It cannot be save scummed, you'll just repeat the same list of rolls again until you work your way through them naturally.

That saved me a lot of time, thanks! :104:
Fizzie Feb 15, 2024 @ 8:57am 
Originally posted by Omnicide:
If you upgrade a white Feen-X you can turn around and check the new rolls on your T5+ Mantis blades or w/e else.

What this all means is that it's optimal to sink all your eddies into cheap low tier cyberware while you are leveling up. You can also grab a few copies of the cyberware you plan to use so that you can catch good rolls for the lower tiers when they show up. I have over 100% melee damage% on my current set from rerolling until I got 5-7% on every piece.
Wish I knew about keeping lower tier cyberware. Bulk sold them whenever I saw them haha
Hadnt caught that upgrading one slot changed the new roll modifiers for other slots...

Maybe there'll be a mod that lets me reroll at max Tier... Or ill just look into even less legitimate (modding) methods :bandit:
Omnicide Feb 15, 2024 @ 9:12am 
I also want to add that it is potentially even more optimal to shoot for an elemental build on your cyberware. If you like theme builds or notice a certain trend in the damage type your build usually does you can opt for that instead. They are slightly more rare to see than melee/headshot/etc rolls in my experience but still worth it if you can scale melee and ranged weapons at the same time.

There's a bit of additional flavor in the elements too.

You can roll extra crit chance against shocked enemies for example, and there are bleed rolls that give you health back for killing bleeding enemies. It's a real chore if you want to be that picky though.

Alternatively there are a couple of mods on the nexus that let you force the table to roll the stats you want. I'm not sure how I feel about using it myself, might as well just play on a lower difficulty if I want the feel of perfect stats.
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Date Posted: Feb 15, 2024 @ 8:29am
Posts: 7