Cyberpunk 2077

Cyberpunk 2077

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Of Monowires and Stats
Planning a Netrunner V and wanted to see if I could finally pin down a question about how something worked due to the unfortunate side effect of the 2.0 resulting in conflicting information on some topics.

Are the different "flavours" of the monowire's damage now effected by different stats, such as the basic one being linked to INT and the thermal one being linked to Cool? So as a result you would want a type that was linked to a stat you had a higher value in for best effect.

This is where I'm getting this information from. I believe it was put together after the 2.0, but wanted to be quite sure it was accurate on this one area.
(Also because I was thinking of grabbing the thermal option, but had also planned to use Cool as the dump stat :steamsad:.)
https://www.thegamer.com/cyberpunk-2077-monowire-upgrades/
Originally posted by valium:
The different monowires do scale off of different stats for the bonus damage, the cyberware will tell you which when you are at the ripperdoc. The bonus damage is not all that impressive in the grand scheme of things so you can go with a version that scales off a stat you have less points in if you prefer that damage type.
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valium Jan 21 @ 1:12pm 
The different monowires do scale off of different stats for the bonus damage, the cyberware will tell you which when you are at the ripperdoc. The bonus damage is not all that impressive in the grand scheme of things so you can go with a version that scales off a stat you have less points in if you prefer that damage type.
Originally posted by valium:
The different monowires do scale off of different stats for the bonus damage, the cyberware will tell you which when you are at the ripperdoc. The bonus damage is not all that impressive in the grand scheme of things so you can go with a version that scales off a stat you have less points in if you prefer that damage type.
Heh. I was mostly hoping to have some fun with the Contagion quickhack without having to rely on needing to also have Overheat. Means I can also safely use that slot for some other quickhack.
It's always fun to know that even after the hundreds of hours I've put into a game there's still more details to find out about it.
valium Jan 21 @ 6:30pm 
You will be a bit disappointed in that regards I am afraid. The attack speed of the monowires will make those explosions few and far inbetween. You will most likely just straight up kill them with the high base damage of the monowires.

If you really want to have fun with those poison explosions, I recommend an SMG/AR with double tier 5 Pyro mods. There are some Iconics that are essentially the same thing, Shingen Mark V and Psalm 11:6 being notable.
Huh....
I had not though to account for an issue like "dying too fast to explode" :steamhappy::steamfacepalm:.
In that case I suppose I may as well go physical damage for this V and leave thermal for whoever comes next (I've already had fun with electric and chemical between the first two).

Guns wise I fully planned to go all in on Smart, as I haven't really had a proper go with them so I did already have my eye on an iconic or two that came with explosions, as I already know that can set things afire (thanks to the Firecracker). So the Shingen Mark V is now even higher on my shopping list than it was before :steamthumbsup:.
valium Jan 22 @ 9:40am 
You can go get it at any time. The place is part of the main quest, but you can easily hop the fence and the storage container is always open.

Contagion + Shingen Mark V is stupidly powerful. If you want to go more in with the quickhacks, the deck that changes the contagion jumps to immediate spread would allow for quicker and simultaneous explosions. If you want to focus more on the smart guns aspect, the Paraline + Overclock will break the game over it's knee like Bane.
Last edited by valium; Jan 22 @ 10:05am
Originally posted by valium:
You can go get it at any time. The place is part of the main quest, but you can easily hop the fence and the storage container is always open.
That is pretty much the plan.

Originally posted by valium:
Contagion + Shingen Mark V is stupidly powerful. If you want to go more in with the quickhacks, the deck that changes the contagion jumps to immediate spread would allow for quicker and simultaneous explosions. If you want to focus more on the smart guns aspect, the Paraline + Overclock will break the game over it's back like Bane.
Haven't figured this bit out yet, luckily I still have time before the current V is done (she's about two thirds of the way though) to figure that out. You make good arguments for both.
If you do go with monowires and have PL you can also slot a control hack into them and have the wires inflict the hack with no ram cost once you get the appropriate relic upgrade. A good choice there is cripple movement. With that melee enemies are a joke, since wires have more range than any other melee attack, you can basically make them stand still and keep hitting them from beyond where they can hit back.
valium Jan 22 @ 10:42am 
Also extends the health range the finishers can be done with and adds healing to the finishers, as well as make them take 15% more melee damage.

If the idea is disabling the enemy, Reboot Optics would be better. Would do what Cripple Movement does to melee, but to everybody, without the other benefits though.

I wish the combat was hard enough to make things like the non-damage quickhacks more than just gimmicks.
Last edited by valium; Jan 22 @ 10:45am
Cyzxxikz Jan 22 @ 12:23pm 
i've been rocking cyberware malfunction in them, which is really really nasty if you can slap it on something that doesnt just die and spread it
I had originally planned to stick cripple movement in the wire, for obvious reasons, though weapon glitch had been tempting me. Looking over what each does I think weapon glitch will be moved to the cyberdeck.

Now however a number of good arguments have been made such that I'm glad I have time to mull it over before starting this new V.

Another question. Am I correct that melee doesn't work on headshots, but does work on vulnerability analytics weakspots?
Last edited by Amanoob105; Jan 23 @ 6:34am
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Date Posted: Jan 21 @ 12:52pm
Posts: 10