Cyberpunk 2077

Cyberpunk 2077

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Azuwi Jan 18 @ 8:13am
Finished packs?
i remember when modding skyrim there was "complete" mod packs you could download that had alot of mods in-1 with just a tap of button you installed all and it worked fine (but required vortex or nexus old mod manager) is there something similar for CP2077 finished mod packs that has many mods in 1 package with just a click you can install via vortex?

Forgot what it was called but after a quick google i found Next Collections, so that might be the same.

So is there a Next Collections for Cyberpunk 2077?

Edit:
There is Next collections for cp2077 you can google it now the question if any works with 2.2 latest patch
Last edited by Azuwi; Jan 18 @ 8:18am
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yahboi1988 Jan 18 @ 10:06am 
IDK I don't get collections because they tend to have random broken mods or aesthetics that I don't care for.
Azuwi Jan 18 @ 10:32am 
Originally posted by yahboi1988:
IDK I don't get collections because they tend to have random broken mods or aesthetics that I don't care for.

I thought the purpose of collections were that you avoided getting broken mods and get a complete tested product because when i try add mods myself i always end up to break my game
Originally posted by Azuwi:
Originally posted by yahboi1988:
IDK I don't get collections because they tend to have random broken mods or aesthetics that I don't care for.

I thought the purpose of collections were that you avoided getting broken mods and get a complete tested product because when i try add mods myself i always end up to break my game

that was the original plan i think.
but some modders did not want their mods added to collections, and left. some have quit updating in certain cases
so long as the dependancy mod works (CET, ArchiveXL ect) and is updated, many mods still work okay.
its when things change in the dependancy mod that changes how it relates to the other mod that things break.

take ArchiveXL.
i'm still on patch 2.02 for cyberpunk (my own choice to stay there) and ArchiveXL mods, i just cant download any newer ones.
because ArchiveXL updated to use new slots like eyes and expansions of previous parts (head and face for things like up/down mask, glowy bits and decals ect)
and i can't update ArchiveXL because it relies on you having patch 2.1 which was when it changed.

so i just 'track' things i like for future when i eventually DO patch lol.
(which might be sooner rather than later. i think my install is slowly corrupting, probably due to me playing it with long save games)

if you are worried about messing up your game..and you have enough space...i suggest you make spare back ups.

you can copy the whole 'cyberpunk2077' game folder over to another hard drive (even an old HDD drive, so long as its just for storage not playing)
then you could ether keep the vanilla unmoded version to copy back (so you dont have to download again)
you could mod the basics (the main dependancys) in and once those work fine, back that version up.
then add the mods you want.
if things go FUBAR, you could just copy over the basic modded folder back and start again.

that has saved me a couple times with my 2.02 when i tried adding stuff it just could not run with.
copy my (at the time) current backup modded install over and things worked fine.

you can even save the game folder to a secondary ssd and run from there via the .exe file
i have one small ssd just for cyberpunk, and it had 1.61 modded, 1.63 legacy vanilla and my backup 2.02 in.
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Date Posted: Jan 18 @ 8:13am
Posts: 3