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It sucks.
It always has.
I had an AMD 6800 XT and RT was off the table but with a 4090 this game cooks hard.
For some reason it seems the opposite to me. Fps used to drop a bit after a while of playing before, and I had to restart the game to fix it, or just put up with the 10 or so drop in frames, which I normally did (I have fps locked at max 60 fps in Nvidia control panel, and it dropped to 45-50 after a while). But now that problem seems to have gone *knocks on wood*
I'm 'only' on a RTX 3070 Ti, but I've been stubborn about always playing with all ray-tracing options on (ultra), as I like pretty graphics.
I wish I had a path tracing capable card, though, after watching this comparison video, which was pretty interesting. It shows vanilla, ray tracing and path tracing comparisons:
https://www.youtube.com/watch?v=6emAxMeqZHU
No RT reflections though, because it's too much of a fps hit for my RTX 3060 and currently frame gen isn't playing nice since the recent update, so had to turn it off.
Do I use Ray tracing in this game? Well, yes... I have a RTX 4090.
Do I believe ray tracing in this game is impressive? Absolutely. This is one of the prime showcases for ray tracing.
Do I think it matters a ton for this game though? No... First, most of the missions in thsi game tend to put you away from the city center with all the fancy lights and stuff (in fact huge amounts of missions put you on actual outskirts and stuff), it very very very rarely rains on a non-modded game, and a huge chunk of the time is going to be played during daytime unless you intentionally constantly force it to be night time. Much of the other time you are also inside buildings, of which very few benefit noticeably from ray tracing. Realistically, you don't get a ton of exposure in practice to optimal ray tracing impacting scenes. However, while graphics can wow a person I don't feel like this game you are going to really be paying attention after maybe an hour or so. It also depends on what ray tracing and graphical settings you are playing at.
Now, while I say this even subtle ray tracing effects like shading can be significant, but I'm not going to overestimate their overall value. Ray tracing is a huge deal for both the actual game developers (makes development easier rather than certain planning, baked lighting, etc. not to mention has practical valid uses for visibility in games like horror games and such) and players but we're not quite at the tipping point. Cyberpunk 2077 is a good showing compared to other titles out there and it does, definitely, look better with than without when fully cranked up but unless you are doing a direct side by side comparison like the YouTube video posted above it will likely be more of a subtle element to you beyond the first few dozen minutes.
here[imgur.com] are some[imgur.com] examples[imgur.com].