Cyberpunk 2077

Cyberpunk 2077

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CaptainChaos Mar 15, 2024 @ 9:49am
Anyone recommend some decent Combat Mods to make the game more interesting?
I'm a netrunner, 40th or something level, playing on very hard, and I find average combat ... lacking. I mean, I can still be killed in 2-3 shots, but the enemies aren't that bright.

I do believe 2.0 significantly improved combat AI, and properly nerfed netrunning to dangerous but acceptable levels (before I could annihilate packs of enemies from two blocks away completely unseen) now it takes 10 minutes to do that. However, I still find exploits all over, like using Tech weapons through 2 buildings to kill someone.

I tried Life Path bonuses and it's ok. I'm thinking of Enemies of Night City but I believe you need Phantom Liberty for that to work and I rather not buy that yet, unless this is the most amazing mod. I don't want Realistic Combat. I don't have problems with the bullet sponge in this game, bc it's sci fi not call of duty.

Anything else I can do? I would love it if enemies would suppress and flank like Half Life 1 (30? years ago) or also use tech weapons and keep me on my toes.

Appreciate any tips!
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Showing 1-9 of 9 comments
Bishop-Six Mar 15, 2024 @ 9:53am 
Why do you need Mods to set you new limits?

Just set new limits by yourself, for example dont use those exploits like shooting through 2 walls.

Also imo its the curse of Netrunners in this game: They become too powerful and you dont need contact with the enemies to kill them. Its awesome and its boring.

So my tip is, limit yourself and mix your Netrunner with other skills or Role-Play only to use a certain set of Quickhacks.

There will never be a mod which makes the AI better against human players using Netrunner builds with exploits.
Silverbane7 Mar 15, 2024 @ 10:30am 
If you are not planning to use 'Enemies of NightCity', this one might be useful
(and yes, it does need Phantom Liberty

https://www.nexusmods.com/cyberpunk2077/mods/11831
Average Hackers Lazy Rebuild (amateur hackers)

it's a rebuild of the 'Amateur Hackers' mod to throw another set of hacking NPCs at you
The good mod is "Damage Scaling and Balance". It is a simple mod but it is an awesome one.
CaptainChaos Mar 15, 2024 @ 1:09pm 
Thanks for the feedback, everyone.

Bishop. yeah, I was sort of handicapping myself like that in the beginning, but too me that's just poor game design. That's like not using healing potions or spells in any other game. Also, it's more nuanced than that. I just want decent AI. I mean, why can I use Tech Weapons but not the enemies?

I do believe 2.0 really fixed the worst glitches of Netrunners without nerfing them entirely. I mean, if you really are specd out properly you can still self-destruct a car full of enemies or take control of it and drive it off a cliff. To me, that is not overpowered per se, but a hilarious outcome of intelligently building your design to be an all powerful spell caster (essentially). It's also now balanced, in that it takes all of your RAM to do that and RAM regenerates way more slowly. So, if you do that, you are on your own for awhile, no RAM abilities for the duration of combat.

For awhile I did notice some tactics improvements by AI, , and I'm not certain what changed, but lately they seem kinda dumb again.
N00B Mar 15, 2024 @ 1:21pm 
Sorry to butt in, but I starting the game with a "human only" run. No cyberwear of any kind.
The game's still very easy.
Enemy pathing is lacking, as are their tactics, leading to them gathering in big crowds out of cover whenever you get behind cover on an elevated location.
They throw their grenades in an absolutely excessive arc where you can swap your weapons twice and still get it before it lands.
The quickattack on ranged weapons can stunlock almost every human enemy.
Grenades, even without any upgrades replenish quickly and can be used independantly of your ranged weapon letting you throw a nade while firing or reloading to keep up pressure.
Enemy quickhacks are very easily avoided just by breaking line of sight or shooting a camera.

The only enemies that ever made it difficult for me were katana users with sandevistans, and even then a well-timed quick-attack will stop them dead in their tracks.

Here's a free-bee for ya:
Quick-attack with Carnage > headshot with Carnage > grenade > throwable weapon > machine gun > repeat
If you did everything right, you'll realise that you already killed them with a direct hit from the grenade before it even went off.

Very hard just goes the lazy route of increasing damage and health.
If they did something more interesting, like making melee enemies attack faster, making netrunners be able to apply hacks just as quickly as you can, giving at least ONE enemy an arm cyberwear other than the mantis blades (give me an MF with a projectile launcher already, or a monowire), made enemies with "charge jump" actually use the charge jump, and lastly giving enemies object perminence, maybe the game would be challenging.
Sipher Mar 15, 2024 @ 1:24pm 
Originally posted by CaptainChaos:
I'm a netrunner, 40th or something level, playing on very hard, and I find average combat ... lacking. I mean, I can still be killed in 2-3 shots, but the enemies aren't that bright.

I do believe 2.0 significantly improved combat AI, and properly nerfed netrunning to dangerous but acceptable levels (before I could annihilate packs of enemies from two blocks away completely unseen) now it takes 10 minutes to do that. However, I still find exploits all over, like using Tech weapons through 2 buildings to kill someone.

I tried Life Path bonuses and it's ok. I'm thinking of Enemies of Night City but I believe you need Phantom Liberty for that to work and I rather not buy that yet, unless this is the most amazing mod. I don't want Realistic Combat. I don't have problems with the bullet sponge in this game, bc it's sci fi not call of duty.

Anything else I can do? I would love it if enemies would suppress and flank like Half Life 1 (30? years ago) or also use tech weapons and keep me on my toes.

Appreciate any tips!


my biggest hint is: use the 1 use of ability resetting and...respec in everything but inteligence. I also started as a netrunner because i like the idea of it the most, but the gameplay is so incredible mundane, repetitive and simply boring. Just respec into a more active style that lets you dash in the air in no time, hunt the enemys one by one with precision and stealth or guns blazing, what ever suits your boat, but pls abandon the quickhack buildstyle because it makes the gameplay SO BORING to play.
Silverbane7 Mar 15, 2024 @ 2:43pm 
There are lots of 'build' video's on YouTube now (not quite as many as just before 2.0 dropped mind you, but it takes time)

There is one user I've watched a bit. Uses an Ai voice I think (its better than the basic ones if it is)
At first it was just builds.
But now, they are doing builds with backstory and even mods.
(The first ones were pretty much vanilla, so console friendly)
Last one I watched...was Batman.
Straight up, Batman himself (Arkham game version) left Gotham for NightCity lol.

https://www.youtube.com/watch?v=CgtbthZVw3E&t=689s
The ultimate arkham experience vid
With a backstory, list of perks/skills and weapons, lots of interesting mods.
I have the mod for the Tron identity disks (based off a throwing knife) and I love them ^^
Put together with the tron suit and boots (trainers really) your female V (the suits are girls only, sorry. But there are also emissive Netrunner suits to grab for the guys, if you like) could roleplay an escaped Program from the Grid, hiding out in NightCity as (pick the lifepath you want) who forgot what they were till a bullet from Dexter DeShawn reminded them.

Tbh, I find the most fun is the roleplaying.
Sure, play as basic V first.
Then, go all in, roleplay.
I have 9 different V's. Each one a different backstory, play style. I use different weapons, different clothing.
And stick with them (mostly) rather than drift back to my main default play style (stealth archer lol)

Veronica is mad. Loosing her job at Arasaka made her a little crazy. Loosing her best friend.... Made her insane. Sent her over the edge and now she's the Red Ravager. Costumed replacement for the missing MurkMan (lol)
She kills them all, let the archeologist's sort them out. (Only leaves alive if Fixer says so)

Vinnie is my angry ginger boi. Raised in Vista Del Rey, he wanted so badly to join the Valentino gang. But they wouldn't take him. Dresses like a Valentino, becoming friends with Jackie was one of his best memories.
He's a fists kinda guy, and as a ginger with anger issues, he gorilla arm's punches everything XD

I have a Mox girl too, Viki. She was saved by a Mox as a teen, from Tyger Claws. Stayed as muscle, she's a brawler who shoulder charges folks, smacks em with her pink baseball bat, or later, carves em up with the cocktail stick.

By sticking to the roleplay, I steer myself from drifting back to the same old style of play I'm used to.
Its kinda fun too.
CaptainChaos Mar 15, 2024 @ 3:06pm 
Agreed all around. When I first started, I just thought Net Running would be "cool." I wasn't seeking power per se at all. In fact, I almost always play a stealth character in RPGs, sometimes with light spellcasting primarily to enhance stealth or distraction abilities. And that's how I used most of the netrunning abilities originally.

Early game though I noticed enemies would set me on fire which was actually a true challenge at low level and I thought oh that might be cool to get some revenge for that. Then I accidentally found out, it was easy to use Netrunning as a DPS mage on steroids!

Still, my character is mostly a stealth build. More often than not, if I do engage in combat, I just sneak away, comeback and knockout or kill everyone from behind. But sometimes, out of boredom or accident I wind up in an actual fight.

Again, with 2.0 it's a little more challenging. Now, Revan style, I can only actually force choke one opponent to death (still one of my favorite game scenes of all times) before my RAM is significantly depleted, and needs to time to regenerate, but combat is still boring. I just hide behind a building and snipe them all with my tech rifle. If only they would rush me.
Dixon Sider Mar 15, 2024 @ 3:50pm 
Originally posted by Bishop-Six:
Just set new limits by yourself, for example dont use those exploits like shooting through 2 walls.
Personal limitations make a game feel even more bland and boring than it being too easy does
Last edited by Dixon Sider; Mar 15, 2024 @ 3:51pm
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Date Posted: Mar 15, 2024 @ 9:49am
Posts: 9