Cyberpunk 2077

Cyberpunk 2077

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Question about phantom liberty
I haven't played this game in a long time and thinking about getting the dlc. Does one have to beat the game in order to play the dlc or is it just a mission? Does it take part after beating the game or before? Thx.
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Showing 1-7 of 7 comments
Pyro Feb 15 @ 10:42pm 
it adds a whole new district to the map with a new fixer/gigs and side quests, and a main quest. Also adds a new ending possible ending.
Whenever you beat the game it takes you back to before, so the DLC takes place before the end of the game, you can play it on and off along with the base game content
robwarrior Feb 15 @ 11:46pm 
like pyro said u play it before the end of the main game. Or atleast i did. It opens up dogtown with heaps of quests and stuff there too
Most of what the DLC adds is stuff that enhances the mid to late game. Most, though not quite all, of which largely kicks in after the games Act 2 starts at the earliest, assuming you don't just ignore it until later.

There is a new starting option. However all it really does is skips you to the point where Dogtown (the DLC area) can be first accessed skipping all the game that came before with pre-set outcomes for all the areas where you could effect what direction the story could have gone in so far.
It also gives you a pre-set stat and ability loadout that will force you to use your one stat refund if you don't like what the fixed result is.
Personally I would not call that a "QoL upgrade". Let alone an "upgrade".

To be exact the DLC adds:
-10 more levels (this is "technically" available at level 1 :steammocking:).
-A ton of new clothing items, plus more clothing items that actually do something useful (the useful ones, from what I remember, can turn up in loot before act 2 starts, but otherwise you need to get into Dogtown).
-A load of new iconic weapons. Several of which encourage exploration to find (all located in the DLC area).
-A store that lets you get your hands on (most of) the iconic weapons you may have missed when playing (very much in the DLC area).
-The ability to get your hands on some minor, but permanent, buffs for your characters stats. Some what which are worth fighting for (also only in the DLC area).
-A bunch of new sidequests with their own rewards (do I even need to say where these are located?).
-A new apartment you will likely never use more than once (one guess where it is).
-Have you ever thought to yourself "I could totally take on Blade"? Well now you can find out if you can ice skate up that hill (no prizes for guessing where it is).
-A new repeatable quest type where you steal cars. The first time has to happen within Dogtown, but after that they will start turning up all over the city. Doing these quests is required to be able to access most of the auto trader options.
-Speaking of the auto trader, there's also a load of new cars added. Including a bunch that come with rocket launchers.

-And the big ones, an entire new, very packed, area of the city to explore with it's own major questline.
Said questline can be picked up and dropped at pretty much anytime the same as any other. Except for the opening bit, which is fairly involved and locks you into the area until it's over. But after that you can enter or leave Dogtown (the DLC area) as you like.
-This other questline can also offer another ending option.
-While there are quests in Dogtown that may or may not have more or less options for completion depending on how you may or may not have done certain other quests in the rest of the game, I know of no examples that work the other way around.
Short answer: Pacifica unlocks the DLC . You want to play the DLC as soon you unlock pacifica, the relic perks are a big power up.
Originally posted by MASONiC MAFIA:
I haven't played this game in a long time and thinking about getting the dlc. Does one have to beat the game in order to play the dlc or is it just a mission? Does it take part after beating the game or before? Thx.

You don't have to beat the game in order to play this DLC. It is an expansion of the base game, and is set up so that you can move into it and out of it as you desire, once you've completed the gatekeeping quest. You can jump right into the DLC if you start a new game (you get leveled up to meet the gatekeeping requirements) or you can grind until you meet the requirements on your own.

The DLC increases your max level from 50 to 60, which, to be honest, is the only reason I bought it. The DLC adds a new victory condition, some novel weapons and implants, along with more powerful versions of the original implants and quickhacks, an additional (but drastically shortened) skill tree, with a new area and a new main arc and a bunch of supporting side quests to explore, including more kiddie-grade Mario-Kart racing stuff that (frankly) doesn't belong in a triple-A game like Cyberpunk 2077. This DLC is just more of the same game; the real win is the new level cap.

With that said, LIzzie Wizzie's performance in one of the main arc missions in the DLC is pretty good, as far as cosmetic fluff in a game goes. It's actually quite well done, and Grimes will probably get a Grammy nod for it. Also, Idris Elba is a pretty nice bit of cosmetic fluff, too. Realizing that Johnny was being performed by Keanu Reeves in the base game was pretty cool for me, I had no idea he was involved with it when I bought the game. Getting to interact with an actor like Idris Elba (who was short listed for the 007 role when Daniel Craig announced he was done with it) in the heavily spy-movie influenced Phantom Liberty is more of the same kind of unexpected coolness.

If you are looking for an opinion, I have over 700 hours in the base game. I wouldn't acquire this DLC unless you want the new level cap. I got this DLC because I was getting my ass handed to me on a regular basis by Oda and Adam Smasher in very hard mode, and the 10 extra levels got me farther up the skill trees enough to really help with those fights. I was betting when I decided to buy the DLC that the devs didn't rebalance Oda and Adam Smasher to match the new level cap, and I seem to have guessed right. :)

The new quests are interesting, but nothing you haven't seen before; they do help you grind the level cap faster, but they are essentially no different from the jobs and gigs in the base game. The new weapons and implants available in the DLC are useful, but don't really change the basic game play. The new victory condition, with its handful of alternate endings, presents the same kind of choice-consequence conflict that the base game does, but getting there is far less challenging (IMHO) than in the base game. Fwiw, they seem to be designed as more of a springboard for future expansions than the tidy, closed-off endings of the base game.

So, in a bucket, don't get this DLC if you are looking for different gameplay. There are new weapons/implants to play with, but nothing really radical. Grimes' performance of Delicate Weapon and Idris Elba as Reed are each worth the price of admission, but this DLC really doesn't change the trinity of solo, techie, and netrunner play styles that the original game was designed around. Do get it, though, if you want (or need, in my case) those 10 extra levels to enhance your existing gameplay.

But fair warning -- this DLC suffers from the same issues that plagued the original game release. I've submitted as many bug reports with this DLC as I did with the original game. I'm playing on a PC; if you are on a console you can ignore this part. :) Don't be surprised if you blue screen when you start it up, and some of the new side quests are broken, especially El Capitan's car-jacking quests to unlock the new vehicles that the DLC makes available. Basically, the game's checkpointing system is (still) broken; if you do decide to get it, make sure you save your games early, and save them often.
Tokenn Feb 18 @ 4:57pm 
Phantom Liberty branches off from the main game roughly midway through. After you complete the initial quest in PL, you are free to go back and forth from PL and the main game...it's not tricky.

When you come to the finish of the story quests in PL, depending on choices you make, you will either encounter the unique ending of PL, or return to the main game and continue on to the several endings there. It's a pretty seamless experience.
[quote=Tokenn;591763667544969471

When you come to the finish of the story quests in PL, depending on choices you make, you will either encounter the unique ending of PL, or return to the main game and continue on to the several endings there. It's a pretty seamless experience. [/quote]

hmmm.

"...unique ending of PL,"?

That is an interesting definition of "unique" you have there. PL has four very distinct resolutions, based on the available path choices you allude to.

Care to elaborate?
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Date Posted: Feb 15 @ 9:28pm
Posts: 7