Cyberpunk 2077

Cyberpunk 2077

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Fenrir
Why is there only 2 attachment slots on Fenrir?
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Showing 1-13 of 13 comments
valium Feb 14 @ 5:39pm 
Because it is an Iconic that does not include the word xmod2.
Mike Feb 15 @ 1:53am 
but on "how to" vids on youtube, it has 3 slots for mods when you find it for the 1st time?
Originally posted by Mike:
but on "how to" vids on youtube, it has 3 slots for mods when you find it for the 1st time?
How old are those videos? And what version of the game are they running? Currently as of patch 2.2 it has 2 slots.
valium Feb 15 @ 4:06pm 
The Fenrir has 0 slots for mods, it has a slot for a scope and a slot for a barrel attachment. The only Iconics with mod slots are the xmod2 versions of weapons.
Originally posted by valium:
The only Iconics with mod slots are the xmod2 versions of weapons.
That iconic Lexington you get for winning the shooting contest isn't one of those, right? It has 3 mod slots and a barrel slot.
tbloyzz Feb 15 @ 5:18pm 
Originally posted by gimmethegepgun:
Originally posted by valium:
The only Iconics with mod slots are the xmod2 versions of weapons.
That iconic Lexington you get for winning the shooting contest isn't one of those, right? It has 3 mod slots and a barrel slot.
No, it is one of the xMod2s and they all have 2 mod slots, as the name suggests.
valium Feb 15 @ 5:50pm 
It might seem like pithy semantics, but "weapon mods" are a very specific form of weapon attachments, separate from scopes and barrel attachments.
Originally posted by ₢ Cryptic Chipp:
How old are those videos? And what version of the game are they running? Currently as of patch 2.2 it has 2 slots.
Basically this :steamthis:.

Anything giving advice about the game from before 2024 should be taken with a pinch of salt as when the game got its 2.0 update it saw a huge number of changes in an equally huge number of areas.
As such, any information from before that point may simply no longer be true.
tbloyzz Feb 15 @ 11:31pm 
Surprisingly, the OP never asked why Fenrir no longer sets foes on fire.
Originally posted by tbloyzz:
Surprisingly, the OP never asked why Fenrir no longer sets foes on fire.
It seems odd that they made that change considering that's still what its description implies it does.
Though it's probably OP in its current state, because Cyberware Malfunction is gud
valium Feb 16 @ 3:41am 
Cyberware Malfunction is decent at best, better to just kill thing quickly than depend on any kind of random proc for a potential disable. I would say it is an above average weapon more due to it's electrical damage and chance for some extra damage.
Originally posted by valium:
Cyberware Malfunction is decent at best, better to just kill thing quickly than depend on any kind of random proc for a potential disable.
Yes, and it helps you kill them quicker when they're using a Kerenzikov, Sandy, Mantis Blades, Subdermal Armor (maybe?), and keeps you safer. Plus it can combo with some Intelligence stuff, and the cyberdeck that gives increased damage against enemies affected by a non-combat hack.
tbloyzz Feb 16 @ 4:12am 
Originally posted by valium:
Cyberware Malfunction is decent at best, better to just kill thing quickly than depend on any kind of random proc for a potential disable. I would say it is an above average weapon more due to it's electrical damage and chance for some extra damage.
I think it is a mediocore special purpose weapon for those that do not spec into tech weapons, because bolt gives you shock as well and much more. However, the go to SMG for a tech build would be Raiju anyway. Or in other words, without Raiju, a Reflex and a Tech build become mutually exclusive as far as weapon boost is concerned. Unless you really want to play with a standard Senkoh, of course (e.g. if you play without DLC).
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Date Posted: Feb 14 @ 5:30pm
Posts: 13