Cyberpunk 2077

Cyberpunk 2077

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SpeedFragger Oct 16, 2023 @ 5:20pm
Breach Protocol Removed
Can you bring back Breach Protocol please ?
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Showing 1-12 of 12 comments
palathas Oct 16, 2023 @ 6:55pm 
What do you mean? You can still perform breaches on terminals, computers and vending machines.
Rickymicky Oct 16, 2023 @ 7:20pm 
Originally posted by palathas:
What do you mean? You can still perform breaches on terminals, computers and vending machines.

I think what OP is referring to is the quickhack that let you breach to turn off all cameras (as well as turrets if you had the perk) connected on the same network whenever you scanned a device. But since the perks were re-worked for 2.0, that perk (to my knowledge) has been removed, in addition to that quickhack.
Last edited by Rickymicky; Oct 16, 2023 @ 7:21pm
palathas Oct 16, 2023 @ 7:33pm 
OK. Yeah, it's been a while since I played CP2077. Last time was version 1.6. It's fairly easy to detect where the cameras are now and you can turn them off or turn them friendly if you get a high enough tier on your cyberdeck. Ping also helps and if you get the tier 5 version you can quickhack through walls and turn them off or turn them friendly from outside buildings.
SpeedFragger Oct 16, 2023 @ 8:54pm 
I'm talking about the Quickhack
SpeedFragger Oct 16, 2023 @ 8:55pm 
when you scan enemies , first think I do is Breach Protocol so i can damage enemies easily and it cost 0 RAM , I hope we have that back :(
Kiaren Oct 17, 2023 @ 2:27am 
The Breach Protocol buffs and debuffs were moved to Perks. So they are "always on" for less Perk cost than in 1.6.
SpeedFragger Oct 17, 2023 @ 3:29am 
watch this video , the first second on the video is what i'm talking about
https://www.youtube.com/watch?v=ogDWQ9gzQqQ&ab_channel=zKarmaa
Soul Oct 17, 2023 @ 3:42am 
Originally posted by SpeedFragger:
watch this video , the first second on the video is what i'm talking about
https://www.youtube.com/watch?v=ogDWQ9gzQqQ&ab_channel=zKarmaa

a lot has changed.... the whole breach protocol doing some digging... the mass vulnerability thing gave a 30% increase in quickhack damage if you used it...

in 2.0 at level 9 Intellegence.... in the embedded exploit perk rank 2.... it gives a 60% damage increase to all combat quickhacks on an enemy affected by a noncombat quickhack....

so in new version of game a noncombat quickhack provides double the bonus damage than breach protocol did...

with a rank 3 tetratronic rippler if you did a noncombat quickhack after the combat as in something like sonic shock, synapse burnout, cyberware malfunction.... you would do an extra 40% damage with synapse burnout.... giving your combat quickhack 100% damage increase...
SpeedFragger Oct 17, 2023 @ 3:49am 
Originally posted by Soul:
Originally posted by SpeedFragger:
watch this video , the first second on the video is what i'm talking about
https://www.youtube.com/watch?v=ogDWQ9gzQqQ&ab_channel=zKarmaa

a lot has changed.... the whole breach protocol doing some digging... the mass vulnerability thing gave a 30% increase in quickhack damage if you used it...

in 2.0 at level 9 Intellegence.... in the embedded exploit perk rank 2.... it gives a 60% damage increase to all combat quickhacks on an enemy affected by a noncombat quickhack....

so in new version of game a noncombat quickhack provides double the bonus damage than breach protocol did...

with a rank 3 tetratronic rippler if you did a noncombat quickhack after the combat as in something like sonic shock, synapse burnout, cyberware malfunction.... you would do an extra 40% damage with synapse burnout.... giving your combat quickhack 100% damage increase...
Thanks for explaining , now i have clear idea .
still hope they add it back , i like it when i breach their nerves and hack the code to start doing more damage .. anyway
Soul Oct 17, 2023 @ 4:01am 
Originally posted by SpeedFragger:
Originally posted by Soul:

a lot has changed.... the whole breach protocol doing some digging... the mass vulnerability thing gave a 30% increase in quickhack damage if you used it...

in 2.0 at level 9 Intellegence.... in the embedded exploit perk rank 2.... it gives a 60% damage increase to all combat quickhacks on an enemy affected by a noncombat quickhack....

so in new version of game a noncombat quickhack provides double the bonus damage than breach protocol did...

with a rank 3 tetratronic rippler if you did a noncombat quickhack after the combat as in something like sonic shock, synapse burnout, cyberware malfunction.... you would do an extra 40% damage with synapse burnout.... giving your combat quickhack 100% damage increase...
Thanks for explaining , now i have clear idea .
still hope they add it back , i like it when i breach their nerves and hack the code to start doing more damage .. anyway

think its no need.... I mean with way perks are and how some combinations are.... you already can do insane damage that breach protocol would just be a waste of time....

like 200,000 damage quickhacks.... without breach protocol....
SpeedFragger Oct 17, 2023 @ 6:32am 
Originally posted by Soul:
Originally posted by SpeedFragger:
Thanks for explaining , now i have clear idea .
still hope they add it back , i like it when i breach their nerves and hack the code to start doing more damage .. anyway

think its no need.... I mean with way perks are and how some combinations are.... you already can do insane damage that breach protocol would just be a waste of time....

like 200,000 damage quickhacks.... without breach protocol....
this is where we'll differ , I like the feature not the goal ! for you it's a waste of time , to me I downgraded my version to keep playing with it until they add it back or in a mod !
Soul Oct 17, 2023 @ 7:02am 
Originally posted by SpeedFragger:
Originally posted by Soul:

think its no need.... I mean with way perks are and how some combinations are.... you already can do insane damage that breach protocol would just be a waste of time....

like 200,000 damage quickhacks.... without breach protocol....
this is where we'll differ , I like the feature not the goal ! for you it's a waste of time , to me I downgraded my version to keep playing with it until they add it back or in a mod !

I mean in 2.0 it would be a waste.... its been a while but remember using breach protocol like crazy when I played the old system....

in 2.0 it would be a waste because of how everything else is balanced to replace it pretty much... especially with overclock and the queing quickhacks features.... not to mention the changes to the cyberdecks and quickhacks themselves....

closest thing they have to a breach protocol in here is the ability to hack enemy netrunners through walls when their hacking you and if you skill for it to be able to use quickhacks on them and it will spread to everyone connected to the network...

plus if you have Phantom Liberty you'd get access to more cyberware like one that gives 100% crit chance to quickhacks....

im not sure if you really looked up the changes or not... or seen videos on how netrunning works in 2.0.... but as someone who played only netrunner in both versions.... this one seems a lot better I think.... I mean your combat quickhacks can be more lethal than ultimate quickhacks like suicide...
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Date Posted: Oct 16, 2023 @ 5:20pm
Posts: 12