Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It starts out as bad as it always has been since they implemented their pathetic "fix" for it being OP. It still has that ridiculous offset to the bottom left fixed nerf to aim. However, it will smart lock at short range; no indication of it until after you fire though. By the time you crack the relic perks for it open it is a beast.
Unless you know you are in range for seeker mode then don't shoot at enemies, shoot at vehicles, the ground, walls, whatever, just something near them, Let the splash damage do it's work and build into explosion damage.
I was like: damn, should've checked that out earlier..
Yep thats the problem ... you have to choose to go with either nades or launcher .... and ofc lm going to prefer nades -not only do they feel stronger ,but they dont consume any cyberware
Which was difficult in what ?
It effectively costs 2 cyberware slots to be used, if there is no other way, also you lose access to camo, nades, etc.
If there is a way to use it and mantain other quick accesses cyberware, such as camo, then it is amazing, otherwise, it just sucks. You lose gorilla arms, mantis blade and monowires + quick access gadgets/items.