Cyberpunk 2077

Cyberpunk 2077

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id795078477 Oct 13, 2023 @ 10:32am
About lethality on R?
If I grab someone by the neck there are two options - kill or non-lethal takedown. Seeing as there's no benefit in killing (I get items anyways) and just for the sake of not being a killing machine I always choose the latter option.

But the game sends mixed signals about if that's actually killing the target or not. For instance, during jobs where I needed to drag the body into the prepared car and dump it there - I was always getting feedback "huh, you didn't kill them? okay then.." whenever I dumped an unconscious target into the car. So.. I guess it is indeed non-lethal?

At the same time during one of the jobs I needed to rescue someone trapped in a warehouse with a cyberpsycho. I managed to sneak on that one and took them down with the same option - and I'm sure I did because the breathing animations as per usual in this case - were happening. Then I found another NPC on the second floor and there was an option "I killed the psycho" and the NPC was like - "yeah I know, we're linked, I know she's dead". So.. it is lethal then?

I'm a bit lost here. As a bonus - is killing someone versus knocking them out bears any meaning? I heard there's some sort of "humanity" meter but was never able to find one.
Last edited by id795078477; Oct 13, 2023 @ 11:28am
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Showing 1-14 of 14 comments
Kantermoose Oct 13, 2023 @ 10:39am 
no humanity meter, dont feel bad for killing as you are forced too in certain spots.
cant dump a body without killing them.

all the other issues are specific to the gig/quest you are on. the fixer will literally tell you DURING the briefing, so the mission start phone call / text. If the client is paying you to assassinate a target then you knock them out and bring them back to the car alive, well you didnt exactly fulfill the terms of the contract. Obviously (its a game) and they can just shoot the target when they arrive at the fixer, etc but you were paid to do that - and since you didn't you get worse gig completion rewards since the fixer has to "finish your job".

all cyber psychos are wanted ALIVE (Regina tells you she wants to research them and can't do that if they are dead), you will notice that when you down targets they still squirm on the ground. they are KOd but alive, thats all you need to do. some weapons will blow off limbs which will be insta kill when downed.

tldr listen to what the fixer/mission is asking you to do. killing or not killing doesn't matter as the game will work around whichever route you went (unless its a forced kill). Sometimes you will get choices like Royce or Brick gets to live, or neither since you killed everyone.
Last edited by Kantermoose; Oct 13, 2023 @ 10:40am
EricHVela Oct 13, 2023 @ 10:43am 
Prior to 2.x: The "dead" psycho comment was a bug that persisted since version 1.5 (which is when I started playing). For me, Regina still considered her alive as long as V took her down alive despite what the other woman says.

That may have changed in 2.x. I haven't reached that mission, yet.

Humanity/Empathy is in the tabletop version of Cyberpunk. CP'77 2.x implements a different limiting mechanic that'll prevent reaching what the tabletop game considers zero empathy (aka. cyberpsychosis). CP'77 doesn't have a player version of cyberpsychosis.
Last edited by EricHVela; Oct 13, 2023 @ 10:46am
Psyringe Oct 13, 2023 @ 11:00am 
Generally:

- Taking down enemies with "R" or with non-lethal weapons will not kill them. You'll see them squirm on the ground to indicate that they are still living.

- If an unconscious enemy takes any damage or is thrown into a container, they die. Therefore, when shooting at enemies that you want to keep alive, it's better to use a weapon with a low rate of fire and high damage. With a fast-firing weapon, you run the risk that after defeating the enemy and rendering them unconscious, another bullet may already be on its way and kill them.

- Quickhacks may or may not leave enemies alive, I've seen both happening but haven't investigated further. It's possible that DoT quickhacks like Overheat and Contagion kill enemies because they keep doing damage after the enemy has fallen unconscious.

- Whether or not a quest recognizes enemies as "unconscious" or "dead", depends on how the quest was written. It seems to differ between quests. Regina usually recognizes the target's state correctly. I've also done jobs where the objective was "don't kill anyone", I left every single enemy in the area unconscious and the "no kills" objective was recognized as fulfilled. But in quests where it doesn't really matter if you killed or incapacitated the enemies, the NPCs may not have any specific dialogue for non-lethal takedowns and just respond as if you had killed everyone.

I haven't yet run into a situation where the state of the enemy mattered for the outcome of a job but was not recognized correctly.
Last edited by Psyringe; Oct 13, 2023 @ 11:05am
valium Oct 13, 2023 @ 11:09am 
Outside of the gig where the Mox friend of the cyberpsycho mistakenly saying her friend is dead, the state of the person in question has never been erroneous when it actually mattered.
full stamina gaming Oct 13, 2023 @ 11:11am 
As far as I've seen (~44 hours in) there's no difference between killing and KOing people *unless* a mission/gig is specifically scripted to recognize it, in which case you'll know ahead of time if you read the details

Note that gunning down enemies can KO them without killing even if you don't use non-lethal rounds, and that a KO'd enemy can be killed by various means (some may not be so obvious, like dropping down onto them or letting them fall a certain distance). Your crosshair will turn red if you're aiming at an NPC that's still alive but KO'd and stay blue if the NPC is dead
Nope Oct 13, 2023 @ 11:17am 
There’s no different in lethal and non-lethal aside a few gigs which specifically told you so and cyberpsychosis, even then there’s no lasting consequences aside that you will get different dialogue so your choice really
Last edited by Nope; Oct 13, 2023 @ 11:18am
id795078477 Oct 14, 2023 @ 4:08am 
Originally posted by EricHVela:
Humanity/Empathy is in the tabletop version of Cyberpunk. CP'77 2.x implements a different limiting mechanic that'll prevent reaching what the tabletop game considers zero empathy (aka. cyberpsychosis). CP'77 doesn't have a player version of cyberpsychosis.
Could you please elaborate? I didn't get this. Tabletop? This game isn't DnD or something, nor it is turn-based?
So in the end killing human beings doesn't bear any meaning in the end?
Bogmore Oct 14, 2023 @ 4:12am 
The game was first a DnD type game before being a computer game, the rulebook is in the Extras (I think) folder of the game.
Last edited by Bogmore; Oct 14, 2023 @ 4:13am
Foxfire15 Oct 14, 2023 @ 4:17am 
Originally posted by id795078477:
Originally posted by EricHVela:
Humanity/Empathy is in the tabletop version of Cyberpunk. CP'77 2.x implements a different limiting mechanic that'll prevent reaching what the tabletop game considers zero empathy (aka. cyberpsychosis). CP'77 doesn't have a player version of cyberpsychosis.
Could you please elaborate? I didn't get this. Tabletop? This game isn't DnD or something, nor it is turn-based?
So in the end killing human beings doesn't bear any meaning in the end?
The game is based on the Cyberpunk TTRPG. Setting wise anyway. Mechanically it's not 1:1 obviously.

Anyway, no, killing people doesn't matter, unless it's stated to matter. There are a few gigs where you're sent to neutralize someone and it can play out as either you kill them, or KO them and carry them to a car. Which you do doesn't really matter though. Otherwise just pay attention to the Gig/quest and see what's asked of you. Couple points of note. if you grab someone, not killing is faster and quieter than killing, but thematically, as there's no way for the enemies to rouse KO'd team mates, it doesn't matter unless you feel it should matter, or the quest requests you not kill.
Last edited by Foxfire15; Oct 14, 2023 @ 4:19am
Chaosolous Oct 14, 2023 @ 6:13am 
I do non-lethal take take downs then shoot them in the face after I monologue.
♠.brT Oct 14, 2023 @ 6:21am 
Originally posted by EricHVela:
Prior to 2.x: The "dead" psycho comment was a bug that persisted since version 1.5 (which is when I started playing). For me, Regina still considered her alive as long as V took her down alive despite what the other woman says.

That may have changed in 2.x. I haven't reached that mission, yet.

That has been this way since the launch, and it still there in 2.x Don't think it's a bug, probably an oversight during development where the people who designed the quest didn't intended the player to be able to deal with the cyberpsycho without killing her, so when they did the voice over with the voice actress, she only had lines that stated that you killed her. That's my theory anyway.

Whenever i go through that quest, i just pretend that the cyberpsycho died of blood loss in the time i took her down to the time i reached the other Mox. - also i never tried to do a stealth take down on her.
Veganleader1 Oct 14, 2023 @ 7:28am 
Originally posted by Psyringe:

- Quickhacks may or may not leave enemies alive, I've seen both happening but haven't investigated further. It's possible that DoT quickhacks like Overheat and Contagion kill enemies because they keep doing damage after the enemy has fallen unconscious.

DoT quickhacks do not kill the target by themselves. Overheat dot will not. Contagion dot will not. The feature of a high tier level Contagion that causes an explosion from applying burning while contagion is active (such as applying Overheat while Contagion is active )will kill the target if it does the final damage or dismembers the target. I'm rather certain that Short Circuit will not kill the target. I have yet to test the Synapse Burnout one as I don't use that skill.

Additionally to what has been posted, 2.0 added text to dumping bodies in cabinets, fridges, dumpsters, etc that says the outcome is lethal. Only dumping bodies in Fixer's vehicle trunks leaves them alive, as this is the creative liberty given to V as to whether they kill the target or keep their hands clean of it.
Doctor Zalgo Oct 14, 2023 @ 7:34am 
There's definitely gigs that will end differently depending on whether you did them stealth/non-lethal/lethal, but its really just a matter of personal taste.

Personally: I ~try~ to do non-lethal unless they make it too hard for me, or they've pissed me off in some way (like if they're Arasaka, Miltech, NUSA or Netwatch). Then it's really just 'you bought this on yourself'.
♠.brT Oct 14, 2023 @ 7:49am 
Originally posted by Veganleader1:
Originally posted by Psyringe:

- Quickhacks may or may not leave enemies alive, I've seen both happening but haven't investigated further. It's possible that DoT quickhacks like Overheat and Contagion kill enemies because they keep doing damage after the enemy has fallen unconscious.

DoT quickhacks do not kill the target by themselves. Overheat dot will not. Contagion dot will not. The feature of a high tier level Contagion that causes an explosion from applying burning while contagion is active (such as applying Overheat while Contagion is active )will kill the target if it does the final damage or dismembers the target. I'm rather certain that Short Circuit will not kill the target. I have yet to test the Synapse Burnout one as I don't use that skill.

Additionally to what has been posted, 2.0 added text to dumping bodies in cabinets, fridges, dumpsters, etc that says the outcome is lethal. Only dumping bodies in Fixer's vehicle trunks leaves them alive, as this is the creative liberty given to V as to whether they kill the target or keep their hands clean of it.

i'm almost positive that Synapse burnout will not kill the target either, i use it quite extensively and many of my targets are left unconcious - though i've seen some dead for unknown reasons.
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Date Posted: Oct 13, 2023 @ 10:32am
Posts: 14