Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
cant dump a body without killing them.
all the other issues are specific to the gig/quest you are on. the fixer will literally tell you DURING the briefing, so the mission start phone call / text. If the client is paying you to assassinate a target then you knock them out and bring them back to the car alive, well you didnt exactly fulfill the terms of the contract. Obviously (its a game) and they can just shoot the target when they arrive at the fixer, etc but you were paid to do that - and since you didn't you get worse gig completion rewards since the fixer has to "finish your job".
all cyber psychos are wanted ALIVE (Regina tells you she wants to research them and can't do that if they are dead), you will notice that when you down targets they still squirm on the ground. they are KOd but alive, thats all you need to do. some weapons will blow off limbs which will be insta kill when downed.
tldr listen to what the fixer/mission is asking you to do. killing or not killing doesn't matter as the game will work around whichever route you went (unless its a forced kill). Sometimes you will get choices like Royce or Brick gets to live, or neither since you killed everyone.
That may have changed in 2.x. I haven't reached that mission, yet.
Humanity/Empathy is in the tabletop version of Cyberpunk. CP'77 2.x implements a different limiting mechanic that'll prevent reaching what the tabletop game considers zero empathy (aka. cyberpsychosis). CP'77 doesn't have a player version of cyberpsychosis.
- Taking down enemies with "R" or with non-lethal weapons will not kill them. You'll see them squirm on the ground to indicate that they are still living.
- If an unconscious enemy takes any damage or is thrown into a container, they die. Therefore, when shooting at enemies that you want to keep alive, it's better to use a weapon with a low rate of fire and high damage. With a fast-firing weapon, you run the risk that after defeating the enemy and rendering them unconscious, another bullet may already be on its way and kill them.
- Quickhacks may or may not leave enemies alive, I've seen both happening but haven't investigated further. It's possible that DoT quickhacks like Overheat and Contagion kill enemies because they keep doing damage after the enemy has fallen unconscious.
- Whether or not a quest recognizes enemies as "unconscious" or "dead", depends on how the quest was written. It seems to differ between quests. Regina usually recognizes the target's state correctly. I've also done jobs where the objective was "don't kill anyone", I left every single enemy in the area unconscious and the "no kills" objective was recognized as fulfilled. But in quests where it doesn't really matter if you killed or incapacitated the enemies, the NPCs may not have any specific dialogue for non-lethal takedowns and just respond as if you had killed everyone.
I haven't yet run into a situation where the state of the enemy mattered for the outcome of a job but was not recognized correctly.
Note that gunning down enemies can KO them without killing even if you don't use non-lethal rounds, and that a KO'd enemy can be killed by various means (some may not be so obvious, like dropping down onto them or letting them fall a certain distance). Your crosshair will turn red if you're aiming at an NPC that's still alive but KO'd and stay blue if the NPC is dead
So in the end killing human beings doesn't bear any meaning in the end?
Anyway, no, killing people doesn't matter, unless it's stated to matter. There are a few gigs where you're sent to neutralize someone and it can play out as either you kill them, or KO them and carry them to a car. Which you do doesn't really matter though. Otherwise just pay attention to the Gig/quest and see what's asked of you. Couple points of note. if you grab someone, not killing is faster and quieter than killing, but thematically, as there's no way for the enemies to rouse KO'd team mates, it doesn't matter unless you feel it should matter, or the quest requests you not kill.
That has been this way since the launch, and it still there in 2.x Don't think it's a bug, probably an oversight during development where the people who designed the quest didn't intended the player to be able to deal with the cyberpsycho without killing her, so when they did the voice over with the voice actress, she only had lines that stated that you killed her. That's my theory anyway.
Whenever i go through that quest, i just pretend that the cyberpsycho died of blood loss in the time i took her down to the time i reached the other Mox. - also i never tried to do a stealth take down on her.
DoT quickhacks do not kill the target by themselves. Overheat dot will not. Contagion dot will not. The feature of a high tier level Contagion that causes an explosion from applying burning while contagion is active (such as applying Overheat while Contagion is active )will kill the target if it does the final damage or dismembers the target. I'm rather certain that Short Circuit will not kill the target. I have yet to test the Synapse Burnout one as I don't use that skill.
Additionally to what has been posted, 2.0 added text to dumping bodies in cabinets, fridges, dumpsters, etc that says the outcome is lethal. Only dumping bodies in Fixer's vehicle trunks leaves them alive, as this is the creative liberty given to V as to whether they kill the target or keep their hands clean of it.
Personally: I ~try~ to do non-lethal unless they make it too hard for me, or they've pissed me off in some way (like if they're Arasaka, Miltech, NUSA or Netwatch). Then it's really just 'you bought this on yourself'.
i'm almost positive that Synapse burnout will not kill the target either, i use it quite extensively and many of my targets are left unconcious - though i've seen some dead for unknown reasons.