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also, builds arent as fun anymore and now with starfield there is way more possibilities in it to play it the way you want to. especially since you can change and do pretty much anything.
who buy this scrap?
i think you allready did all 8 Maelstor quest scenarios, had romance with Meredith
and sure you know lore and side quest and sure you did all endings
and sure you did roleplay
and ofcourse you know who is main Evil in game...
i think not
It's mostly fine - except for the unskippable cutscenes taking ♥♥♥♥♥♥♥ forever and Keanu Reeves turning up constantly in linear cutaway sequences that ruin my immersion into my player character.
Cyberpunk is a story-heavy game. So was Witcher 3, but I completed W3 multiple times with mods due to the gameplay being fun (when modded). Only reason I could stomach this was because any cutscene in W3 could be skipped instantly - not so with the cutscenes in CP.
3rd party mods make this better, but the devs really shat the bed wanting to make a stunning cinematic "experience" rather than an enjoyable video game.
Startfield has far more replay value. Starfield has New Game Plus x 10 in which you get new items with each playthrough. I wont say which items in order to avoid spoilers. It even changes some things around as well at random.
Cyberpunk 2077 on the other hand is a one and done as far as I'm concerned. I played through it once and I have no desire whatsoever to give it another playthrough. More than likely it will be the same thing with Phantom Liberty. One and done.
As far as the new 2.0 version of Cyberpunk 2077 is concerned, I had to force myself to play it. But I couldn't carry on with it. I played about 30 minutes of it, got so damn bored with it that I shut it off and went back to Starfield. I don't care about the revamped skills or the reworked police system. I have already been there and done that regarding the actual game itself. The NPCs are STILL lifeless. The street vendors still do nothing. You can't interact with them. You can't buy anything from them. They are just there for visual decoration purposes only. They might as well just be mannequins for that matter since they just stand there and do nothing. Or even a dead corpse.
I'm forcing myself to slog through Phantom Liberty. And yeah sure, it's got the look just like its base game. It's got Keanu Reeves and the RTX Ray Tracing. But it's the exact same lifeless NPCs which just totally destroys the experience for me.
Some people enjoy doing the same story with different builds, but that's not something I tend to enjoy much esp. when it mostly boils down to "what combat style" rather than, say, combat vs. negoitation vs. sneaking.
Doubt Starfield has a particularly interesting story, but after the modding tools come out next year -- well, I'd expect Starfield to last much longer in terms of community content. It'd be surprising if there were a single mod that expanded the map and populated it with NPCs and quests for CP2077, ever, while people have far more ambitious projects for BGS TES games and likely will for Starfield.
I HATE Sam. I started his portion of the main quest and then literally loaded a save to before he came to my ship and refused to advance his portion of the story.
And he brings his freaking kid on the Spaceship??? And I don't get to say NO FREAKING WAY to having a freaking kid tag along? ON A WARSHIP????
Like wtf? Who thought that writing was good?
I would wait for starfield, it's currently a bit bland. I have had fun playing it but more critical people would see a lot wrong with it.
I've also finished CP 2077 over 20 times because you have many options in play style and RP to experiment with. It just depends on your tolerance for doing the same missions over and over, even if you are completing them in a different way.
Starfield needs a few months of patching to be on par with, or better than CP in my opinion. They're both good games in my eyes, but Starfield needs more time in the oven just like CP did when it first launched.