Cyberpunk 2077

Cyberpunk 2077

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Gaius Sep 18, 2023 @ 7:32pm
Show and explain your 2.0 builds in the planner
Here is mine:

https://www.cyberpunk.net/build-planner?a=kkk6f&b=11000000000000000000031110000001&r=1110000000211101201000000031031110011&i=1111111121111121111000031111311100011&t=0001&c=11011000000000000000000013011&e=313000131

It's a full hack and monowire build, complemented with amazing mobility and resilience (including regen and adrenaline rush) to sustained overclock usage.

Sounds like a fun of fun, can't wait to test it!

What about you folks, what are you really into trying?
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Showing 1-15 of 20 comments
Ezra Sep 18, 2023 @ 7:46pm 
This is will be my first 2.0 build focusing on AR's Pistols, SMG's and Blades/Swords
using Sandies and Kerenzikov's and other cyberware's to aid in Running Jumping and sliding
during combat sometimes employing vehicles to spice things up.

https://www.cyberpunk.net/en/build-planner?a=kk5kg&b=11110100000000000000031110000001&r=1100002011210001211131110131130001011&i=00011011&t=000100000211111000000311110000001&c=11111111000000000000000013111&e=313111131
Tokenn Sep 18, 2023 @ 8:48pm 
I let my V grow organically, developing skills as I need them....usually he/she ends up as a multi-talented all-rounder. I'm not looking at character creation beyond the cosmetic level until I get into the game. Since I have avoided all the spoileriffic discussion of what's new in the game beyond the most basic level, I have no idea of the resources available to build with.
Gaius Sep 18, 2023 @ 8:54pm 
Originally posted by fu11m3t41j4ck3t:
This is will be my first 2.0 build focusing on AR's Pistols, SMG's and Blades/Swords
using Sandies and Kerenzikov's and other cyberware's to aid in Running Jumping and sliding
during combat sometimes employing vehicles to spice things up.

https://www.cyberpunk.net/en/build-planner?a=kk5kg&b=11110100000000000000031110000001&r=1100002011210001211131110131130001011&i=00011011&t=000100000211111000000311110000001&c=11111111000000000000000013111&e=313111131

Interesting, I think I tend to specialize more, but sure it looks a lot better in 2.0 to play a highly mobile FPS focused character.

Originally posted by Tokenn:
I let my V grow organically, developing skills as I need them....usually he/she ends up as a multi-talented all-rounder. I'm not looking at character creation beyond the cosmetic level until I get into the game. Since I have avoided all the spoileriffic discussion of what's new in the game beyond the most basic level, I have no idea of the resources available to build with. [/quote]

Oh, this is a great decision for a first run, I just played so much already I really got to dig deep into the game systems to have fun :)
Ezra Sep 18, 2023 @ 8:59pm 
Thanks, Hoping it plays like If Morgan Blackhand was a Cyberninja and had bullet time.
Hax was the definite strongest in terms of damage potential pre 2.0 so I am interested to see if the ground was equaled out or if Hax still holds the belt.
Last edited by Ezra; Sep 18, 2023 @ 9:00pm
EJR Sep 18, 2023 @ 10:09pm 
This is mine. I did a Wolverine build as my second playthrough and that remains my favorite one so I'll be redoing it with the changes to 2.0.

Obviously I'll be specing into Mantis Blades but I also put some points into shotguns as I had a good excess amount of points so I might as well put it there (It seemed like the firearm Wolverine would use anyway).

I'll be doing a Nomad lifepath so I put points into car related perks as well, hoping the new mechanics with cars will pull through.

I have 15 extra attribute points and 9 perk points, and since Cold Blood was removed/changed/replaced I don't know where to place them.

https://www.cyberpunk.net/en/build-planner?a=kk3k3&b=11111121110000031111131110000101&r=1110100000211111211100000031131110011&i=&t=000000000211111000000311110000001&c=&e=003100031
Gaius Sep 18, 2023 @ 10:18pm 
Originally posted by EJR:
This is mine. I did a Wolverine build as my second playthrough and that remains my favorite one so I'll be redoing it with the changes to 2.0.

Obviously I'll be specing into Mantis Blades but I also put some points into shotguns as I had a good excess amount of points so I might as well put it there (It seemed like the firearm Wolverine would use anyway).

I'll be doing a Nomad lifepath so I put points into car related perks as well, hoping the new mechanics with cars will pull through.

I have 15 extra attribute points and 9 perk points, and since Cold Blood was removed/changed/replaced I don't know where to place them.

https://www.cyberpunk.net/en/build-planner?a=kk3k3&b=11111121110000031111131110000101&r=1110100000211111211100000031131110011&i=&t=000000000211111000000311110000001&c=&e=003100031

Oh yeah, Rip And Tear sounds amazing for a very aggressive build. I think my second playthrough will be Adam Smasher inspired LMG+ explosives build that certanly was NOT amazing in the base game, hopefully now it can work better - we sure have the basic frame with tech/reflexes/body 20, but other perk choices. Can't wait to throw one enemy on top of others with Savage Sling just to blow the whole block up with Jailbreak on my granade launcher, possibly proccing multiple Obliterations...

Something like this:
https://www.cyberpunk.net/build-planner?a=kkakb&b=111111210120011311111311113111111&r=110101000021001000000000003000000001&i=&t=111121101211001311001311110000011&c=1&e=003100031
Last edited by Gaius; Sep 18, 2023 @ 10:28pm
Tomatokek Sep 18, 2023 @ 11:28pm 
I made a netrunner build that allows me to hack enemies in the area thinning them out, then stealthly dashing in and finishing them off with the monowire.

https://www.cyberpunk.net/build-planner?a=3kkki&b=&r=0100100000210101201000000031031010011&i=1101111121111121111000031011311100011&t=000000000211000000000310110000001&c=01111111000000000000000013111&e=003000131
【ChieF】™ Sep 19, 2023 @ 1:03am 
Originally posted by EJR:
This is mine. I did a Wolverine build as my second playthrough and that remains my favorite one so I'll be redoing it with the changes to 2.0.

Obviously I'll be specing into Mantis Blades but I also put some points into shotguns as I had a good excess amount of points so I might as well put it there (It seemed like the firearm Wolverine would use anyway).

I'll be doing a Nomad lifepath so I put points into car related perks as well, hoping the new mechanics with cars will pull through.

I have 15 extra attribute points and 9 perk points, and since Cold Blood was removed/changed/replaced I don't know where to place them.

https://www.cyberpunk.net/en/build-planner?a=kk3k3&b=11111121110000031111131110000101&r=1110100000211111211100000031131110011&i=&t=000000000211111000000311110000001&c=&e=003100031

Why not use Cool as a dump stat or something. For every spent attribute point you gain 1,25% increased crit. damage, goes well with the increased crit. chance bonus of Reflexes.

This is my build:
https://www.cyberpunk.net/build-planner?a=kk4kh&b=1111110000000000000003111&r=1111112111211111211131111131131111111&i=00000001&t=100110000211111000000311110000001&c=111&e=003001031
Bogmore Sep 19, 2023 @ 6:04am 
I haven't done any research into the new trees, some people just like to min/max far too much. No doubt some skills won't work the way people think or maybe even at all and they will need to adjust their build.
Blackfrost Sep 19, 2023 @ 6:20am 
Originally posted by Gaius:
I have 15 extra attribute points and 9 perk points, and since Cold Blood was removed/changed/replaced I don't know where to place them.

https://www.cyberpunk.net/en/build-planner?a=kk3k3&b=11111121110000031111131110000101&r=1110100000211111211100000031131110011&i=&t=000000000211111000000311110000001&c=&e=003100031

You'll probably end up bringing Cool to 18 for the +22.5% Crit Damage and Cyberware options.

For the 9 perks point left:

- Multitasker and Muscle Memory ( Reflexes ), which allow you to shoot and reload while moving around.
- The two car perks Road Warrior ( Cool ) and Gearhead ( Tech ).
- Feline Footwork + a single point in Ninjutsu ( Cool ) for the flat +15% movement speed bonus.
- Glutton for War + Health Freak ( Tech ) , for additional Healing Item charges, which means more Adrenaline.

Hoping that Phantom Pain adds other Tech Shotguns, Chain Lightning ( Tech ) sounds awesome.
Last edited by Blackfrost; Sep 19, 2023 @ 6:21am
Jay Sep 19, 2023 @ 7:10am 
wondering if we will be able to run sandi + hacker decks with new cyberware overhaul?
Last edited by Jay; Sep 19, 2023 @ 7:13am
I'm too lazy to link a build but it's going to be cool, reflexes at 20 and then tech. Very minimal body just for some minimal regen access I think.
Filling out most of the pistol tree, nearly all of the air dash tree, and enough of the tech and stealth trees to produce Equilibrium corpo gun-fu in which there will be a strobe like effect with optical camo running around in crouch stealth disappearing in between hits and bullet time is the plan, and hopefully to work in some Quick Melee pistol whipping somehow. I need to see more on the gear and cyber to fill in some blanks I'm not sure of.
Last edited by Goblin King Jareth; Sep 19, 2023 @ 7:35am
Rhapsody Sep 19, 2023 @ 7:34am 
This solo build uses non-automatic weapons to electrocute and eliminate enemies while relying on cyberware and various defensive actions and stances to walk out of any fight, including vehicular and netrunner engagements: https://www.cyberpunk.net/en/build-planner?a=kbakk&b=11111100000000000000030000000001&r=111111000020101&i=1000000121&t=0001000002111110000003111131111011&c=111111002111110000031111131110000011&e=313111131 High mitigation, high armor, high regeneration, high voltage. :)
Blackfrost Sep 19, 2023 @ 7:46am 
Is it me or are Smart Weapons Perks kind of... bad?

If you don't want to netrun, you still require 15 INT ( which is a dump stat for weapon builds ) and 9 Perk Points just to... lock-on faster.

If you want to get the capstone for 25% more damage, you'll need 20 INT and will have to spend 6 perks points in Quickhacks, and at that point you'll likely add the 4 Perks for Overclocking too.
Last edited by Blackfrost; Sep 19, 2023 @ 7:48am
Originally posted by Blackfrost:
Is it me or are Smart Weapons Perks kind of... bad?

If you don't want to netrun, you still require 15 INT ( which is a dump stat for weapon builds ) and 9 Perk Points just to... lock-on faster.

If you want to get the capstone for 25% more damage, you'll need 20 INT and will have to spend 6 perks points in Quickhacks, and at that point you'll likely add the 4 Perks for Overclocking too.
I always felt this way about them too but I don't care that much, since it seems fitting in point split terms that you either have actual talent with shooting or you're a hacking nerd letting AI do it for you and you just pick it up as a sideline.
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Date Posted: Sep 18, 2023 @ 7:32pm
Posts: 20