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Or could be that the save is just corrupted/damaged if you don't use these/any mods. That's why they recommend you to start a fresh save for 2.0. But personally I never had any similar issues using my old saves from 1.63, as long as all the mods are updated.
Zero mods. And after looking online, I have seen that there are save issues and it is being recommended that people start all new saves. I guess I'll just be uninstalling Cyberpunk. It's sad because I've had a mostly good time on this game, but I don't want to have to start all new characters after sinking 150 hours into the game already. Most of the changes seem awful as well. Shooting costs stamina? Enemy level-scaling? Was fun while it lasted I suppose.
oh yes and the still requirement for intractable like doors being part of the level scaling is pretty dumb too :)
Alot of changes with 2.0
Alot of them are abit hit or miss, good set of Perks to counter the stam loss (doesn't prevent shooting if you go empty)
Small quest tweaks and things that kinda make a 2nd go from start with 2.0 work.
Some stuff is unchanged..
Enemy Scaling isn't really bad, It just opens the whole map. There still enemies who will smash your face in early on. Nothing really becomes damage sponges like lets say Fallout 76. Or ESO.
FO76 isn't bad till End game.. Cyberpunk you can get OP, and be OP, and Scaling doesn't mean much.
The Skill Req for things... is 100% bonkers. 10 to open a door... *level up*
Now its 12.. -_-'
You level up some more and its changed...
I found most of Req were higher then what I would have... and it was nerve racking.
I got a Mod that force it to 50%... I'm ether on par or need a level. Been happy.
Breaking previous saves for millions of customers who had already played is just insult to injury. Sad to see this happen to a game I really want to like.
new system just lets you roam a bit more instead of funnelling you through specific areas in order.
less passives on the perk tree is good. passives are boring. conditionals and active skills are far more interesting. and the overhaul to non-gun combat is amazing.
passive stat bonuses are now on cyber-ware.
And did I mention my saves are broken? That alone is a red flag that this patch never should have released in the state its in. I'm feeling very disappointed and burned. Seldom have I tried so hard to like a game and just been unable to.
Doesnt seem you like the game very much then according to your playtime.
And for anybody who rarely plays a game, the Devs of that game should never release patches and updates so that the rarely playing guy always find the game in exact the condition he left?
Is this what you are saying?
Obviously none of those things are what I'm saying. I have never seen a game developer break players' saves en masse, for a game not in early access, and seen players be so nonchalant or even become defensive over it. This is a new one for me.
Secondly, every single big update, in every single game in the history of videogame has borked save games. If you have never seen that happen, I can only surmise that you do not play videogames at all or that you only play those that are never updated.
When you change how things work (be that a map change for strategy games, a mechanic one for RPG etc etc), the game can no longer work with a save file created with previous data: you'd be trying to have it run on things that no longer exist in the game (perks, weapons, effects etc etc) and ignore things that actually are in the game because they're not coded in the save file. It simply doesn't work.
And the mere fact that you state that no developer has ever done it or that such a patch should not have been released in this state makes it absolutely clear you have absolutely no clue as to how things work. Allow me to reiterate it: it has always been like this, in every single game that ever got a big update; no exception, no way to walk around it, no way to avoid it.
Thirdly, whilst you may feel that the game was better pre-2.0, and that is a perfectly fine opinion to hold, it still remains *YOUR* opinion.
The vast majority of the playerbase is perfectly happy with the changes they made to the game.
So no, the game isn't worse now, it's just not as suited to your playstile, that's all.
Now, with the "damn, calm down dude" part done we can move onto the next.
And here comes the help you should have asked for instead of embarking in a baseless rant:
Step 1 - Open google or any other browser
Step 2 - Search "cyberpunk 2077 downgrade steam"
Step 3 - Read some of the hundred or so articles and guides. Personally I recommend the one from Projekt Red support itself
Step 3.5 - Should you have trouble finding it: https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2461/i-want-to-revert-to-an-earlier-version-of-the-game-1
Step 4 - Follow the instructions and revert to the previous version of the game
Step 5 - Play the game as you like
That aside. I started my account with Steam in 2011. Why? I'd just purchased Skyrim on DVD disc(s), I think from Amazon. Only, though I thought I now owned the game, I couldn't play it unless I went through one of these digital distribution storefronts. Here's a 2011 discussion representing my dilemma at the time:
https://forums.evga.com/Make-Skyrim-install-from-DVD-and-not-from-stupid-Steam-m1318656.aspx
All my patterns of behavior from the mid to late nineties, my enjoyment for building gaming computers for myself from parts I'd scrounge up, my ability to share the games I'd purchased (suddenly I'd discovered the correct term is apparently rented) , everything, was suddenly changed through what I perceived as a nasty collusion between the game makers and a new focal point they could use to control their "property".
If you read the literature that describes the history of this marketing scheme and where it is now, it tells you playing games through digital storefronts like Steam is the most popular way to play games. Well of course. That's a statistical popularity measure, not a response from the hearts and souls of gamers kind of popularity measure. If you understand the world of propaganda going back to Eddie Bernays and the Creel Committee of WWI, you can begin to understand how misleading statements like that come about. And then people take them in like they are facts, and then they kind of become facts. That description ignores the facts in the way hyperbole ignores facts and creates new truths. The facts are that when all this transformed, we didn't exactly have freedom of choice about it. Decisions were made about what we would have to work with at an institutional level, way above our pay grades.
Another truth is, like Immortalis points out, you can almost always find a work around. In fact I am running 1.63 on an older computer and I've used it to mine old saves that I have collected going back to 1.0. So it is, really, just a matter of choice if you can create choices for yourself. How much effort do I want to make to figure out these various workarounds? How much free time do I have to do it?
Once again I was faced with coming to grips with something I enjoy doing and the giant institutions and their management systems that are also involved -- involved kind of like, in my mind anyway, in the background. It's like saying oxygen is in the background. And, of course, why are they involved? Obviously not for our pleasure. That's just their marketing ploy. Everybody tells you all the time, the system doesn't work unless "something" is making a profit from it. So either I stop enjoying something I enjoy doing, and do nothing, or live with it and figure out a way to keep enjoying myself.
I shouldn't need "workarounds" the developer broke my save files for a big update, which was supposed to improve the game, but in reality just made it more restrictive and broke millions of people's saves. Just so they could push some paid DLC. That is off-putting enough to make not want to play this game again. Which as someone who previously enjoyed it quite a bit, is rather disappointing.