Cyberpunk 2077

Cyberpunk 2077

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VR with GeForce 4090 RTX: My Settings and Mods
First off, this is the most amazing game I've ever played in VR. I wish everyone could experience it. I spent a lot of time with the settings to get it as good as possible.

Main Hardware
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- GeForce 4090 RTX
- 64GB RAM
- Intel i7-13700 CPU
- 4TB Gen4 m.2 NVMe SSD

Secondary Hardware
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- Meta Quest 2 headset
- RedDragon One Hand Gaming Keyboard
- Logitech GPro Gaming Headset (mechanically connected to upgraded KIWI Oculus headstrap)
- Elecom HUGE Trackball Mouse
- 10ft USB-C cable

Software
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- Windows 11
- Luke Ross R.E.A.L mod v9.7.0 (around ten bucks on Patreon)
- Oculus App
- Steam version of CP2077
- Vortex Mod Manager

Mods
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- (collection) High-Res Graphics Pack - MAXIMUM
- 4k Wood
- 4K Newspapers
- Better Surfaces Textures
- Trees and Vegetation
- Immersive Glass
- Playable Arcade Machines
- Real Vendor Names
- Immersive Rippers
- Immersive Vik
- Preem Hair
- Blur Begone
- Megabuildings Expanded and Enhanced
- Immersive Food Vendors
- Naughty Animations
- CHR 2.0 Photorealistic ReShade <- optional due to high risk of issues, but you can make the colors much more realistic


Setup
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Hard-linked Quest with Oculus app
VR set to 90hz
Had first play before installing mods to establish configs, but then started new game after mods
Remapped keys for what was comfortable with trackball and one handed keyboard
Important to map easy to reach button for recentering (map it in the VR mod overlay)
Sit when playing with left and right hand on controls


VR Mod Settings
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- Default, except
- Mono <- You must set this to remove ghosting
- CHR 2.0 ReShade selected
- Mostly modified color gamma settings to remove green
- Play with settings until you like what you see
- Changed deblur slider to about halfway


CP2077 Settings
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I'm reading these from the config file, so they may be named differently in the UI. I didn't mess with any of the settings that don't affect quality or performance, like FOV. I was able to max out most settings and still get solid 90FPS. It is counterintuitive, but I had to turn off the AI assist stuff and the raytracing. These are big features of the high end RTX cards, but I couldn't make them work out. Trust me the game looks AMAZING with the below settings.

- Window Mode : Borderless
- Resolution: 3088x3088
- Maximum FPS: 90
- DLSS: OFF
- DLAA: OFF
- FSR: OFF
- XESS: OFF
- Crowd Density: High
- Crowd HDD: OFF
- Anisotropy: 16
- Contact Shadows: ON
- Shadow Mesh: High
- Shadow Quality: High
- Cascaded Shadows: High
- Shadow Distance: High
- Volumetric Fog: Medium
- Volumetric Clouds: High
- Max Decals: Medium
- Screen Space Reflections Quality: Off <- Don't even turn this to low. Turn it OFF. It hurts FPS and makes things look like garbage even on Psycho
- Subsurface Scattering Quality: High
- Ambient Occlusion: Medium
- Color Precision: High
- Global Illumination Range: High
- Mirror Quality: High
- LOD Preset: High
- RayTracing: OFF <- Yes, OFF

If you already spent a fortune on your PC gaming, this can give you a good starting point.
The Takemura chase scene is broken by something I did or a mod I had. You can search these forums where I posted details on the workaround. I haven't played through the whole game yet, so something else could be broken.

This game on VR is intense and completely playable. For some reason I get very little VR nausea with it, too. I'm happy to answer questions.
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Näytetään 1-7 / 7 kommentista
I am intrigued. I've debated about the Luke Ross mod - may pick it up if it's so good. How are the dialogue selection windows, etc?
Dialog windows are mostly fine, although they can be a little out of view. Hacking options, for example are hard to read because they are on the edge of your FOV. There are issues with some of the UI windows in character level up. They aren't positioned correctly so you can't read the whole thing. I am looking for something I can do to offset them as a mod or override in some buried settings file. These things are annoying, but it is still 100% playable.

On the Luke Ross mod, it supports a bunch of other games too. I am playing Grounded in VR with it too, which is pretty cool. Cyberpunk is still a much better experience. The mod doesn't do anything with controls, so you set them down and go to a trackball mouse and keyboard. It really doesn't hurt immersion though.
Here are the games supported with the latest Luke Ross mod if you are interested. If you have the games and hardware, it is worth joining his Patreon for $10 and then immediately cancelling (unless you are generous).

- Atomic Heart
- Cyberpunk 2077
- Dark Souls: Remastered
- Elden Ring
- Final Fantasy VII Remake Intergrade
- Ghostrunner
- Grounded
- Ghostwire: Tokyo
- Hogwarts Legacy
- High On Life
- Horizon: Zero Dawn
- Marvel's Spider-Man Remastered
- Marvel's Spider-Man: Miles Morales
- Stray

I'm thinking about doing Stray, too, but it might be too disorienting to jump around like a cat.
It's hard to overstate how cool it is. I ran into that one Takemura mission with an issue, but I got past it. I've put a lot more hours in with no issues whatsovever.
A couple of more setup notes on the Quest 2 -If you play sitting like me, the boundary needs some non-default settings:
- Glanacable boundary OFF
- Roomscale with painting a big area to make sure you won't see walls pop up
- Boundary sensitivity simple and set low
- Space sense OFF
On the PC Quest 2 app I set
- Refresh to 90hz
- Render resolution 1.5 (MAX)

I'd love to see someone else try this. A lot of people out there bought 4090 cards. If you bought the card and you aren't playing this game in VR, you are seriously missing out.
Viimeisin muokkaaja on millionairebot; 24.7.2023 klo 17.18
The only issue I can see is the Quest 2 compression issues with the bandwidth of PCVR over Wi-Fi or USBC. Never going to look as good as native PCVR like a G2 or Pimax but I understand they are expensive.
Wait, so you play in MONO with no depth perception at all? What's the point then?
This is quite old now, so maybe you found better settings. However, on a 4090, with 7800x3d. I have found

setting my steam vr resolution to 280%, motion smoothing off, super sampling off. 90hz

Vr mod set to
22.9 pixel res
1/2

Game set to
1 off maximum res
Limit frames to 90
Nvidea reflex with boost.
DLSS quality.
Ray tracing and frame generation off
Crowd Density: High
- Crowd HDD: OFF
- Anisotropy: 16
- Contact Shadows: ON
- Shadow Mesh: High
- Shadow Quality: High
- Cascaded Shadows: High
- Shadow Distance: High
- Volumetric Fog: low
- Volumetric Clouds: off
- Max Decals: high
- Screen Space Reflections Quality: low
- Subsurface Scattering Quality: High
- Ambient Occlusion: low
- Color Precision: High
- Global Illumination Range: High
- Mirror Quality: High
- LOD Preset: High

With the 2k overhaul (I find the higher res in headset gives a much better exp than the 4k textures)
Jiggle physics
Extra jiggle physics (you know for.. realism..)
High poly body + luscious body

I get 90 fps and around 50 latency
No ghosting.
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Lähetetty: 14.7.2023 klo 18.52
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