Cyberpunk 2077

Cyberpunk 2077

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i hate myers
Is it just me, or is Myers very arrogant? Why isn't there an option to blow his head off? I don't know why, but the story of the DLC doesn't quite fit for me.
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Showing 1-15 of 17 comments
Silverbane7 Jul 13, 2024 @ 2:30pm 
If you hate her that much, just follow Songbird to the top of the building in the start....
Jump down the shute to the bottom.....
Then, run the other way. Away from the path they want you to take.
Once Song is done yelling at you....enjoy your other option lol.

Unless by 'his head' you miss typed and to do mean you would like to get Rosalind Myers, president of the NUsa gone?
Otherwise, which one are you talking about?
Last edited by Silverbane7; Jul 13, 2024 @ 2:30pm
The storyline of helping the president feels incredibly anticlimactic. In a game that's all about choice and the chaos of Night City, I should have the option to take an anarchist route. This would add depth to the narrative and give me the sense of agency that fits the rebellious spirit of the game. Being able to choose a path that disrupts the established order would enhance immersion and make the DLC far more engaging and thrilling.
I just want to blast the president in the face with a shotgun.
Last edited by 尺乇り 刀の√ム; Jul 13, 2024 @ 3:40pm
The Yeen Queen Jul 13, 2024 @ 3:41pm 
What? A high ranking politician in a corporate dystopian scifi future is arrogant? What a shock!
Silverbane7 Jul 14, 2024 @ 2:14am 
Originally posted by RΣD N♢VΛ:
The storyline of helping the president feels incredibly anticlimactic. In a game that's all about choice and the chaos of Night City, I should have the option to take an anarchist route. This would add depth to the narrative and give me the sense of agency that fits the rebellious spirit of the game. Being able to choose a path that disrupts the established order would enhance immersion and make the DLC far more engaging and thrilling.
I just want to blast the president in the face with a shotgun.

Then do what I told you lol.
It's a secret 'ending' option where you don't help her.
You will 'fail' the mission for Phantom Liberty.
There are a couple of videos on YouTube about it.

Once 'failed' you can still enjoy playing with Dogtown tho you loose out on the new cyberware items, weapons and gear items you would have been given during the quest line.
Those quests are locked. One ripperdoc is also locked iirc.
But the rest is still unlocked. Side quests, gigs for Mr Hands. Easter eggs. Cyberpsychos.
Increased criminal activity points, air drops and car GTA points.
The relic perk points will be locked too probably.
Actalo Jul 14, 2024 @ 9:05am 
Originally posted by RΣD N♢VΛ:
The storyline of helping the president feels incredibly anticlimactic. In a game that's all about choice and the chaos of Night City, I should have the option to take an anarchist route. This would add depth to the narrative and give me the sense of agency that fits the rebellious spirit of the game. Being able to choose a path that disrupts the established order would enhance immersion and make the DLC far more engaging and thrilling.
I just want to blast the president in the face with a shotgun.

Meyer's ins't the President of NC, and no one forces the player to go rescue her. However, if you accept the terms of Songbird's offer, ie: follow her to get Meyers, yeah, you rescue her. After that there is even more choice as to how you wanna 'rescue' Songbird.

Absolute player agency doesn't exist in games with Stories. If player agency is something you want you'll need to play Sandbox games like Kenshi or Zomboid or Wardband.
Omnicide Jul 14, 2024 @ 2:34pm 
"Absolute player agency"

Yes I'm sure that's what they were arguing for.
Vela Darney Jul 31, 2024 @ 8:40pm 
I hate Myers, too, but there's that tiny little detail they added that did give me a slightly different view - or glimpse? - of her. Once Myers leaves with Reed, you can find a sheet with notes on the desk. Basically, a list of things she made of what she'd have to do. The last item on the list: "Call Mum". And that did give me pause cos as much as I can't stand Myers for being that ♥♥♥♥♥ that laid siege to Night City and would have forced Night City and the Free States back into the NUSA if it hadn't been for Arasaka intervening - she's also a human being. She's got a Mum. Who, by that point, probably was notified of the crash and worried sick about her daughter, and would have been devastated to be told she died. And also, seeing that stone-cold ♥♥♥♥♥ Rosalind Myers does care about her Mum and want her to know she's okay ... dunno, that did something to me. Maybe cos it's so relatable. So, yeah, still can't stand her and still think she's an evil witch but definitely not the same level of evil as old Saburo. Though i might be wrong there.
I hate Myers - especially cause I couldn't find that character making sense and how she was pushed down our throats.

1. She's literally the president, part of the elite, and she was given powers like she was Adam Smasher's cousin (unkillable, "trained in military", etc). What gives? I went to save the president, not have her slap me in the face during the chimera or "saving V" cuz the devs wanted to nerf the best solo in the entire freakin city.
2. The way how the devs nerf your main character just so you could be helped/saved by the president - I literally turned hundreds of enemies into sashimi a few seconds ago without losing more than 100 hp. Now I have to crawl, limp to safety while the president takes the aggro - losing my agency. If the agency was taken due to story reasons, fine. But I literally didn't get hit by anything, I run fast as f boii, and I could literally tank a few of the hits without breaking a sweat later in the fight (while initially the boss had an instant death mechanic).. Not to mention all the forced walking scenes at the start of the DLC.
3. She doesn't really have a character. Sure she's "badass", "doesn't fear pain", "can get s done", "was betrayed but she'll get them back" but that's all. She's no Jack, she's no "hermano", with Jack we had ups and downs, hard decisions, but we still hung out and were out for eachother. Kelly has this whole identity crisis, hard decisions, strung between freedom and profit.. But Myers has nothing (I might be wrong, maybe there's a lot more character development after my point, but for now Myers seems like "badass boss babe" type of character with nothing underneath).. Someone mentioned that she did show her "humanity" afterwards, but I have yet to see it, and none of the dialogue shows it.
4. No options to say anything bad to her, disagree with her, cause conflict or strain between each other (at least not the place I have reached). V has gone through some s**t and he has his methods - it would make sense for him to be able to say "I don't care about your plan, we'll do it like this". Especially as that part in the game I had already done all side jobs and was maxed out on chrome - I was a literal walking disaster. I would be able to face Adam Smasher blow by blow with my electrified gorilla arms, or cut him into a thousand pieces within a second.


In summary, this felt like if the game had a male president and devs wanted to make him into a badass (for literally no reason) and nerfed V to make him stand out. Maybe some people would've been "hell yeah dude", but for me, if the president is made to seem "badass" at a cost to V - I feel like it goes against everything that Cyberpunk is supposed to represent as a game (it's supposed to be an immersive world where you've all the agency so that you're literally part of cutscenes and can do whatever you want). Don't want to make this political, but it felt like Myers was made into a boss babe president just to create a "woman with the highest authority who kicks ass" but just like I don't like this, I wouldn't like if it was a male president. Myers could've been ok if V had more opportunities to help her out, to do his job, maybe become friends, without the whole Chimera mess (which had insta death triggers in a number of places).

At this point Phantom Liberty has been a complete disappointment.
Last edited by Impaled Northern Moonforest FTW; Aug 18, 2024 @ 12:13pm
Zebedee Aug 18, 2024 @ 2:48pm 
She's intended to provoke a response in the player, same as Jackie. Jackie was full on 'please like me' though. Agree with the criticism that more interpersonal conflict should be there, at least until there's a clear way to tell her where to go for the player to choose.

Always was a female president, how Pondsmith has written it. She was in the base game (blue hair originally). She's former CEO of Militech so may bruise some Vs egos - the power fantasy of V can rapidly outstrip where the story would have V, and the player's conception of what V can do as they wade through legions of gangsters and corpo soldiers. There's a funhouse mirror compare/contrast back to Johnny's 'date' with the Emperor to parts of it.

Generally though, I'm not sure CDPR have quite figured out how they want to handle player agency within story missions, or at least the significant enough choices that limited resources need to be split several ways to provide them. Phantom Liberty was a step forward in a lot of ways for them but there's still things I'd poke at too.
Originally posted by Zebedee:
She's intended to provoke a response in the player, same as Jackie. Jackie was full on 'please like me' though. Agree with the criticism that more interpersonal conflict should be there, at least until there's a clear way to tell her where to go for the player to choose.

Always was a female president, how Pondsmith has written it. She was in the base game (blue hair originally). She's former CEO of Militech so may bruise some Vs egos - the power fantasy of V can rapidly outstrip where the story would have V, and the player's conception of what V can do as they wade through legions of gangsters and corpo soldiers. There's a funhouse mirror compare/contrast back to Johnny's 'date' with the Emperor to parts of it.

Generally though, I'm not sure CDPR have quite figured out how they want to handle player agency within story missions, or at least the significant enough choices that limited resources need to be split several ways to provide them. Phantom Liberty was a step forward in a lot of ways for them but there's still things I'd poke at too.


The president is constantly in the "do this", "do that", "you will need to" way of saying things. V is supposed to be the one to save her, so as a mercenary, he should have been shown to override her demands/orders. I remember a moment where she ordered me to "call songbird" for no good reason (just because she was uncertain about what happened to her) -> V had the option to tell her "There's no point in doing that, let's go to the gathering point" but she overrode V (the NERVE?!) and demanded that V call Songbird. This is all there to take away from V's agency.

There were so many moments where there was a small thing in front of V where we had to ask for Myers to "help us open this" or "can you help me out" -> Again, those interactions didn't need to be there. Especially as my Strength was literally 20 at the time (maybe that could've been the scene for guys who didn't level their strength) and there was no logical sense that V wouldn't be able to open those elevator doors or push a thing out of the way (Myers isn't at the level of Adam smasher, no one is [except for possibly V], Myers shouldn't be as strong or even remotely as strong as a lvl 15-20 body build choom). Again, something to take away from V's agency - especially because V has to be saved in a number of scenes in a way that didn't make sense.

Also I don't think there was an option to decline joining the "presidents group" (U didn't need to say the oath but you still were registered). Johnny told us not to join them, but for some reason I don't recall there being an option to say "No way in hell". V should've said "my way or the highway" as it isn't like V to simply follow obscure orders after the first betrayal in the game.

I will disagree with the notion that "It was a step forward in a lot of ways" -> I never felt as used as a character than I did in Phantom Liberty. V is literally a puppet (at least in the beginning of the story) where information is being kept from him, where everyone is deciding what he'll have to do, and how (which is especially messed up because they're people who V doesn't know at all).. The main game had a lot of storylines where you could choose the outcome - who to save, how to handle clouds, how to approach missions, who to trust/like, etc. You genuinely could forge a path of your own - I'm currently still at the beginning of Phantom Liberty but it felt like the game designers/writers really wanted to spit in V's face (I mean sure, if it was V from the beginning of the game, where he was still a newbie, then Chimera might've been a bit more reasonable with its cutscenes, but doing the DLC at the end of the game is something that CDPR had to think about.)
Omnicide Aug 22, 2024 @ 1:28am 
Originally posted by Impaled Northern Moonforest FTW:
I'm currently still at the beginning of Phantom Liberty but it felt like the game designers/writers really wanted to spit in V's face

Oh brother, just you wait. If you are the type to notice it, it's gonna be a bumpy ride.
John Bayes Aug 22, 2024 @ 5:57am 
She is a very evil person. To the extreme.
EricHVela Aug 22, 2024 @ 8:01am 
It feels to me like Myers is meant to be easily dislikable.

Of course, your V has to meet her and hang with her a bit to learn that. Songbird's plea does almost nothing to give V any insight to the kind of person Myers is. The fact that Songbird didn't want Myers to die for her sake gives the wrong impression, but that's Songbird's conscience interfering at that moment.

As to outright, directly killing Myers... there are so many people that V can't outright, directly murder regardless of how horrible they are (while nearly all other non-children are fair game without V needing any sensible reason). If it's something that would break the campaign (like assassinating the NUSA president), the game simply doesn't give V the option to do it.

I don't ask too much of such things. A digital GM can only handle so much. A living GM would likely be able to work around such an attempt to kill Myers. (I'm referring to the tabletop origins of Cyberpunk.)
Zebedee Aug 22, 2024 @ 3:30pm 
(for Impaled Northern Moonforest FTW)

No disrespect intended by snipping - walls of text of quote replies on here are awful, and I can see where you're coming from on a lot of the complaints you make and flaws you highlight. Would say though that it's one to come back to after you've finished at least one run of Phantom Liberty's main story - if I'm reading you correctly then you're still near the beginning of it -and maybe the answer to some things might be why the writers may be wanting to raise some (many?) people's hackles with how Myers behaves towards V. And also why Jackie is written how he is, almost the reverse in some ways in wanting every player to like him. (Which perversely made me dislike him a fair bit - manipulative sob!)

Originally posted by Impaled Northern Moonforest FTW:
I will disagree with the notion that "It was a step forward in a lot of ways" -> I never felt as used as a character than I did in Phantom Liberty. V is literally a puppet (at least in the beginning of the story) where information is being kept from him, where everyone is deciding what he'll have to do, and how (which is especially messed up because they're people who V doesn't know at all).. The main game had a lot of storylines where you could choose the outcome - who to save, how to handle clouds, how to approach missions, who to trust/like, etc. You genuinely could forge a path of your own - I'm currently still at the beginning of Phantom Liberty but it felt like the game designers/writers really wanted to spit in V's face (I mean sure, if it was V from the beginning of the game, where he was still a newbie, then Chimera might've been a bit more reasonable with its cutscenes, but doing the DLC at the end of the game is something that CDPR had to think about.)

Again, maybe something to come back to when you're done. I think you'll see more of what I mean by why Phantom Liberty was a step forward for CDPR in how they do things in many ways, but also my point on how to handle the core storyline in places is still a bit torn between offering choice and staying (needing to stay? budget/time) on tracks in key places.
Last edited by Zebedee; Aug 22, 2024 @ 3:44pm
Cyber Barbarian Aug 22, 2024 @ 5:37pm 
You can get the good ending by not rescuing Myers
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