Cyberpunk 2077

Cyberpunk 2077

View Stats:
Dre G Writer Jun 17, 2024 @ 7:15pm
How do I stop motorcycles from sliding out of control when I try to slow down and take a corner???
Im driving down a road, and I hit the brake to slow down because a turn is coming up, and when i turn the bike just slightly, the back of the bike just swings out like it lost all traction and starts sliding all over the place.

I dont know whats going on.

But if I try braking, even just a little bit and I try to turn the bike, it always starts sliding as if im on ice or something, making driving the bike impossible since I cant even do a little turn.

Im not even using the hand brake, just the regular brake. and this happens with every motorcycle ive tried.

how do I stop sliding the damn motorcycle??? I just want to turn into the corner without the back swinging out every damn time.

heres a video showing you exactly what I mean
https://youtu.be/EDBx4eJv9HE
< >
Showing 1-13 of 13 comments
comicpool Jun 17, 2024 @ 8:00pm 
Slowly press down on the button :chainsaw:e
wendigo211 Jun 17, 2024 @ 9:09pm 
Don't brake, unless if you're turning and then tap the brake just before you turn. With some practice you'll be pulling off 90 degree turns at full speed in no time.

Anyway, think of driving in this game like driving on black ice without ABS. As soon as you brake your tires stop and you can't steer, you can only steer while your wheels are rolling. So when you brake; don't steer. Only steer when you aren't braking.
Last edited by wendigo211; Jun 17, 2024 @ 9:16pm
Omen3608 Jun 17, 2024 @ 9:30pm 
Turn down the steering sensitivity to a level you feel comfortable with. Low values tunes vehicles towards understeering while high levels lets them oversteer.
Nar! Jun 18, 2024 @ 2:25am 
Handling both bikes and vehicles take a bit of practice and each one handles with varying sensitives. But I can confirm that practice makes perfect. I wouldn't try with keyboard and mouse either. You'll really want to adopt a control pad so you can take advantage of the trigger button sensitivity.

I use a combination of reverse and break and reverse again, releasing the gas pedal then tapping back into it as soon as the turn has been made. You'll have to practice enough to know how and went to press each button. Pressing hand break before reverse and vice versa, bestows interesting results when making those sharp turns at high speeds.

It's not easy but it actually works once you get the timing down. Once you have that down, it's all muscle memory from there.

Some vehicles, you simply can't top speed and make sharp turns. You'll have to slow down like you would in real life before making hard turns. Some people don't like that idea and tend to keep the gas button pressed hard before making a turn. You're just going to run into things like this.

Also Omen3608 makes a good point. Tune your control sens. I have mine almost all the way down because of how my thumb moves the stick in small increments. But you'll have to adjust it to what feels perfect for you. It is worth it in the end, believe me. It actually makes a difference not just with how your vehicles move, bike or car, but also your aim.
Practice, practice practice. :Catexec:
Anapoda Jun 18, 2024 @ 3:36am 
That game is a fantastic crash simulator. I mean, i have been in that game in such revolting car or moto accidents that i almost felt it in my chair.

But yeah, controls are ♥♥♥♥.
EricHVela Jun 18, 2024 @ 4:49am 
You have to regain traction to make those sharp turns. This game isn't like GTA. It's less forgiving of maintaining traction. Let go of the brake as soon as the bike starts to skid, let up on the gas, let the wheels catch traction again, floor it and make that near 90 degree turn. Tap A with the brake to help start the skid when you want it to start. (It's part of the tutorial for going around sharp turns.)

You just have to learn how this game responds. It's not the same as other games (which are also different from each other). It's just CP's specific set of vehicle rules.
scjay Jun 18, 2024 @ 9:51am 
The Idea is that Braking while turning into a corner is suppose to send the vehicle into a "Drift".
IE Brake going into the corner. accelerate out.
The turn at the 11 sec mark of your video is a text book example.
The author of this thread has indicated that this post answers the original topic.
Blur Jun 18, 2024 @ 3:31pm 
Use mods, only way to make them good
Tap the brake as needed while approaching the corner, adjust your drift accordingly and you won't have an issue. Mods make the steering better too if that's not enough. You also have steering sensitivity as an option in the menu which may help.
Dre G Writer Jun 19, 2024 @ 7:29pm 
Originally posted by Blur:
Use mods, only way to make them good

Im glad I saw this comment because mods actually resolved this issue.


For those in the future who are having this problem, and came upon this thread, I found the solution to this problem of the bike constantly losing traction.

Download these two mods.

Better Vehicle Handling - https://www.nexusmods.com/cyberpunk2077/mods/210

Dynamic Downforce - https://www.nexusmods.com/cyberpunk2077/mods/12841

It completely removes the ability to even lose traction on the bike so I can brake as much as I want regardless of speed or turn angle, and the bike will slow down, and not lose traction, so I can maintain my turning through the corner. I cant even lose traction even if I tried my hardest too.

Massive difference, like night and day, now I can ride my bike just like how I want.

I learned the 2.0 update added a new driving feature "brake-to-drift" and thus why it kept doing that.
so all the comments about slowing down and all that were useless. The rest of the comments in this thread were completely useless as well, but I appreciate them trying to answer the situation, although what they were suggesting did not help at all.
But the comment about Downloading mods fixed the problem.
Last edited by Dre G Writer; Jun 19, 2024 @ 7:31pm
Phynrae Jun 20, 2024 @ 2:52am 
Originally posted by Blur:
Use mods, only way to make them good

Better advice: Use a controller for driving.

I don't think any of the vehicles in the game have ABS braking, and i guess that does make sense, Cyberpunk is like an 80's retro future, in the same way Fallout is a 50's retro future, so ABS wasen't really a thing yet when this world was created.

Ergo you brake better if you don't slam on the brake. But of course, that requires analog control, and thus a controller.


Whilst we're at it, braking durring a turn, in any vehical, in real life, or in the game, is a terrible idea! Please do not!

If you wanna go fast, you need to learn propper braking and cornering technique. Look up what a "racing line" is, and repeat the mantra, brake before the turn, give her just a little gas durring the turn, power out of the turn. In that order.


There's nothing wrong with the handling, it's just more realistic than GTA is (it's not a simulator, but it is more realistic). the problem is with your technique, and that it really needs analog control to work at it's best.
Blur Jun 20, 2024 @ 8:59am 
Originally posted by Dre G Writer:
Originally posted by Blur:
Use mods, only way to make them good

Im glad I saw this comment because mods actually resolved this issue.


For those in the future who are having this problem, and came upon this thread, I found the solution to this problem of the bike constantly losing traction.

Download these two mods.

Better Vehicle Handling - https://www.nexusmods.com/cyberpunk2077/mods/210

Dynamic Downforce - https://www.nexusmods.com/cyberpunk2077/mods/12841

It completely removes the ability to even lose traction on the bike so I can brake as much as I want regardless of speed or turn angle, and the bike will slow down, and not lose traction, so I can maintain my turning through the corner. I cant even lose traction even if I tried my hardest too.

Massive difference, like night and day, now I can ride my bike just like how I want.

I learned the 2.0 update added a new driving feature "brake-to-drift" and thus why it kept doing that.
so all the comments about slowing down and all that were useless. The rest of the comments in this thread were completely useless as well, but I appreciate them trying to answer the situation, although what they were suggesting did not help at all.
But the comment about Downloading mods fixed the problem.
glad to help
Last edited by Blur; Jun 20, 2024 @ 9:00am
JtDarth Jun 20, 2024 @ 4:51pm 
Originally posted by Phynrae:
Originally posted by Blur:
Use mods, only way to make them good

Better advice: Use a controller for driving.

I don't think any of the vehicles in the game have ABS braking, and i guess that does make sense, Cyberpunk is like an 80's retro future, in the same way Fallout is a 50's retro future, so ABS wasen't really a thing yet when this world was created.

Ergo you brake better if you don't slam on the brake. But of course, that requires analog control, and thus a controller.


Whilst we're at it, braking durring a turn, in any vehical, in real life, or in the game, is a terrible idea! Please do not!

If you wanna go fast, you need to learn propper braking and cornering technique. Look up what a "racing line" is, and repeat the mantra, brake before the turn, give her just a little gas durring the turn, power out of the turn. In that order.


There's nothing wrong with the handling, it's just more realistic than GTA is (it's not a simulator, but it is more realistic). the problem is with your technique, and that it really needs analog control to work at it's best.
Braking during a turn is a bad idea if you don't enjoy sliding, or are moving at speed but anticipate needing microcorrections. Otherwise it's fine. There is also a MASSIVE difference between standing on the brake (which most people do) and using fine control to apply the correct amount for the situation. The amount of times I've had friends in sims get weirded out by my times being better (compared to theirs) after 1 or 2 laps to figure out the lock points on the brakes is kinda disturbing.

While I don't do bikes in CP2077, I have had no issues with cars in it on K+M aside from some occasional odd inertia with certain vehicles, and some absurdly good (IE unrealistic) conservation of momentum when you let off the gas that has applied to everything. Game seems to be from the GTA4 school of driving physics, where it overdoes inertia to give a heavier, less on-rails feeling.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jun 17, 2024 @ 7:15pm
Posts: 13