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Anyway, think of driving in this game like driving on black ice without ABS. As soon as you brake your tires stop and you can't steer, you can only steer while your wheels are rolling. So when you brake; don't steer. Only steer when you aren't braking.
I use a combination of reverse and break and reverse again, releasing the gas pedal then tapping back into it as soon as the turn has been made. You'll have to practice enough to know how and went to press each button. Pressing hand break before reverse and vice versa, bestows interesting results when making those sharp turns at high speeds.
It's not easy but it actually works once you get the timing down. Once you have that down, it's all muscle memory from there.
Some vehicles, you simply can't top speed and make sharp turns. You'll have to slow down like you would in real life before making hard turns. Some people don't like that idea and tend to keep the gas button pressed hard before making a turn. You're just going to run into things like this.
Also Omen3608 makes a good point. Tune your control sens. I have mine almost all the way down because of how my thumb moves the stick in small increments. But you'll have to adjust it to what feels perfect for you. It is worth it in the end, believe me. It actually makes a difference not just with how your vehicles move, bike or car, but also your aim.
Practice, practice practice.
But yeah, controls are ♥♥♥♥.
You just have to learn how this game responds. It's not the same as other games (which are also different from each other). It's just CP's specific set of vehicle rules.
IE Brake going into the corner. accelerate out.
The turn at the 11 sec mark of your video is a text book example.
Im glad I saw this comment because mods actually resolved this issue.
For those in the future who are having this problem, and came upon this thread, I found the solution to this problem of the bike constantly losing traction.
Download these two mods.
Better Vehicle Handling - https://www.nexusmods.com/cyberpunk2077/mods/210
Dynamic Downforce - https://www.nexusmods.com/cyberpunk2077/mods/12841
It completely removes the ability to even lose traction on the bike so I can brake as much as I want regardless of speed or turn angle, and the bike will slow down, and not lose traction, so I can maintain my turning through the corner. I cant even lose traction even if I tried my hardest too.
Massive difference, like night and day, now I can ride my bike just like how I want.
I learned the 2.0 update added a new driving feature "brake-to-drift" and thus why it kept doing that.
so all the comments about slowing down and all that were useless. The rest of the comments in this thread were completely useless as well, but I appreciate them trying to answer the situation, although what they were suggesting did not help at all.
But the comment about Downloading mods fixed the problem.
Better advice: Use a controller for driving.
I don't think any of the vehicles in the game have ABS braking, and i guess that does make sense, Cyberpunk is like an 80's retro future, in the same way Fallout is a 50's retro future, so ABS wasen't really a thing yet when this world was created.
Ergo you brake better if you don't slam on the brake. But of course, that requires analog control, and thus a controller.
Whilst we're at it, braking durring a turn, in any vehical, in real life, or in the game, is a terrible idea! Please do not!
If you wanna go fast, you need to learn propper braking and cornering technique. Look up what a "racing line" is, and repeat the mantra, brake before the turn, give her just a little gas durring the turn, power out of the turn. In that order.
There's nothing wrong with the handling, it's just more realistic than GTA is (it's not a simulator, but it is more realistic). the problem is with your technique, and that it really needs analog control to work at it's best.
While I don't do bikes in CP2077, I have had no issues with cars in it on K+M aside from some occasional odd inertia with certain vehicles, and some absurdly good (IE unrealistic) conservation of momentum when you let off the gas that has applied to everything. Game seems to be from the GTA4 school of driving physics, where it overdoes inertia to give a heavier, less on-rails feeling.