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https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Skills
So for example if you shoot someone with a shotgun to kill them after you've taken them down non-lethally, you'll get some points in the Solo skill.
And I'm pretty sure that if you throw a living body in a dumpster (counts as lethal), you'll get some points in the Headhunter skill.
Someone correct me if anything of the above is wrong
Mainly the rewards, but some missions also require non-lethal actions in order to be successful.
Not sure about the following, but I think it can also affect your relationship to some fractions if you do so in side-quests.
If you kill a lot of people of a specific gang, they might starr attacking you as soon as they recognise you.
Some quests give you a different dialog if you choose non-lethal. There're two that come to mind (meaning there could be more) where if you choose to deliver the target alive, the dialog is that the fixer wasn't expecting it (as it wasn't in the job description) but now has the opportunity to personally deal with the target in a personal way. Beyond that, nothing else changes for those optionally non-lethal takedowns.
There's a situation in PL where, environmentally, it looks like there's no non-lethal option in a BBEG fight, but if V manages to leave the person alive (very difficult), the peripheral dialog changes slightly from V killing the person to someone in the person's inner circle doing the killing instead. That BBEG ends up dead either way, and beyond those backstory-only mentions, nothing else changes.
As Mei mentioned, it's usually considered lethal anyway most of the time. V can leave everyone alive at one major story mission, and the game still assumes V went in and killed a whole bunch of people. (A takedown is required twice in that mission because those people have something V needs. There's no way of avoiding contact with everyone to reach the end of that mission.)
You can do the Rogue gig where you have to go take out a union buster, and you can choke out everyone in the building, and as long as you dont stash them, Rogue commends your non-lethal approach.
But you'll miss out on his unique revolver if you don't kill him. And it's a really nice revolver, has the unique property of increased knockdown chance on leg-shots AND it will always crit-headshot if the enemy has been knocked down first.
I once accidentally killed 8ug8ear in her introductory mission because I completely forgot that putting someone in a locker kills them instantly.