Cyberpunk 2077
was it misleading to heavily advertise the maelstrom mission before launch?
this is the only mission in the game to have this level of decision making and granularity in its outcomes (aside from possibly the mall, the other mission they advertised heavily)

did this imply a promise than the other missions would be at least comparable in complexity and choices? it seems weird to not mention these are outliers in advertising
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There were a lot of things that were advertised that didn't pan out. At this point, I'm past it and no longer care. I'd rather just focus on the game that I have, rather than dwell over the game that I never got.

edit:
I mean..., come December will be the fourth year that we as a forum are still debating this. Do what you want of course, but I'm moving past it. I learned many lessons with the release of this game, and those lessons have heavily weighed how I view new games now.

All that I can do is learn from it, and learn from it I have.
Отредактировано Zero McDol; 13 июн. 2024 г. в 12:36
A lot of things were promised and hinted at trailers that didn't happen. Also the amount of hype the game got (which was insane level) lead to a lot of rumors too. For me the biggest two was a trailer that showed cars and then we didn't even get modifications on cars. And the second one that I was extremely excited about... Was a trailer insinuating that characters were gonna react depending on the style of clothes we wear opening new outcomes.

But oh well as the person above said Im past it too
It’s marketing 101: Selection and omission.

Present the stuff that makes the product look good and hide the stuff that makes the product look bad.

On my can of coke right now there reads a three word caption: “Delicious and refreshing.

What it does not mention is “Healthy and nutritional”. I don’t think I need to mention why that is. If you rely on first-party marketing to make an informed purchasing decision, you’re likely better off just flipping a coin and using the outcome to decide instead.

“Trust” first-party marketing only to the extent that you would trust a starving wild polar bear to not eat you upon sight. Because there’s no company out there, big or small, that’ll say, “hey, our product is actually pretty s**t. You might want to buy our competitor’s product instead since it’s better and cheaper.
Отредактировано Titan Awaken; 13 июн. 2024 г. в 21:42
Isn't the Maelstrom mission part of the main quest line? and the whole Intro?

It is not new in games for Intro's or main quests to be A more polished, B more invested in, C be voice acted/cutscened and other non main quests not be any of them things.
On the other hand you can say they put soemtimes too much effort in some side missions / gigs where the duration of the misson doesnt justify that big amount of content / effort.

There are some pretty cool Fixer missions for example in Arroyo which easily can be overseen but actually deliver lots of content and dialogues.

Also did you know that lots of areas where shootings / missions happened change what is happening after that? Sometimes there are suddenly children roaming and playing or another time when you killed some Militech Guards for example in a NCPD Gig and you later return there, you get ambushed by Militech Elite Mercs. There are lots of examples like that.
There are a number of missions that have multiple outcomes depending on choices made. The maelstrom mission is perhaps the one that makes those outcomes most *obvious*.
A lot of the other missions are similar. That mission probably got a lot more time and effort spent on it because it was the one that sort of set the tone for the game.
No promises are ever made with early development adverts.

Even on the other side of the screen, devs throw something together to show their execs and might not have any code that works beyond exactly what they show. It might even be just a series of cutscenes with a claim that's where they hope to be in a few months and really have zip-all in working code. (Andromeda did this several times according to an Inquisition developer.)

This isn't something new. This has been gaming advertising all the way back into the 1980s when it was to spark the imagination regarding 8x8 1-color sprites roaming around a screen with 2 other colors. It's just been evolving with the technologies.

Us older folks know exactly what to expect when we see some guy in a helmet facing down a dragon in the middle of a village: fighting a dragon eventually-not the village, not the villagers panicking, not even a direct fight with a dragon. Anything beyond poking a stick at a dragon was a bonus.
I know the story branches more for the Maelstrom mission but its gameplay is actually pretty representative of the whole game.
No. Nothing misleading.

If you formed your expectations of an entire game by just one mission showed in a trailer, you definitely failed to do some proper research before buying the game and therefore your disappointment was totally caused by tour own misstake.
Отредактировано Maviba; 15 июн. 2024 г. в 4:46
I'm someone who's defended the game from day 1, and obviously enjoy it to this day.
What I honestly think happened is, the plan was for at least a large number of missions to be as involved as what was shown in the demo. Remember, there's even things shown there that were removed, wall climbing with mantis blades as well as having Jackie back you up meeting Meredith comes to mind.
Then things started being cut, and I suspect a lot of the missions that weren't finished yet were basically put in the "just get them done asap" pile and became either entirely linear or with two choices of outcome. It's pretty sad, to think what might have been.
Hopefully the sequel is better in regards to this, though as it's apparently being made by a US based team at this point I'd just be happy if it's not complete trash lmao
Автор сообщения: Coldflame
this is the only mission in the game to have this level of decision making and granularity in its outcomes (aside from possibly the mall, the other mission they advertised heavily)

did this imply a promise than the other missions would be at least comparable in complexity and choices? it seems weird to not mention these are outliers in advertising
For me, asbolutely.

One detail that literally sold me the game was during the Maelstrom showdown when the player LOOKS at the gun and by doing so, gains a new dialogue option. THAT blew my mind and I expected the game to be full of that.

Welp, jokes on me.
Then again, I also expected the game to let me change my ♥♥♥♥♥♥♥ haircut 3 years ago.

Good that they managed to turn it around, but all these years later? They do not deserve the praise they get, they still lied to everyone with their catastrophic release and a long, long time after that.
Автор сообщения: Sunshine
Автор сообщения: Coldflame
this is the only mission in the game to have this level of decision making and granularity in its outcomes (aside from possibly the mall, the other mission they advertised heavily)

did this imply a promise than the other missions would be at least comparable in complexity and choices? it seems weird to not mention these are outliers in advertising
For me, asbolutely.

One detail that literally sold me the game was during the Maelstrom showdown when the player LOOKS at the gun and by doing so, gains a new dialogue option. THAT blew my mind and I expected the game to be full of that.

Welp, jokes on me.
Then again, I also expected the game to let me change my ♥♥♥♥♥♥♥ haircut 3 years ago.

Good that they managed to turn it around, but all these years later? They do not deserve the praise they get, they still lied to everyone with their catastrophic release and a long, long time after that.
Can't disagree with you, tbh. I know that the dev team aren't responsible for what the marketing team do, but yeah a lot of what was shown hasn't ever made it into the game and at this point it's clear we're at the end of the game having new content added. I still like the game a lot and play it, but it'd have been nice if it were more like the early demo.
Автор сообщения: Sean
I still like the game a lot and play it, but it'd have been nice if it were more like the early demo.
I just played it recently, the main story that is. I ceased any attempts to do so back then after release because I was too appalled by what they dared to deliver.

Again, nice they did actually fix it after all, and yeah it is solid today but still not what I expected with too many shortcomings.

Oh well.
Автор сообщения: I Denizen I
Isn't the Maelstrom mission part of the main quest line? and the whole Intro?

It is not new in games for Intro's or main quests to be A more polished, B more invested in, C be voice acted/cutscened and other non main quests not be any of them things.
The intro is getting to the city, the time lapse, the Dorestt gig, and the first sleep in the apartment.

All else after that is Act 1.
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Дата создания: 13 июн. 2024 г. в 12:24
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