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They seem to have expanded a bit on the types of ray tracing, after a few tweaks and a lot of testing I was able to get my system to run as before. With even more adjustments was able to get almost all ray tracing options maxed. DLSS or equivalent is a must if you have a capable card you should be using it. Ultra Performance DLSS was able to even clock 59 average with new Path Tracing mode DLSS upscaled to 5120x1440. The DLSS compromise was bad but it was definitely smooth.
Can't speak much about the crashes and fail to launch. I've been stuck just trying to get frames corrected.
typically, a hardware failure results in manifestations of fullscreen artefacting, failure to output images, an inability for the host operating system to recognize the faulty hardware, an inability for vendor-specific software to interface with proprietary chipsets (i.e. crashing when attempting to utilize CUDA), or a literal bang-pop-fizz-puff-of-smoke
drivers crashing is due to errors with the drivers themselves
Uhm, nope, not always. If the software screws up and makes wrong calls that dump the driver into a loop, it can still crash without the hardware being at fault.
Hope they did not fix the money Glitch yet, since i did not finnish the "Get all vehicles" Achievement yet.
I just wanted to start the Game today 1 time before its too late, and here we are again..
The only cost is remembering to go offline on Steam before playing the game - and missing out on Achievements and play hours being recorded whilst offline - not much of a trade off.
I am still actively adding mods that I like - no real impact outside of the trade-offs mentioned here.
Pretty sure that narrows it down to it being on the game/driver side.