Cyberpunk 2077

Cyberpunk 2077

CD:PR When are you going to fix V'S HEIGHT?!?!?!
Seriously, in first-person, male V is shorter than every single adult NPC in the game. It is annoying to look at. Not to mention, the camera is zoomed in too much even on the highest FOV. Bring the camera back, and up to V's eye-level. In photo mode V is taller than most NPCs, with the exception of a few. I was standing in front of Mama Whells and my eye-level was at her mouth, however, in Photo mode, V was clearly taller than her. Not to mention The issues with driving, for some reason our vision is set extremely low, making first person driving much more difficult.

Now, I am aware that there are mods that solve these problems (to some degree), however, that doesn't excuse the fact that this has been a prevalent issue that COUNTLESS PEOPLE HAVE COMPLAINED ABOUT! Yet has seen zero resolution. It seems like such an easy fix, yet, it hasn't been. So mods like "Immersive First person", brings the camera back, but V is still too short comparatively to other NPCs. Weapon FOV, allows you to bring the camera up, but the forward and backward camera positioning, and FOV setting, can make the camera look extremely weird; As if depending how high you canter your head the camera is moving away from his head. I believe this is an issue with how the game handles the camera in general. It *SHOULD* be fixed to where his eyes would be, yet, some how, it can change height depending if you look up or down. How is it, that a game like Kingdom Come deliverance, made by an indie developer, has a vastly superior first-person camera? Honestly, I love Cyberpunk 2077, but it destroys my immersion anytime I get into a conversation with an NPC; even when speaking to shorter women, they are looking down at me while I am playing male V, who is clearly taller than them. And in a game, in-which the narrative is it's strongest selling point, it is too damn obvious.

Truth be told, the story is the only reason to play this game. The AI traffic are absolutely atrocious, they languish at stop lights, and even the stop lights turn green as soon as you approach them, (killing any reason to drive immersively). The AI in general seem lazily put together, and there are very few activities to do outside of missions. With how big this world is you'd think there would be tons of interactions, all throughout the city. Why can't I spark up a conversation with a random NPC, with different dialogue options, that result in gaining information about hidden items, gang and corporation activity in the area, or general gossip? Why can't we hack civilian AI with the chance of getting caught and having the police sent after us? Why aren't there proper police chases? I don't want to turn this into another Cyberpunk hate thread, but there are a lot of issues people have been complaining about for years now, and despite the clear intentions to resolve problems, CD:PR, you seem to be slacking on these. Glad you are fixing the bugs, but please consider resolving at least the camera issue for now. Considering everything else you have done with the game, this seems like an easy fix. :/
Legutóbb szerkesztette: Lucrass Kelvac; 2023. ápr. 2., 10:07
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115/64 megjegyzés mutatása
6,4 irl and 150+ hours in cyberpunk n generally never noticed the height thing ngl
JustNodl eredeti hozzászólása:
6,4 irl and 150+ hours in cyberpunk n generally never noticed the height thing ngl

Been finding tons of posts regarding this issue, but, I imagine there are those who don't even notice. In which case, sorry to bring it to your attention. xD Cuzz you might notice it from now on.
Im a tall person in RL and i noticed it too. V is smaller than basically everyboy which seems kinda weird to me. I just try to ignore this as good as possible.
short kings rise up :Hand_Shake:
abolishbananas eredeti hozzászólása:
short kings rise up :Hand_Shake:

xD!!
I'd like a height (camera) control too. I feel 'short' in game. Definitely less than 6 feet. It's kind of a FOV thing.
Lucrass Kelvac eredeti hozzászólása:
... in first-person ... V is shorter than every single adult NPC in the game. ... the camera is zoomed in too much even on the highest FOV. Bring the camera back, and up to V's eye-level.

I suddenly noticed the height problem a couple of weeks ago in one particular scene. I think I was looking UP at Judy who I imagine to be about 5'4, or shorter, and I don't think she wears heals. Looking up at her made her feel 6 foot 4.

But in general, before and after, I hadn't noticed it in over 600 hours of play.


As a hobbyist game developer I've found camera height can get a bit tricky. A lot of times it makes things look more realistic if the camera is lower. That usually has to do with models not having real world dimensions. It also has to do with texture resolution because the texture image on the ground will clue you into the dimensions of the world.

One of the first things I do when I create my camera in a game engine is set it's height to 1.62 meters. That's the height of the average American man minus 5 inches since the camera should be at EYE level rather than top of the head level. Then I try to make sure everything is scaled properly in meters.

Lucrass Kelvac eredeti hozzászólása:
... Not to mention, the camera is zoomed in too much even on the highest FOV.

Closeness and FOV are two different things. In general you want FOV to be about human eye angle. But the monitor doesn't cover your whole area of vision. AND unless you managed to find a way to play it in VR, you're a random distance from the screen. I'm about 7 feet away from my screen which is closer than it's intended viewing distance. Regardless, the screen is a "window" that you're looking through to see the world and FOV needs to take into account that that window is a great distance in front of you and does not cover your entire viewing area. It's a compromise.

I haven't noticed it being particularly "wrong" anywhere in the game.

The camera appears to be rough inside V's head in first person, which is where it should be in terms of "closeness".

I'd have to see it with a different FOV and A/B it to decide if it's an improvement.


Lucrass Kelvac eredeti hozzászólása:
...Truth be told, the story is the only reason to play this game.
I disagree. Generally, I say you can take the story out of the game because it's not as good as the writers think they are. In this case, I will give you that the story really adds a LOT to this game and it would be a lot weaker without it. But getting away from the story threads is definitely worth the time in this game. The game wouldn't be nearly as good if you couldn't get away from the story half the time.

Lucrass Kelvac eredeti hozzászólása:
... The AI traffic are absolutely atrocious, they languish at stop lights, and even the stop lights turn green as soon as you approach them, (killing any reason to drive immersively).
Perhaps the metro mod is for you! In all honesty, I have to admit the AI traffic is atrocious. I don't know how many times I've been driving 180 in a 30 zone when a car suddenly crosses 3 lanes of traffic to make a right handed turn RIGHT in front of me!

It would be nice if the traffic AI were better. But I still drive a lot even with the metro mod installed and having fast travel available. Driving the cars can be fun, especially when you try different cars since they handle differently. I love zipping in and out of traffic on Jackie's Arch in first person. (My favorite vehicle in the game.)

I'm not sure it would play well if traffic were 100 percent realistic. The police would be on me in a second if I drove like that in real life. I got so used to traffic jams in the game and cutting over into the on-comming lane to get around them that I found myself wanting to do that in real life traffic the other day. I caught myself in time. I wreck a LOT in game. (Though I try not to.)

One of the Delemain cars lept into the air about 15 feet and flipped over landing on it's roof in game for no real apparent reason. So, traffic in this game is certainly not so realistic. But I just take it for what it is and enjoy.

If you're really trying to drive in first person, I can't imagine that being worth it except on motorcycles. I NEVER do that. Because the screen is so far away you can't really get the FOV right for that because a lack of peripheral vision causes wrecks pretty quick. It would work great in VR, but not without VR. You really need almost 180 degrees FOV. (I think my VR headset is 200 degrees FOV.)

Lucrass Kelvac eredeti hozzászólása:
...
Why can't I spark up a conversation with a random NPC, with different dialogue options, that result in gaining information about hidden items, gang and corporation activity in the area, or general gossip?
Kind of a cool idea, but I don't think you realize how expensive that would be.

I don't talk to random people in real life, especially while walking down the street. Maybe I'm just anti-social. But I can't imagine this would be worth the investment to implement. The developers' time could probably be spent better elsewhere. And even if they implemented it, they can't make thousands of unique individuals with complicated stories that you are likely to never interact with. It's just too much to simulate with nearly zero return on investment. Generally, the people they want you to talk to will talk back. There are some characters that will basically draw you into a conversation, but the are planned encounters.

They might be able to implement gossip among random PC's without any significant dialog. Like someone just randomly saying, "I heard the other day that..."
Legutóbb szerkesztette: BBeck; 2023. ápr. 2., 12:53
BBeck eredeti hozzászólása:
I haven't noticed it being particularly "wrong" anywhere in the game.

The camera appears to be rough inside V's head in first person, which is where it should be in terms of "closeness".

I do understand there is a difference between FOV and camera positioning, as I mentioned it in my original post. As for the positioning, it is no where near V's head. The easiest way to tell is by looking down. Stand up and look down in RL, now go in-game and look down. The camera can only view his legs, when you should see his chest. This is something you can do in games that have been around for decades, one that comes to mind is "Chronicles of Riddick, escape from butcher bay." And the aforementioned "Kingdom Come deliverance." Furthermore, there is a mod called "Immersive first person" which resolves this issue. Look it up on Nexus.

BBeck eredeti hozzászólása:
I disagree. Generally, I say you can take the story out of the game because it's not as good as the writers think they are. In this case, I will give you that the story really adds a LOT to this game and it would be a lot weaker without it. But getting away from the story threads is definitely worth the time in this game. The game wouldn't be nearly as good if you couldn't get away from the story half the time.

Perhaps I should reiterate. I do not mean just the campaign, I am talking about questing period. Outside of quests, there isn't anything to do, the world isn't really alive (unless you use mods). And even then, they are still limited. There isn't a reason to just explore the world. I would have loved to see more in-game clubs to drink at, party at, maybe even engage in a lap-dance or two. Perhaps have the ability to eat at a restaurant, or engage in repeatable bounty quests, hit jobs, drug smuggling, etc. There was a lot of potential to add repeatable activities that they didn't capitalize on.

BBeck eredeti hozzászólása:
It would be nice if the traffic AI were better. But I still drive a lot even with the metro mod installed and having fast travel available. Driving the cars can be fun, especially when you try different cars since they handle differently. I love zipping in and out of traffic on Jackie's Arch in first person. (My favorite vehicle in the game.)

If you're really trying to drive in first person, I can't imagine that being worth it except on motorcycles. I NEVER do that. Because the screen is so far away you can't really get the FOV right for that because a lack of peripheral vision causes wrecks pretty quick. It would work great in VR, but not without VR. You really need almost 180 degrees FOV. (I think my VR headset is 200 degrees FOV.)

Evidently there is *NO* traffic AI, that is actually the problem. According to some posts I have found, the issue is, it can't be fixed through mods, because there are no files for individual driving AI. That is one of the reasons, I suspect, that you sometimes find vehicles with no drivers. It also might explain the strange pop-in.

Also, the issue with driving in first-person in cars is the camera positioning being to low (something I resolved with "Weapon FOV mod"), and the lack of effort put into driving with mouse and keyboard, (another problem I solved with a mod called "Immersive Driving 1.6"). Because of these two mods, I can drive in first person, with mouse and keyboard, just fine. I don't have any issues. I refuse to drive in third-person.

BBeck eredeti hozzászólása:
Kind of a cool idea, but I don't think you realize how expensive that would be.

Honestly, that is a pie in the sky wish from me, not one I expect to come to fruition. It is more of a "Why hadn't they implemented something like this from the beginning?" complaint. And the idea I had in mind was more for random NPCs, as in, you could glean information from any random NPC. Just something to give you a sense that the world was alive. For example, have an NPC accost you towards an alleyway, where they either try to sell you something, or rob you. And what they sell could perhaps be information, or it could be drugs, weapons, etc. Or maybe they are just trying to lure you into a trap. Just...something... Regardless of expense, the world doesn't feel alive, especially when comparing it to other open-world games.

And I realize there are people who get upset when you compare this to Rockstar games, or others, however, the issue is, this game doesn't meet the minimum standard for what it advertises. Driving mechanics in an world like this should be the absolute most *ESSENTIAL* mechanic to get right. It is why Rockstar focused so heavily on driving mechanics for "GTA:V" and Horse riding mechanics for "Red Dead Redemption: 2" Because you will spend a lot of time in your vehicle, you need decent mechanics. And that doesn't just pertain to how the vehicle handles, which is terrible by default and requires mods to fix, but the traffic itself.

Ultimately, as I stated before, I love the game, and I think that is why these issues frustrate me so much. Because I can't help but notice them, and I am not the only one who does.
Legutóbb szerkesztette: Lucrass Kelvac; 2023. ápr. 2., 14:14
As a long time modder and mod author,

"There is a mod for that."
https://www.nexusmods.com/cyberpunk2077/mods/7117

Link to a mod that adds first person height adjustment to IFP mod.
There are of course required additional mods, be sure to check appropriate tab.
Legutóbb szerkesztette: Gamefever; 2023. ápr. 2., 18:58
Gamefever eredeti hozzászólása:
As a long time modder and mod author,

"There is a mod for that."
https://www.nexusmods.com/cyberpunk2077/mods/7117

Link to a mod that adds first person height adjustment to IFP mod.
There are of course required additional mods, be sure to check appropriate tab.

I am guessing you haven't tested that mod yet. :P I've used it before myself, the issue with that slider is when you increase the height, it destroys ADS. Try it for yourself, better yet, check out the posts on that mod page. You'll see several people complaining about it. Heck, the latest post in there should be from me, from a few days ago. xD
You are entitled to your opinion.
Searching on the forum does not show many complaints about the Height of V ( less than 100 ) so it seems not many people share your view.

People have complained about the AI drivers ( right from the release ) and the AI driving has been improved thru the patches. Is it perfect ?......no. Is the game a failure because of it ?..... no ( IMHO ) Could it be better ?....yes.

Player interaction with city has been mentioned from release. Although, personally I could care less about eating/drinking animations or dancing in a night club .I understand there are others who do enjoy it.

I would rather see random events/encounters , some sort of faction system, enhanced life path content, more companion/friend options , more fixers , working metro system , more areas to explore , car chases , a better police system , more enter able buildings , than a bunch of eating / drinking / dancing / dart playing / billiards / tennis / bowling animations.

This " immersion " stuff has been discussed before many times both pro and con. Same with NPC routines......Night City has more NPCs during peak times in a couple blocks than most RPGs have in an entire game. So expecting the NPCs to have a place to sleep and where they work with a routine of how they get there and some sort of dialog tree is a bit of a joke.
No idea of the why, but a lot of fashion photographers, just as an example, shoot from the waist because it looks better.

And with a wide angle lens (which is what you're seeing in most games), if you put the camera too high you will get weird distortion effects on everyone's legs and for the surrounding environment, which will seem to taper at the bottom.

There's also the issue of head / body placement. Put your camera in the wrong place and either the camera has to move a lot to keep out of the way of the character model (which would probably make the player feel sick), or the model keeps clipping in, or you have to do some rather intensive work to hide the character model whenever it's at risk of clipping in, or you have to put the camera so far forward it feels even weirder (although I can't say the height thing ever bothered me -- I only even noticed because of the occasional complaints).
Legutóbb szerkesztette: Northwold; 2023. ápr. 3., 1:31
CDPR, as what a real man does, only considered penis lenght slider.
Northwold eredeti hozzászólása:
No idea of the why, but a lot of fashion photographers, just as an example, shoot from the waist because it looks better.

And with a wide angle lens (which is what you're seeing in most games), if you put the camera too high you will get weird distortion effects on everyone's legs and for the surrounding environment, which will seem to taper at the bottom.

There's also the issue of head / body placement. Put your camera in the wrong place and either the camera has to move a lot to keep out of the way of the character model (which would probably make the player feel sick), or the model keeps clipping in, or you have to do some rather intensive work to hide the character model whenever it's at risk of clipping in, or you have to put the camera so far forward it feels even weirder (although I can't say the height thing ever bothered me -- I only even noticed because of the occasional complaints).

I think it also might depend on whether you play as male V or female V. Most who play as female V (which appears to be the majority) don't notice it, because it is expected that she would be shorter. With Male V, he is expected to be taller, so we notice it more. I didn't notice so much at launch, until later when I was standing in front of characters like Judy, Mama Whells, and other comparably shorter females. Then I started noticing... "Holy hek... I'm short!" Because my camera was leveled with their chin or mouth.

Going into Photo mode is really telling, because male V, at least, is MUCH taller than Judy or Mama Whells.
pelerinli eredeti hozzászólása:
CDPR, as what a real man does, only considered penis lenght slider.

xD.... On that note... I wonder if it would be possible to do a census using cloud save data that determines how many men chose small, vs default, vs large penis sizes. lol...
Legutóbb szerkesztette: Lucrass Kelvac; 2023. ápr. 3., 8:22
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Közzétéve: 2023. ápr. 2., 9:46
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