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Well last-gen consoles are the weakest link. “Yeah, so what”, you might ask, “they made the base game work on the PS4 and Xbox One right? All they need to do is to repeat that again.”
The problem is that if a feature or mechanic doesn’t work due to hardware limitations on the PS4/Xbox One, they’d at best have to gimp it to the extent that it will work on the PS4/Xbox One or at worst, they’d have to gut it entirely for ALL systems (to ensure an equal playing experience for everybody) not just the PS4/Xbox One. Either way, these two old systems would just be limiting everyone’s experience, including your own. Supporting old systems for any longer than strictly necessary would invoke diminishing returns; it simply isn’t worth it.
If you would be so kind as to answer me these few question if nothing else:
Do you think the experiences of those on modern systems deserve to suffer for the sake of the few who insistently cling onto old systems?
Should the developers be forced to curb their ambition and creative visions to cater to those still on last-gen hardware?
The more you ride the devs, the worse games you end up getting.
Yeah, let them suffer
And idk, I don't know what exactly they have in mind for the DLC, but if a game like RDR2 manages to run perfectly on the PS4 (and Cyberpunk running fine as well) I can't imagine what they might do that the PS4 wouldn't be able to handle, that would geld new-gen players. The limitations between gens right now is mostly graphic-wise, not mechanically, so much that there are still games that are coming for both gens. The PS4 could run Demon Souls remake and the new Ratchet & Clank just fine, for example. It just wouldn't be as crispy and smooth, obviously.
It seems to me they just made the easier decision for them, which is fair, but lets down a big part of the playbase. In this case I have to ask if it's really a matter of making the new-gen players suffer or that catering to the last gen would curb their ambition, or just about letting the last gen behind.
Um, no???
That’s a strawman.
Ray-tracing is an option even on consoles. It was never a forced setting on any system including PC. You can toggle it on and off as often as you’d like.
If you’ve ever had the opportunity to play a PS5 exclusive game like Ratchet and Clank: Rift Apart, you’d understand exactly why that kind of gameplay is fundamentally incompatible with last generation hardware. If they made Rift Apart compatible on the PS4, I can guarantee you the whole experience would suffer.
And I am in no way “riding the devs” at all. It’s elementary knowledge that excluding systems hurts your profit margin (which companies tend to value). Thus excluding PS4 and Xbox One would hurt profits overall since more people own a PS4 or Xbox One than a PS5/Series X/S. If I wanted to “ride the devs”, I’d suggest the opposite and ask for them to put the expansion on last-gen (because money).
So two things:
1.Red Dead and Cyberpunk use completely different game engines so the comparison is, by default, invalid. It’s the equivalent of asking why a Japanese speaker can’t understand a Korean speaker or vice versa; they’re completely different languages.
2. Both DeS remake and Rift Apart aren’t even available on the PS4 so I honestly have no clue what you’re talking about or how that’s even remotely possible even with a firmware jailbreak. And yes, I’ve played both.
Last-gen had it’s run for the better half of a decade. It’s only natural that it’s being twilighted. Same with Windows 7.
As a side note, I’ve seen footage of this game on last-gen. Night City is a damn ghost town with all the culling and cutting back they had to do to get it running just satisfactorily on the PS4/Xbox One.
Nobody forced them to make promises of publishing CP2077 on PS4/Xbox, they obviously knew what kind of performance they would get. But since they already did that, it's a pretty lame move to deny that part of your playerbase the content others will get, and that's something your elitism apparently cannot understand.
But I can see that while you're well-spoken you're also someone there's no point discussing with further. You think they shouldn't release the DLC, I do.
Be happy you got anything, really.
Thank you!
Thank you for seeming to be one of the very few people that seems to understand you cannot compare one games performance to another's due to engine variances.
Hell, can't even compare games using the same engine..UE4 engine games don't all perform the same for example - all depends on what the dev has chosen to do with the engine 'under the hood' in that case.
The simplest answer is they stopped supporting old-gen consoles because Cyberpunk is a next-gen future-proof title and it's been a never-ending hassle trying to make it run on obsolete hardware since it was draining their resources and hindering development.
Slightly Longer Explanation
Cyberpunk in today's day and age is what Crysis was in 2007. The PC meme "But can it run Crysis?" exists for a reason, because it was a next-gen future-proof title dropped on current-gen hardware at the time which required a couple of generations of hardware to finally catch up in order for Crysis to be experienced fully in all its glory. It's been used as a PC benchmark for up to a decade because of this.
It was not released on consoles initially because of how advanced it was, but when it did drop on consoles eventually 4 years later in 2011, it had plenty of features stripped along with some content itself.
CP2077's ambition and technological complexity on the other hand universally overshadows that of Crysis. It's a next-gen future-proof title from the get-go and the most technologically complex game out there at the moment because the engine is pulling so many technical tricks behind the scenes in order to bring this beautiful and vast seamlessly open and densely compact city to life through so many upscaling and asset streaming methods.
So it's not simply a matter of; "Ok, lets just put Phantom Liberty in Pacifica and remove some background NPCs, objects and effects so old-gen can run it".
They're using all the tricks in the book they can to ensure it runs properly and stable at acceptable visual fidelity and performance, yet even current hardware cannot run their vision of the game without upscaling methods and streaming tricks.
The fact they even tried to put next-gen future-proof title onto old-gen platforms is both mad and impressive to me. Good news is though anyone who owns it on PS4 gets a free copy on PS5.
Again: If you have ever had the liberty of playing a PS5 exclusive game, you would understand exactly why and how much gameplay can be changed by taking advantage of more powerful hardware. Mechanics that are entirely impossible on last-gen like instantaneous rift travel like in R&C: Rift Apart.
If you shove aside the atrocious and horrid launch problems on last-gen (which is admittedly a massive ask), they did just that; they published Cyberpunk 2077, the base game, on PS4 and Xbox One. They did not, however, make any subsequent promises that any expansions would come to PS4/Xbox One. Expansions were always a tentative prospect subject to change at any moment; hell, Phantom Liberty wasn't even officially confirmed until September of last year.
Seems like you simply took for granted that any major expansions would come to last-gen as a guarantee/100% certainty which is totally, entirely and absolutely on you. As they say, don't start celebrating until after you've crossed the finish line.
I dunno, I thought it was just common sense tbh *shrug*.
lolwut?
There is a massive difference between the 8 or 9+ year old mid ranged (at the time of launch) Jaguar cores in the PS4 CPU vs the current gens even now couple generation old Zen Cores in many ways. Updated GPU tech (both hardware and software capabilities), full on NVMe SSD support.
The comparison is valid because Rockstar put in the effort for the game to run on the PS4.
CD Projekt didn't, initially (even though they obviously could, as the game runs decently now, and probably could make it even better if they kept working on it, but they chose not to). That was the point of the comparison. The fact that they are on completely different engines is irrelevant.
And I should remember that CD Projekt said, many times, that the game would run just fine on last gen consoles. Many times. I'm not holding this against the devs, I know how overworked they must've been with crunch after crunch, but let's not defend a big company and their 'artistic vision' after they clearly lied to their playerbase.
Please read it what I said in context. I didn't say: the PS4 RUNS those game. I said: the PS4 COULD run those games (obviously, IF they tweaked and adapted those games to run on it, like they did with Ragnarok and HFW). I said this because, at the present moment, the distance between PS4 and PS5 games is not that great that it would be impossible to make they run on the PS4. It's not like GoW for instance, that could never run on a PS3. It's a completely different thing and I honestly don't understand how did you misunderstood me like that.
Nah, it's fine. I haven't just seen footage, I played the game myself. I thought the same thing from footage, but after playing it the city is fairly populated where it matters, and feels really alive and immersive. Of course it's not as good as a PS5 or PC, but what matters is that it's possible to have fun with it.
Yes, I understand that, but thanks for the thoughtful answer. I realise how much of a hassle it must be for them to get it working on the PS4 in the first place, but they probably could, if enough effort was put into it (and I'm not saying they're lazy, I know it would be hard). But I guess the game came out too late for that to happen.
I meant mechanically as in, the mechanics of the game, nothing to do with the hardware.
I know it wouldn't be EXACTLY the same game and experience, but right now, the distance between the two consoles isn't so great that it would be impossible to make PS4 ports of PS5 games (for now). Again, I'm not saying they SHOULD do it. I'm saying it's POSSIBLE. I hope I made myself clear enough now lol
I admit Rift Part was a bad example though, because I forgot the dimension switching happens constantly mid-level, so it's a game that wouldn't work on the PS4. But for Demon Souls it's still true.
They didn't lie to their player base.
That's a mighty big assumption.