Cyberpunk 2077

Cyberpunk 2077

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A question about mods
I'm on my first playthrough, and I am currently level 51. I'm QUICKLY approaching the level cap and I've still got so much left to do in the game. TLDR I did like 70% of the NCPD scanners before doing most of the story and now I'm regretting it, but am too far in to go back.

I've never modded the game before, so I'm not sure where to start. But for the sake of things, I just want a mod that increases the level cap so I can level up every single thing and have everything maxed out.

Is there a simple mod that does this? I found one, but it hasn't been updated since July of 2024 and doesn't even work anymore.
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Showing 1-7 of 7 comments
Tr3m0r Jan 29 @ 4:50pm 
Well i can't speak for mods as I haven't modded the game. However you will continue to level up as you hit level 60. And then there are the traits (not the skill tree) where some of those milestones increase capacity as well. I also just tried the cyberware that replaces the deck and the activation mode for increased cyberware and it's definitely a lot higher. I think I'm at 390ish? With about 1500 armor. So you likely can go quite a bit more before hitting the cap...whatever that number is.
Wait, so the base level of 60 is for the main levels, but you can continue leveling all your stats for things like cyberware for example afterwards? Wow I didn't even know. Guess I don't need the mod after all.
Originally posted by Silverhand:
Wait, so the base level of 60 is for the main levels, but you can continue leveling all your stats for things like cyberware for example afterwards? Wow I didn't even know. Guess I don't need the mod after all.

Yes you stop gaining main level at 60 but the traits you can still level no problems. I am 60 and still level them up.
You won't ever get more attribute points and there are a limited number of perk points as well.
I've been using Set Dev Points Per Level [www.nexusmods.com] for over year now and a fan (PolarOpposite )recommendation setting


quote PolarOpposite

Here is one I just made that gives max attributes and exactly the right amount of perk points for Cyberpunk 2.0 with Phantom Liberty. I did exclude the 12 perk points you can get from perk shards to avoid having extra unspendable perk points but if you don't want to bother with those or can't find them you can just edit this yourself to add 12 more to the total or just use console commands to give yourself the remaining points.

it gives 78 attribute points (85 minus the 7 starting points) and 204 perk points (226 minus 10 from skills minus 12 from shards). I think you miscounted 221.

EDIT: For some reason Nexus messes up the code when I post it so here is a pastebin link https://pastebin.com/yy349uXy


end quote
----------------------------------------------------------------

I haven't fooled with SDPPL script files and just zipped up the edited PolarOpposite recommendation setting and forgot which of the 3 SDPPL to paste the setting's in


All's I know is that I have all the desired perks maxed after completing all fixer gigs and Cyberpsychosis gigs and prologue act 2

if I skip the fixer gig's and Cyberpsychosis gigs and go straight to phantom liberty 2 skill path's are full in the skill tree after completing Phantom Liberty
Last edited by craigsters; Jan 29 @ 6:10pm
Tr3m0r Jan 29 @ 9:08pm 
Originally posted by Silverhand:
Wait, so the base level of 60 is for the main levels, but you can continue leveling all your stats for things like cyberware for example afterwards? Wow I didn't even know. Guess I don't need the mod after all.

Well you may still want to mod based on goals and preferences, I'm just saying there's more that is leveled depending on finding shards and doing things that level your traits like engineering. I got tired of how op the ram quick hack system is so I just decided to level up cyberware and try to buff damage and other attributes to make it more challenging. But I could totally see someone wanting the power fantasy of maxing out everything and so it seems like what's also posted in here will allow that too!
Originally posted by Tr3m0r:
Originally posted by Silverhand:
Wait, so the base level of 60 is for the main levels, but you can continue leveling all your stats for things like cyberware for example afterwards? Wow I didn't even know. Guess I don't need the mod after all.

Well you may still want to mod based on goals and preferences, I'm just saying there's more that is leveled depending on finding shards and doing things that level your traits like engineering. I got tired of how op the ram quick hack system is so I just decided to level up cyberware and try to buff damage and other attributes to make it more challenging. But I could totally see someone wanting the power fantasy of maxing out everything and so it seems like what's also posted in here will allow that too!

I just want to max out everything. Literally everything. I'm trying to 100% it for a first playthrough, minus the endings(?) I'm going to fully mod my second, as I want to experience the base game first. But I also wanna actually be able to max everything out. Or at least freely move ALL my stats around. IDC at this point I need something lol.
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Date Posted: Jan 29 @ 4:29pm
Posts: 7