Cyberpunk 2077

Cyberpunk 2077

View Stats:
What I still feel is lacking in this game. Companions
I love the cyberpunk world but I mainly was introduced to Shadowrun series and not much of cybperpunk series. These games are the perfect companion type games due to different playstyles and the need to have a partner to supplement skills.

The beginning of this game with Jackie and Tbug was what I always hope the rest of the game would be like. Yes we can be the hacker, soldier, but I hate making jack of all trades classes.

This is why I invested more hours in BGS games than witcher or CP games. They have fun gameplay and the witcher was understandable, but not CP. This game screams a partner system.

I saw an older mod that let you do missions with romanceable partner but seems to have stopped being updated, But I was hoping after updates and even DLC they would introduce this into game. A merc board where you could hire or befriend a hacker/soldier or plan a mission like gta v style robberies. They don't have to be loaded with dialogue but just the sense I am working with a team.
Last edited by Lochar; Jan 28 @ 9:27am
< >
Showing 1-12 of 12 comments
Falaris Jan 28 @ 9:49am 
I would absolutely love having a companion here... although you kind of do have one: Johnny. It's just that he's not terribly useful, and, depending on your actions, not that companionable.
ShroomLord Jan 28 @ 10:03am 
You can have companions with AMM. They will follow you around, drive with you or even drive you if you enter as passenger. They will fight and make comments, if they can (Panam and Judy for example). You can also dress them up and more.
Last edited by ShroomLord; Jan 28 @ 10:05am
Lochar Jan 28 @ 10:37am 
Originally posted by ShroomLord:
You can have companions with AMM. They will follow you around, drive with you or even drive you if you enter as passenger. They will fight and make comments, if they can (Panam and Judy for example). You can also dress them up and more.


I saw that mod and guess never read it all, just thought was a customization type mod for appearances, so will have to check out thanks.
EricHVela Jan 28 @ 11:01am 
It's not an unreasonable idea. Cyberpunk was first a tabletop game for group play.

CP'77 has a wholly different purpose, though. Its resemblances to the tabletop game are quite limited.

We'll see what the follow-up game does. UE will demand that the developers completely abandon the ways of REDengine (or the result will be a disaster). This also provides opportunities to do things different since the option to do things the same is just not on the table.

(Yes. One can replicate everything in other engines in UE in the way that UE requires, but why waste the opportunity to do something new when changes are going to happen whether they're desired or not?)

So, let's put aside all our 2077 expectations and see what comes from the follow-up game being made by a UE-specific division of CDPR from the USA. I hope CDPR marketing pushes hard on that the follow-up isn't going to be 2077 part 2 so that the developers' hands aren't bound to the past.
Lochar Jan 28 @ 12:44pm 
Originally posted by Voodoojedizin:
In other words you are incapable of playing the game on your own and need help!
There is no play style as you put it, that needs a companion, it's quite easy to play the game and finish it regardless of play style. Just what the game needs another Jackie that gets in the way, blows your cover when you're trying to sneak around and is an all around idiot.


Your input was really not needed. I have finished the game several times, but it gives more atmosphere with a companion. Most AI companion games are not greatest AI. I am not looking for "help" to beat the game. I just think it would be nice to make melee character or gunner and have another do the hacking for me. I don't need a superman complex.
Lochar Jan 28 @ 12:47pm 
Originally posted by EricHVela:
It's not an unreasonable idea. Cyberpunk was first a tabletop game for group play.

CP'77 has a wholly different purpose, though. Its resemblances to the tabletop game are quite limited.

We'll see what the follow-up game does. UE will demand that the developers completely abandon the ways of REDengine (or the result will be a disaster). This also provides opportunities to do things different since the option to do things the same is just not on the table.

(Yes. One can replicate everything in other engines in UE in the way that UE requires, but why waste the opportunity to do something new when changes are going to happen whether they're desired or not?)

So, let's put aside all our 2077 expectations and see what comes from the follow-up game being made by a UE-specific division of CDPR from the USA. I hope CDPR marketing pushes hard on that the follow-up isn't going to be 2077 part 2 so that the developers' hands aren't bound to the past.

I would be surprised if see that soon since basically in conception still. But GL to them.
Azuwi Jan 28 @ 1:26pm 
I love the panam missions because you have a companion in those missions
Companions, 3rd person view and combat, and the ability to romance any NPC's would be nice..
Zebedee Jan 28 @ 5:21pm 
With this game, it was a decision made to limit the use of companions because of Johnny (as Falaris mentions) and also because of the cascading effects it has on what needs to be done to accommodate them throughout the game (dumb stuff like what happens to them when V is bouncing over rooftops using cyberware which needs to work in a way the devs are happy with and which players won't gripe about, so no pulling Panam out of your back pocket).

Might be something to lobby for with the sequel, especially while they're scoping out how the game is to be built. I think it can be done well although I personally would rather it be limited, where the strengths can be played up by tight scripting, because there's always going to be that weird thing where the companion either needs babysitting or is essentially a part of the scenery.
Originally posted by Lochar:
I love the cyberpunk world but I mainly was introduced to Shadowrun series and not much of cybperpunk series. These games are the perfect companion type games due to different playstyles and the need to have a partner to supplement skills.

The beginning of this game with Jackie and Tbug was what I always hope the rest of the game would be like. Yes we can be the hacker, soldier, but I hate making jack of all trades classes.

This is why I invested more hours in BGS games than witcher or CP games. They have fun gameplay and the witcher was understandable, but not CP. This game screams a partner system.

I saw an older mod that let you do missions with romanceable partner but seems to have stopped being updated, But I was hoping after updates and even DLC they would introduce this into game. A merc board where you could hire or befriend a hacker/soldier or plan a mission like gta v style robberies. They don't have to be loaded with dialogue but just the sense I am working with a team.
I had always thought it'd would have been cool if you had access to the various drones and robots you encounter. Like having a Kang-Tao Robot, or one of those small flying drones, or the mechs. You could buy them at special 'robotics' vendors, or maybe acquire them through certain missions. They would act as companions, maybe with different 'models' that do different things. They wouldn't have to be complex either, with simple commands like in Fallout. And if they got destroyed, you could have them 'rebuilt' at robotics vendors or if you had enough scrap and technical ability points, you could repair them yourself.
Last edited by Doom Squid; Jan 28 @ 8:09pm
Suchy Jan 28 @ 8:31pm 
Originally posted by Lochar:
I love the cyberpunk world but I mainly was introduced to Shadowrun series and not much of cybperpunk series. These games are the perfect companion type games due to different playstyles and the need to have a partner to supplement skills.

The beginning of this game with Jackie and Tbug was what I always hope the rest of the game would be like. Yes we can be the hacker, soldier, but I hate making jack of all trades classes.

This is why I invested more hours in BGS games than witcher or CP games. They have fun gameplay and the witcher was understandable, but not CP. This game screams a partner system.

I saw an older mod that let you do missions with romanceable partner but seems to have stopped being updated, But I was hoping after updates and even DLC they would introduce this into game. A merc board where you could hire or befriend a hacker/soldier or plan a mission like gta v style robberies. They don't have to be loaded with dialogue but just the sense I am working with a team.



For sure, this would be something nice to expand on.
I love having Johnny around though! haha
NOT having companions for me, makes sense for the character of V because you have Johnny and Act1 kind of sets it up for you working with various factions to find a cure. BUT, you've shone a light on another glaring issue with the game; that you can essentially only play as V; Life Paths are essentially meaningless and you can't really be anything else in Night City other than V the Merc looking for a cure.

Not being able to join or properly work with gangs and corps etc. is a massive, massive missed opportunity. As is the omission of actually evolving into a high-end merc with a view to working with a crew (companions) and/or eventually becoming something of a fixer.

Very good game but to this day, one that constantly reminds of what you can't do rather than surprise you with what you can.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 28 @ 9:26am
Posts: 12