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I guess by the time Cyberpunk sequel comes to UE5 hopefully things will have matured, or we'll have to brute force our way to playable frame rates with the hardware of the time.
I'd rather they didn't to be honest, i like diversity with game engines. If all titles use UE5, it'll become difficult to tell games apart and become very bland pretty quickly.
ok maybe for consoles it is good, but for pc it is horror
Oh no....CDRed, why? Your engine is fine...just needed some TLC...
Engines are (more or less modular, considering each ones specs) tools to help devs with more or less parts of a project depending on (and not only):
- overall complexity of the project
- size of world to render and number of objects (you, NPCs, buildings, vegetation, etc...)
- rendering settings and expected hardware
- complexity of things to update in background in the world
- avoid the most common programming aspect to generate game window, 3D initializing, 3D/2D API for UIs
- etc...
Talking of UE5 you can add:- nav mesh, map...
- modular tools and engine parts...
- pathfinging
- simple human NPC animations
- Application graph and being able to use code
And there is no restriction for moding, number of UE4 games are (conan exiles for example)yes it's a goog move if you have good dev and project management practices and it allow you also to have Epic help with their engine ans so to concentrate efforts on your core game fonctionalities...
Just a reminder: Epic and CDPR work together in order to modify certain parts of UE5 for CP2...
And hellblade 2 actually pretty optimized if you gpu have 6gb vram. No a lot of stutter or crash
S tier move. It means it will be playable in VR. The LukeRoss Cyberpunk VR mod is neat, but nothing beats Native Stereo