Cyberpunk 2077

Cyberpunk 2077

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new cyberpunk in ue5
what do you think about the new cyberpunk being made in unreal engine?
I think it was not a good idea, since most games in ue run totally catastrophically.
Last edited by Kosta; Jan 25 @ 12:11pm
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Showing 1-15 of 31 comments
can't wait to play cyberpunk in stutterfest engine 5, gonna be great, will also love how blurry it looks, will especially love seeing the same textures ive seen in 30 different other games, simply can't wait for it to be on ue5.
FURY Jan 25 @ 12:55pm 
It is true that UE5 (or at least the games that use it) is/are unoptimized and has its problems, but on the other hand REDEngine is INCREDIBLY limiting and constraining for a game like Cyberpunk. You can see that by all the jank that is still present in the game. This is also the main reason they created PL and decided that it will be the only expansion. UE5 will at least provide them more freedom and will be easier to use for mechanics and whatnot. The sequel is probably at least 5 years away anyways, so time will tell :cozybethesda:
Last edited by FURY; Jan 25 @ 12:57pm
Mhill Jan 25 @ 1:09pm 
Yeah my experience of UE5 hasn't been great, sure it looks pretty but the performance tax is kinda horrendous. For example Black Myth Wukong isn't anywhere near as vast and complex as Cyberpunk, but it seems far more demanding for some ungodly reason (plus many textures are down right awful). Also game play responsiveness is not great either.

I guess by the time Cyberpunk sequel comes to UE5 hopefully things will have matured, or we'll have to brute force our way to playable frame rates with the hardware of the time.

I'd rather they didn't to be honest, i like diversity with game engines. If all titles use UE5, it'll become difficult to tell games apart and become very bland pretty quickly.
Kosta Jan 25 @ 1:53pm 
ue5 is by far the worst engine i see.
ok maybe for consoles it is good, but for pc it is horror
Songbird Jan 25 @ 1:57pm 
my new home but in ue5, can't wait
Nar! Jan 25 @ 2:28pm 
I dunno, I'm pretty optimistic about it. Sure, some games struggle due to optimization issues. Many studios are venturing into this engine for the first time and it will get better over time. I trust in CDPR's decision on this one.
MrSoul Jan 25 @ 2:44pm 
wait they actually are?

Oh no....CDRed, why? Your engine is fine...just needed some TLC...
MrSoul Jan 25 @ 2:45pm 
Originally posted by ⓀⒾⓦⒾ‰:
ue4 was bad too until it wasnt
by the time it sees the light of day ue5 would have changed a lot
witcher 4 is ue5 too and i bet that engine will be alien to the ue5 version we see today
I mean...its more than we all got better computers...it's still pretty jank at the core
Fizzban Jan 25 @ 2:48pm 
UE has amazing potential which is why everyone wants to use it. But they have GOT to sort their issues out. They have the funds and the partners. No excuse.
Hi, i think they made the right choice to move on from home engine, considering the industrial perspective...

The good reason on technical aspect
All game schools make their training around the bigger engines (unreal / unity 3d) so the studios can directly use devs they hire and not spend payed work time on training them just on their own engine...

Engines are (more or less modular, considering each ones specs) tools to help devs with more or less parts of a project depending on (and not only):
  • overall complexity of the project
  • size of world to render and number of objects (you, NPCs, buildings, vegetation, etc...)
  • rendering settings and expected hardware
  • complexity of things to update in background in the world
  • avoid the most common programming aspect to generate game window, 3D initializing, 3D/2D API for UIs
  • etc...
Talking of UE5 you can add:
  • nav mesh, map...
  • modular tools and engine parts...
  • pathfinging
  • simple human NPC animations
  • Application graph and being able to use code
And there is no restriction for moding, number of UE4 games are (conan exiles for example)

Nevertheless, you can't avoid this because UE5 won't do it for you

  • Knowing c++ and shader programing and how to optimize your code
  • Putting settings which are realistic considering actual PCs used by gamers not overmessing ones (ultra whatever...)
  • good use of multithreading
  • rewrite parts of the engine to optmise them considering size of the zone and number of elements to manage in real time
  • making good UI design
  • creating good and equibrated game mechanics
  • etc...

To conclude

yes it's a goog move if you have good dev and project management practices and it allow you also to have Epic help with their engine ans so to concentrate efforts on your core game fonctionalities...
Just a reminder: Epic and CDPR work together in order to modify certain parts of UE5 for CP2... :steamhappy:
Last edited by Ericd38790; Jan 26 @ 9:16am
I think it will be the right choice.
ryrd Jan 25 @ 3:59pm 
Well beside hoping it will be optimized unlike other ue5 games i also wish next cyberpunk and the witcher 4 graphic looks like hellblade 2 since it also using ue5.
And hellblade 2 actually pretty optimized if you gpu have 6gb vram. No a lot of stutter or crash
Mizuchi Jan 27 @ 12:37am 
Originally posted by Kosta:
what do you think about the new cyberpunk being made in unreal engine?
I think it was not a good idea, since most games in ue run totally catastrophically.

S tier move. It means it will be playable in VR. The LukeRoss Cyberpunk VR mod is neat, but nothing beats Native Stereo
Last edited by Mizuchi; Jan 27 @ 12:38am
Castoria Jan 27 @ 3:05am 
most games made on Unreal Engine 4 and 5 end up looking the same. There's this lifeless vibe you get right from the start.
Originally posted by Maia✞:
most games made on Unreal Engine 4 and 5 end up looking the same. There's this lifeless vibe you get right from the start.
Thsoe games usually are multiplatform.
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Date Posted: Jan 25 @ 12:09pm
Posts: 31