Cyberpunk 2077

Cyberpunk 2077

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What exactly changed in this game and people praise it so?
I googled and googled and found nothing to excuse such a change of heart.

So bugs are fixed, performance is better. They have public transport. You have a house with some activities. You have a radio and more fashion options. They remade the talent tree.

That's it? I thought the dead world was the problem, the enemy AI, the lack of a faction system, the world not changing based on your choices. In its core the game is the same.

Because if the above were what was missing from the game, then the outrage back then was ridiculous.
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the game was always great outside of the bugs. The core story and just whole experience is what people like.

So the big change was that people actually were able to play the game.

A faction system would be silly, you're a merc. The enemy AI is as good as any other game, they try to flank you and will back off if you hit the group too hard and leave only 1 or 2 alive when they have buddies further back. The world shouldn't change much based off your choices because the game takes place over such a tiny amount of time (weeks at best).

No one actually complains about that stuff missing because it wouldn't add anything to the game and after they play the game they are happy with what it is.

The game isn't for everyone but its one of the better games made in the last decade.

Just like every other great game out there it has alot of flaws but the sum of its parts make people not care about the flaws. All games have flaws and being outraged at things like that just means you need to get a life.
Last edited by Wingnut Mcmoomoo; Jan 24 @ 3:16pm
I played this game a year after release when they released the first big patch to fix the game, I think was mostly performance oriented.
At the time the city felt dead, driving was awful, content was short, combat and skill systems were meh. Silverhand storyline was still pretty good(and I'd say that was the only thing that carried the game for me at that time).

What they fixed so far is that the city feels alive now, it's actually fun to run around and go from place to place by car(which they have also greatly improved). They have polished graphics, they have optimized the game further.

They overhauled the combat and skill sytem, it is pretty good now. They have added more content with the DLC; a new storyline and some side content. Now the game feels pretty big, on my 3rd playthrough and I'm having a blast. For me it became one of those games like RD2 or GTAV that you can revisit every once in a while and start over.

I highly advice taking advantage of graphic mods to make the night city look even more realistic and better looking if you have a decent GPU. It makes the atmosphere of the game even better.
Originally posted by mystemacc:
That's it? I thought the dead world was the problem, the enemy AI, the lack of a faction system, the world not changing based on your choices. In its core the game is the same.

World isn't and never has been "dead". Lots of well loved RPGs don't have a faction system. Lots of well loved RPGs don't have the world dynamically changed based on your choices.

These may be problems for you, but they're clearly not a big deal for most people. ( And the first one is just objectively false )
https://youtu.be/NWEmN0wUALw?si=hJHBA8uK_e3cjx2M


^^^^____if this fool Asmongold says he's going to play it, it most be better
Angry Gandalf Jan 24 @ 3:32pm 
Originally posted by mystemacc:
I googled and googled and found nothing to excuse such a change of heart.

Weird. Your Google must have a malfunction because I get a ton of threads, both Reddit and on Steam discussing exactly this topic.
I would contact my ISP and ask them if there is anything blocking the signal to Google.

I keep my fingers crossed and hope they manage to fix your issue.
Elvi Jan 24 @ 3:34pm 
It was nearly unplayable on especially (an mostly, to be honest) consoles when it released. That is about 80% of the negative press.
It never was bad if you were on okay PC. The main changes are that hacking feels better now and civilian and police AI are much better than they used to be.

With all the updates and the expasion, i's just overall very solid game now. The writing and story always was solid, but I get that this means very little when you can't play.
Last edited by Elvi; Jan 24 @ 3:37pm
The console versions especially PS4 were intolerably bad where refunds were enforced (I think by sony). It was supposed to have bricked actual consoles which should actually be impossible making its jank unpredidented. PC was less so but it was very off like things not designed correctly and jank.

This is still a major issue like if you drive to close to sidewalk all NPC's will dodge your car by dodging into it. They lack multi directional dodging instead dodging to their right but since roads are right sided this means they will all kill themselves by throwing themselves into your car in a sequence.

If you fall to far all movement is stopped cant use camera or keyboard at all then animation from hitting ground completes and camera sits pointing forward with movement and camera still frozen with no animation.

Vehicles + the ♥♥♥♥ camera light adaption causes driving in first person to be impossible which is pretty ridiculous since normally camera is locked to 1st person but in vehicles you have to use 3rd with no mods due to how broken it is and the devs will never fix it despite like 10-20+ different mods fixing it themselves separately.

They are basically Bethesda 2.0 and this is skyrim 2.0 so next release will be like Fallout 4/Starfield/Fallout 76.

Game is still jank and mid its kind of like Spore where you can see it could have been peak and a classic game but its mired in mediocrity and incompetence. The main reason its still good is due small number of its devs and absurd budget.
Last edited by Doom Sayer; Jan 24 @ 4:10pm
Originally posted by The Yeen Queen:
Originally posted by mystemacc:
That's it? I thought the dead world was the problem, the enemy AI, the lack of a faction system, the world not changing based on your choices. In its core the game is the same.

World isn't and never has been "dead". Lots of well loved RPGs don't have a faction system. Lots of well loved RPGs don't have the world dynamically changed based on your choices.

These may be problems for you, but they're clearly not a big deal for most people. ( And the first one is just objectively false )

If I buy the game I'll buy it for what it is, I am trying to know what it is.

People back then were all about promises not kept, cut content, and a generally worse product than what they claimed they'd deliver.

So I figured it's about something way more important than bugs/fixes, talent tree, public transport, radio and a slightly better apartment.

I want to know what "promises" they put in the game. What is new. What made the game complete, as in matching the promised game, and not making a buggy game playable.
Last edited by mystemacc; Jan 24 @ 4:47pm
Originally posted by Doom Sayer:

This is still a major issue like if you drive to close to sidewalk all NPC's will dodge your car by dodging into it. They lack multi directional dodging instead dodging to their right but since roads are right sided this means they will all kill themselves by throwing themselves into your car in a sequence.

This sounds like a serious, immersion breaking issue. I wonder why they didn't fix it yet.
Moose Jan 24 @ 5:11pm 
Originally posted by mystemacc:
I googled and googled and found nothing to excuse such a change of heart.

So bugs are fixed, performance is better. They have public transport. You have a house with some activities. You have a radio and more fashion options. They remade the talent tree.

That's it? I thought the dead world was the problem, the enemy AI, the lack of a faction system, the world not changing based on your choices. In its core the game is the same.

Because if the above were what was missing from the game, then the outrage back then was ridiculous.
Yea it's still a story rpg with poorly written dialogues and a main character that, frankly, I don't like.
sgrey Jan 24 @ 5:16pm 
Originally posted by mystemacc:
Originally posted by The Yeen Queen:

World isn't and never has been "dead". Lots of well loved RPGs don't have a faction system. Lots of well loved RPGs don't have the world dynamically changed based on your choices.

These may be problems for you, but they're clearly not a big deal for most people. ( And the first one is just objectively false )

If I buy the game I'll buy it for what it is, I am trying to know what it is.

People back then were all about promises not kept, cut content, and a generally worse product than what they claimed they'd deliver.

So I figured it's about something way more important than bugs/fixes, talent tree, public transport, radio and a slightly better apartment.

I want to know what "promises" they put in the game. What is new. What made the game complete, as in matching the promised game, and not making a buggy game playable.
To be honest, if you want to learn what they fixed and improved, you can just read the patch notes and learn in great detail of all changes made in Cyberpunk. Another thing is, since the game was released, you can say about almost anything "it was a bugfix", since most of the things were broken on release.

Now, it's been a very long time since I looked at the changes, and I can also tell you that many original promises were never delivered in the formed they promised. This is an issue that they overhyped the game too much.
However, they improved a lot of things. They made driving a little more bearable than it was before, they added more activities to do with your romance companion, they changed cop's AI and overall how they behave (they previously just spawned behind you even if you are in a toilet somewhere). They also changed the AI of general public in many subtle ways. The overhaul of the leveling system and combat is a huge thing they did. I don't know what you even mean by "that's it???" statement about it. They added many vehicles and many weapons into the game. And the world is alive. There are some quests where you save a store from being robbed and then the clerk would greet you by name next time you show up and give you a discount or freebies. You also do have a reputation that does play a role in a couple of quests.
There are also a ton of little tweaks and details that just make the game feel more alive and interesting. And the biggest issue with the game were really always just bugs. It's really way too much to talk about everything that they changed over time.

And if you still want to change something in the game, you can always use mods and modify it further.
Originally posted by craigsters:
https://youtu.be/NWEmN0wUALw?si=hJHBA8uK_e3cjx2M


^^^^____if this fool Asmongold says he's going to play it, it most be better
He say's whatever. He did play it but it's not as easy as reacting to content so he stopped like every other game he plays for the most part. He only plays Blizzard games or fantasy action RPGs to the end.
Originally posted by mystemacc:
I want to know what "promises" they put in the game. What is new. What made the game complete, as in matching the promised game, and not making a buggy game playable.

Every documented update and change, both major and minor, since launch (December 2020) has been documented here on Steam on the announcements subforum.

Go read through the patch notes if you want to know what has changed. It’s literally a few mouse clicks away.

Or don’t. I’m not bothered either way.
Last edited by Titan Awaken; Jan 24 @ 7:02pm
Originally posted by Wingnut Mcmoomoo:

No one actually complains about that stuff missing because it wouldn't add anything to the game and after they play the game they are happy with what it is.

TLDR: "I am glad the game does not offer me more content for my money. All the promises during the marketing? Yeah we dont want those things, I am happy to just give my money to the devs!"
sgrey Jan 24 @ 7:39pm 
Originally posted by Genosse Kommissar:
Originally posted by Wingnut Mcmoomoo:

No one actually complains about that stuff missing because it wouldn't add anything to the game and after they play the game they are happy with what it is.

TLDR: "I am glad the game does not offer me more content for my money. All the promises during the marketing? Yeah we dont want those things, I am happy to just give my money to the devs!"
More content doesn't mean a better game. It could easily offer a 100 hours of very boring and mundane content. Like, let's say infinite NCPD gigs! And the game right now is kinda sorta what they promised initially. The problem with their initial promises is that they are just technologically impossible. Even if they implement it exactly as promised, no one would be able to run the game because the hardware requirements would be absurd. Sure, I would've like for them to fix some things like driving, but I gave up on the idea and with the mod I can actually make the cars behave in almost the way I want to.
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Date Posted: Jan 24 @ 2:57pm
Posts: 31