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Having said that, playing Cyberpunk on very hard is only a challenge in the early/mid game as long as you get into the game mechanics and use combos or specific cyberware to boost your stats and multiply the damage dealt to enemies.
You could ofc also refuse to do that (or deliberately refuse to chrome-up) and have yourself a challenge even in the late game, but it kind of destroys the motivation to play any further. Enemies on very hard are bullet sponges and boss fights can be a real pain in the as* without using the proper skills and cyberware.
My first playtrough was heavily influenced by all those bugs and glitches (which now have mostly been fixed) to a point, that I just wanted to finish the game and be done with it, so I just rushed trough the main story and refused to get into detail regarding cyberware, stats and skills so I got my as* kicked on very hard by almost every enemy.
So its up to you, how you want to play this game. If you understand the game mechanics and how you can use skills, cyberware and combos to your adventage, go for it on the highest difficulty. If not, just enjoy the game the way you want to do it.
edit: You could also use mods like HARDCORE22V2[www.nexusmods.com] or Enemies of Night City[www.nexusmods.com] to enhance combat and make it more challenging on very hard, but it still feels too easy once youve mastered you char.
I personally use damage scaling mods to double enemies and bosses health and decrease the damage I deal to them.
enemies were annoyingly spongy. I'm now replaying the game for the first time since release and am enjoying it a lot more on Hard because the enemies aren't such sponges. The game doesn't really feel any easier though, just less tedious.
And you know the values in skyrim difficulty... mobs deal 5x damage and are 5x hp sponges. So they one shot you until you level up a bit.
Best difficulty would be normal from level 1 to level 5, then hard: lvl5-15.. and then very hard from level 15.
Anyway, I suggest investing at least 15 points into tech regardless of what build you're running; cyberware massively influences your character and any build will benefit from having more/better cyberware. As a general rule of thumb, I'd also recommend at least 15 body; sneaky-beaky assassin builds can maybe get away with dumping body, but everyone else will want that extra tankiness. Even stealthy netrunners benefit from the extra health/health regen to use with overclock! Other than that, your choice of attributes really just comes down to how you want to play the game:
- Body: shotguns, machine guns, blunt melee, wading into the middle of combat.
- Reflexes: assault rifles, submachine guns, long blades, dashing around in combat, slowing time.
- Technical Ability: grenades/explosives, tech guns (charge before firing, shoot through walls), using healing items, maximizing your cyberware.
- Intelligence: hacking enemies and objects, smart guns (lock on for homing effect). The monowire "whip" is also technically an intelligence weapon, but the perks for it are more focused on using it to improve your hacking ability rather than improving the monowire itself.
- Cool: sniper/precision rifles, pistols/revolvers, short blades (throwable), stealth, hitting weak points (i.e. headshots, typically).
I know you played 1.6 back in the day, so sorry if any of that was patronizing. Just wanted to be thorough!wait, if i require 15 body and 15 tech, how much does that leave me for other attributes? it used to be that in 1.6 id get 20 cool, 20 reflexes and whatever else i wanted and thats it. is it alot more nuanced now?
Generally, the harder the difficulty, the rougher the start, and the worse the game punishes you if you make a mistake.
Edited, for horrible typos.
I nerf my builds on very hard. I mainly work only with pistols, smgs and sniper rifles. I never touch sandevistan or berserk metas. Not that there's anything wrong with them, but it makes the game too easy for me. :<
I don't use combat hacks either, except short circuit for minotaurs. Mainly work with control hacks. I have the most fun this way and I'm very killable lol. :)
One of the issues with the game is that CDPR gives the player a bit too many attribute points, which allows one to specialize while simultaneously and paradoxically being very versatile. So, one can max out three attributes, raise another to 15, and leave the last at 6. This allows for incredibly powerful and varied builds. To make matters worse, one doesn't even need to raise an attribute to 20 to be a god; 15 is high enough for many attributes, depending on build. You could instead raise three attributes to 15, one to 16, and the last to 20. That would allow one to do most things at a very high level. Want to be a knife thrower who netruns, wields bashing weapons, possesses a lot of Tech bonuses to cybernetics and stealths around? No problem.