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Perks were up the net runner tree, up the tactical tree (Bolt.) and body+ dash in reflexes.
Weapons were a tech revolver that shot two shots, each exploded, and caused the target to burn, the burn made all shots crits. The net running abilities were, reboot optics, weapon glitch, cripple movement, cyberware malfunction, sonic shock, memory wipe, cyber psychosis and short circuit.
For Adam Smasher, it was simply making use of the dash to avoid his attacks, cripple movementing him, tossing a thermal grenade to do extra damage to his armor and shooting him in his weakpoints. For the Maxtech patrols from the 5 stars, it was using the right tool for the job. In this case, it was cripple movement+cyberware malfunction (Two times to destroy cyberware.) the mantis blade girl. Weapon glitch the heavy, reboot optic the sniper. Complete as needed.
Cyberware was a mixture of high armor (Ended with 984 of 1500) and general utilization and make sure to get the blood pump+auto use health item. Adrenaline is also super important as this prevents auto using your health item over and over per hit. Personally, I found very hard to be quite easy at times and adam smasher was a supremely disappointing fight with my setup.