Cyberpunk 2077

Cyberpunk 2077

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psionyx 9 de jan. às 21:34
Confused about Synapse Burnout
Ok so, I've got a sweet little quickhack cycle that lets me obliterate pretty much any enemy I come across. It's an infinite cycle of damage and ram and overclock, and it's really sweet, but one thing I don't understand is why Synapse Burnout works the way it does, compared to say Short Circuit.

So, the cycle:
1. Hit Overclock
2. Hit target with Sonic Shock
3. Hit target with 2 stacks of Synapse Burnout to insure death, though one is almost all that's ever needed.
4. Hit target with System Shutdown for the RAM cost reduction and refund, replenishing my full RAM bar, or darn close.
5. Rinse repeat.

Works great, but what confuses me is when I slap Sonic Shock on the target, it technically starts a trace program, but it's instantly canceled out (actually get the "Failed" notice and the bar vanishes), when the Synapse Burnout is applied.
But when i try to do the same thing, but instead sub in Short Circuit for a non-lethal version, it doesn't cancel out the trace program. Why?
Neither Sonic Shock or Synapse Burnout specifies anything about canceling out the trace program upon death of target, but the reality is that is does do that. So why does it ONLY work with Synapse Burnout and not some other offensive quickhack? And again, neither QH in my cycle says anything about this working like this. It seems to just be an unwritten feature of that QH sequence, that isn't replicated by any other combo.
Anyone got any ideas?
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psionyx 11 de jan. às 6:27 
Escrito originalmente por Bjørn:
Escrito originalmente por psionyx:
So, the cycle:
1. Hit Overclock
2. Hit target with Sonic Shock
3. Hit target with 2 stacks of Synapse Burnout to insure death, though one is almost all that's ever needed.
4. Hit target with System Shutdown for the RAM cost reduction and refund, replenishing my full RAM bar, or darn close.
5. Rinse repeat.

This is pretty interesting, especially the last part with System Collapse and replenish RAM. Didn't know that was a thing.

But since you mentioned Sonic Shock, there is a combo that is pretty good, once you're high enough level:

Memory Wipe (tier 4) -> Reboot Optics (tier 2) -> Sonic Shock (tier 5 / iconic)

This will render enemies unconscious, without a trace. Not bosses and cyberpsychos, but all others, also 'skulls'.

https://cyberpunk.fandom.com/wiki/Sonic_Shock

It mentions:

The Tier 5 variant causes enemies already affected by Memory Wipe and Reboot Optics to lose consciousness after also receiving Sonic Shock. Increases RAM cost to 6 and upload time to 2 seconds.

The Iconic variant reduces RAM cost from 6 to 2.

So if using an iconic Sonic Shock, the combo has a base cost of 14 RAM (tier 4 Memory Wipe - 10 RAM, tier 2 Reboot Optics - 2 RAM, iconic Sonic Shock - 2 RAM).


(By the way, ALL quickhacks used after Memory Wipe tier 4 (not lower or higher tier) are untraceable, but I think that was mentioned above somewhere.)
Oh I'm aware QH's loaded after Memory Wipe are untraceable, I've been netrunning for a while. The issue is RAM efficiency. The QH pattern I listed is a build I got online that allows you to basically have infinite RAM, by utilizing the RAM recovery perk and the locked QH queue perks. Short version:
The 4th QH in the queue is -50% RAM cost, but with the perk that refunds your unspent QH's in the queue when a target dies (which is pretty much a certainty with the Synapse Burnouts), refunds the RAM as if it had been full cost. So you spend 14 RAM to upload the System Shutdown at the end, but get back the full 28. The Sonic Shock is loaded first for 2 reasons, 1, to isolate the target so nobody cares when they die, and 2. it's a cheap opening QH that you follow up with the Synapse Burnouts. When you do this while under the effects of Overclock, using the Tetronic Rippler deck, and some other implants that boost RAM and RAM recovery, you have infinite RAM. You take damage after you empty your RAM supply, but then you heal that back via the perk that heals you when you recover RAM. And that newly healed health....can be reconverted into RAM again on your next target. It's ridiculously effective and fun as heck to do. I just was annoyed that it only worked where you remain undetected through the entire action if, and only if, you use Synapse Burnout.
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Publicado em: 9 de jan. às 21:34
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