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Relatar um problema com a tradução
The 4th QH in the queue is -50% RAM cost, but with the perk that refunds your unspent QH's in the queue when a target dies (which is pretty much a certainty with the Synapse Burnouts), refunds the RAM as if it had been full cost. So you spend 14 RAM to upload the System Shutdown at the end, but get back the full 28. The Sonic Shock is loaded first for 2 reasons, 1, to isolate the target so nobody cares when they die, and 2. it's a cheap opening QH that you follow up with the Synapse Burnouts. When you do this while under the effects of Overclock, using the Tetronic Rippler deck, and some other implants that boost RAM and RAM recovery, you have infinite RAM. You take damage after you empty your RAM supply, but then you heal that back via the perk that heals you when you recover RAM. And that newly healed health....can be reconverted into RAM again on your next target. It's ridiculously effective and fun as heck to do. I just was annoyed that it only worked where you remain undetected through the entire action if, and only if, you use Synapse Burnout.