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Technically Burnout is also non lethal in 2.0 or did they changed it in the last patch?
If it's a bug, it's a nice one to have. I'd like to think it's a deliberately hidden feature, but I guess if it *is* a feature then it's more likely they forgot to document it.
I found a reddit thread on this, where posters suggest it's caused by synapse burnout, specifically where synapse burnout kills the target outright, either as a single QH or a stack. The implication is the trace is broken because of the effectively instant death. So it might be useful to test how it works without sonic shock.
https://www.reddit.com/r/cyberpunkgame/comments/1bjokgh/is_synapse_burnout_supposed_to_be_untraceable/
As a tangent, synapse burnout creeps me out to the point where I avoid using sometimes when I don't need the synergy with RAM use and/or overclock... there's something about the death and post-death animations. But the sonic shock-synapse burnout combo is my go to for big fights.
Edit: which is pretty much the opinion here on low sodium
https://www.reddit.com/r/LowSodiumCyberpunk/comments/1g8sira/sonic_shock_still_prevents_trace_of_synapse_burn/
Agreed that it's slightly odd.
But apparently, using short circuit on robots or drones produces the same effect as synapse burnout on humans, preventing a trace if enough are queued in a block to kill. So if that's true there'd be consistency in the game mechanics.
In fact, Sonic Shock is pretty much completely useless. There was a short time after 2.0 when it prevented tracing, but that was actually a bug and was fixed with 2.1. Now, Memory Wipe serves that purpose, but you won't get it before Level 20.
Until then, Synapse Burnout is the only combat quickhack that can kill without tracing. Feel free to use the best version of it (you might have to upgrade your cyberdeck), always bearing in mind that occasionally it will not be strong enough. Later, System Collapse will be more reliable.
It's about quickness, I guess. When the quickhack instantly kills, there is not enough time to alarm the others. But Overheat takes a couple of seconds, so does Contagion. Short Circuit may kill a drone instantly, but not a human. Only Synapse Burnout can do that. That would be my explanation.
Little sidenote that those are non-lethal individually, but Contagion + Overheats causes heads to explode in a very much non-non-lethal fashion. Luckily I discovered that on a gig that didn't have mandatory pacifism.
Sonic Shock is core of my stealth netrunner build, and imho the most powerful (in-lore wise) skill. I mean, you slap a guy with it, and he CEASES TO EXIST in the memory of everyone else (at least subnet-wide). It's cheap, combos well into queue-builds, and means you can just selectively just gun down mobs in the middle of their group without anyone even batting an eyelid. Yes, they'll ignore the corpse, too.
(Tier 4 onwards) Sonic Shock + Memory Wipe + Damage is a non-traced, non-conditional, (and optionally even) non-lethal neutralization that can even be done remotely.
Yeah it is really damn funny when you have 2 goons facing each other and you SS+SB one of them, right in front of the other guy and they just.....don't care
This is pretty interesting, especially the last part with System Collapse and replenish RAM. Didn't know that was a thing.
But since you mentioned Sonic Shock, there is a combo that is pretty good, once you're high enough level:
Memory Wipe (tier 4) -> Reboot Optics (tier 2) -> Sonic Shock (tier 5 / iconic)
This will render enemies unconscious, without a trace. Not bosses and cyberpsychos, but all others, also 'skulls'.
https://cyberpunk.fandom.com/wiki/Sonic_Shock
It mentions:
So if using an iconic Sonic Shock, the combo has a base cost of 14 RAM (tier 4 Memory Wipe - 10 RAM, tier 2 Reboot Optics - 2 RAM, iconic Sonic Shock - 2 RAM).
(By the way, ALL quickhacks used after Memory Wipe tier 4 (not lower or higher tier) are untraceable, but I think that was mentioned above somewhere.)