Cyberpunk 2077

Cyberpunk 2077

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How do I stop myself being traced?
As above. I can neutralise someone with quickhacks miles away from their allies, yet if I am attacking a location, lets say, Clouds for example, the moment I do that counter starts ticking down and I have no idea how to avoid it, slow it down or stop it as a stealth netrunner. If someone could explain this to me or post a guide I've maybe missed I'd appreciate it thanks.
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psionyx Jan 9 @ 4:14pm 
Originally posted by Bone Daddy:
As above. I can neutralise someone with quickhacks miles away from their allies, yet if I am attacking a location, lets say, Clouds for example, the moment I do that counter starts ticking down and I have no idea how to avoid it, slow it down or stop it as a stealth netrunner. If someone could explain this to me or post a guide I've maybe missed I'd appreciate it thanks.
So, when you pull up your quickhack list while targeting an enemy, if you look at the program description, some will say (in yellow I think) "Traceable". Others won't say that. In fact, if you are in your cyberdeck's program screen, in the full description from the menu, some of them will very clearly say "UNtraceable". Any QH you upload that has Traceable on it, will trigger the tracing timer. There are several ways to minimize, bypass, or mitigate that timer, but at the most fundamental level, that is what's happening. Some of the untraceable QH's will say something along the lines of "Any QH's uploaded AFTER this one will not trigger a trace program."
So the trick is to find one of those QH's that is untraceable, and offers the untraceable buff to the subsequent QH's in the queue, and use those as your opening salvo. One that comes to mind Memory Wipe. If you start with that,and then follow with something like Overheat, or Short Circuit, or Synapse Burnout, it won't trigger the trace. Contagion sort of also will be masked, but only from the first application. Once it spreads to another target (the whole point of using Contagion), you will start being traced.
The problem you are going to run into, at least from my experience, is at low levels, you won't have a lot of RAM to play with to be able to stack QH queues quickly. And Memory Wipe is very RAM expensive. So going through a group of enemies will be kind of slow and tedious as you wait for your RAM to regenerate. I suggest, if you are low level, and trying to be a sneaky netrunner, invest heavily in Max RAM, and RAM regen as early as you can. Try and give yourself as much as you can play with as early as possible. It will make things easier.

I also highly recommend you do a search on youtube for videos on how to restore RAM in the current build of the game, as you can make a netrunner stupidly lethal, with infinite RAM to just silently drop an entire area of enemies without taking a single hit. But it's not easy to pull off early on, as it requires a lot of top end Intelligence perks, and upgraded gear/cybernetics.
Last edited by psionyx; Jan 9 @ 4:16pm
Nar! Jan 9 @ 4:28pm 
There's perks that help slow down the trace to a crawl and also one that stops it entirely if you follow up a successful stealth take down (or it can reset it too).
I'll have to reload my first build to see exactly what I used in the skill tree to make this happen because I can't remember which one I used specifically.

For netrunner attacks, you can install the "self ice" cyberware at any ripperdoc, once you've reached level 20.

In most cases, if you want to break a trace, you simply run away as far as you'd need to, just to break it. Some distances vary. Could be literally just across the street from your location. But in buildings like the megas, I'm not sure if running out is an option, since you'll still be in close proximity to the trace. Maybe if you're near the main elevator and take it to exit and go back up. I don't know.

But for other outdoor regions, it's simple enough to break a trace by just running away from it, if you don't have anything to mitigate it. :)
Thanks guys, helps :)
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Date Posted: Jan 9 @ 3:18pm
Posts: 3