Cyberpunk 2077

Cyberpunk 2077

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Game Stability in 2025?
Just curious how the game stability is as of now, like if it still crashes, freezes, etc and if there’s any settings you guys would recommend to prioritize performance, I don’t mind the graphics, just like to play at a constant 120fps-144fps. I’d like to start a new and smooth play through again :)

My PC specs:
Windows 11
GPU: RTX 3090 ti
CPU: Intel Core i9 14900k
64 GB RAM
1600W Power Supply
iCUE 120mm Fans + 360mm Radiator Liquid Cooling System
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Showing 1-15 of 32 comments
r.linder Jan 6 @ 5:50pm 
Originally posted by _ICanBenchU_:
Just curious how the game stability is as of now, like if it still crashes, freezes, etc and if there’s any settings you guys would recommend to prioritize performance, I don’t mind the graphics, just like to play at a constant 120fps-144fps. I’d like to start a new and smooth play through again :)

My PC specs:
Windows 11
GPU: RTX 3090 ti
CPU: Intel Core i9 14900k
64 GB RAM
1600W Power Supply
iCUE 120mm Fans + 360mm Radiator Liquid Cooling System
There isn't all that much you can do to run 144 FPS other than lowering settings and using DLSS, it's a lot easier to get that on a 40 series card because of DLSS frame generation because my 4070 TS can get 80-90 easily with RT psycho settings, DLSS quality, ray reconstruction, and frame generation

Originally posted by Noone:
This man created a thread to flex his setup
There's nothing really "flex-worthy" in OP's machine, they aren't flexing.

3090 Ti is nothing special these days, already been well surpassed and it's a colossal waste of electricity considering the 4070 TS gets around the same performance but uses easily half as much power, and Raptor Lake is just an absolute joke, if anything I feel bad for people who bought it before the issues started coming to light.
m662 Jan 6 @ 6:05pm 
Total amount of crashes since release on my end: two. RTX2070, which is enough for me to play on high ultra without RTX. At around 60 fps.

The first crash was due to a conflict with my firewall. The second was during Araska flashback, just after you play Johnny for the first time. It got resolved with two or so patches after release, though I had fixed it myself with a bug fix pack from the community already long before CDPR fixed it.

After that, there have been some drops in performance over the years with certain updates that needed patches, but as for stability, I have nothing to complain about. During heavy rain with reflection, there might be a drop in frames notable, but again, I am only pulling a RTX2070 and a laptop one at that. Temperature values never changed; it never caused something to overheat. CPU and RAM never peaked to max capacity; no memory leaks experienced either.

Bugs that are a different story
I had loads of them, and to this day I still do, like cars, thinking that the concrete road is their best friend, and they need to push the car body halfway through the asphalt and then either launch themselves 10 meters high or make a nice orchestra of constant bashing concrete sounds.

Duplicated NPCs, always walking beside each other with the same clothing.

Panic flees a.i. state from NPCs with no reason whatsoever.

Occasional inability to hit interactive buttons of doors. And the occasional failing function of calling a car because the long press is registered as a short press, thus canceling the action.

As for settings, well, you pull a much better card than me, so all I can offer will be stuff you already have enabled.
Last edited by m662; Jan 6 @ 6:08pm
Originally posted by m662:
total amount of crashes since release on my end two. RTX2070 which is enough for me to play on high ultra without RTX. at around 60fps. The first crash was due to a conflict with my firewall. The second was during Araska flashback just after you play johny for the first time.
IT got resolve two or so patches after release though I had fixed it myself with a bugfix pack from the community already long before CDPR fixed it.

After that there have been some drops in performance over the years with certain updates that needed patches but as for stability I have nothing to complain. During heavy rain with reflection there might be a drop in frames notable but again I am only pulling a RTX2070 and a laptop one at that. Temperature values never changed it never caused something to overheat CPU and RAM never peaked to max capacity no memory leaks experienced either.

Bugs that is a different story
I had loads of them and to this day I still do like cards thinking that the concrete road is there best friend and they need to push the car body half way through the asphalt and then either launch themselves 10 meters high or make a nice orchestra of constant bashing concrete sounds.

Duplicated npcs always walking beside each other with same clothing.

Panic flee a.i. state from npcs with no reason what so ever.

Occasional inability to hit interactive buttons of doors. And the occasional failing function of calling a car because the long press is registered as a short press thus canceling the action.

As for settings well you pull a much better card then me so all I can offer will be stuff you already have enabled.

Appreciate the response! I honestly find some bugs funny so it shouldn’t be an issue :) but I’m happy hear that the game is in a better state
m662 Jan 6 @ 6:14pm 
Originally posted by _ICanBenchU_:
Appreciate the response! I honestly find some bugs funny so it shouldn’t be an issue :) but I’m happy hear that the game is in a better state
You are more then welcome. I will say though that it helped that my card model type and generation was used for the internal testing for cyberpunk that caused my experience with the initial driver support to be one without a hitch where higher end cards got the short end of the stick for some time so to speak.

And yes the bugs can be hilarious and I don't mind them they add character to games. As long as they are not detrimental to the game-play or at-least that is how I see it.
Last edited by m662; Jan 6 @ 6:15pm
Originally posted by r.linder:
Originally posted by _ICanBenchU_:
Just curious how the game stability is as of now, like if it still crashes, freezes, etc and if there’s any settings you guys would recommend to prioritize performance, I don’t mind the graphics, just like to play at a constant 120fps-144fps. I’d like to start a new and smooth play through again :)

My PC specs:
Windows 11
GPU: RTX 3090 ti
CPU: Intel Core i9 14900k
64 GB RAM
1600W Power Supply
iCUE 120mm Fans + 360mm Radiator Liquid Cooling System
There isn't all that much you can do to run 144 FPS other than lowering settings and using DLSS, it's a lot easier to get that on a 40 series card because of DLSS frame generation because my 4070 TS can get 80-90 easily with RT psycho settings, DLSS quality, ray reconstruction, and frame generation

Originally posted by Noone:
This man created a thread to flex his setup
There's nothing really "flex-worthy" in OP's machine, they aren't flexing.

3090 Ti is nothing special these days, already been well surpassed and it's a colossal waste of electricity considering the 4070 TS gets around the same performance but uses easily half as much power, and Raptor Lake is just an absolute joke, if anything I feel bad for people who bought it before the issues started coming to light.

Thank you for the response! I will mess around the settings to try to maintain 120fps-144fps which I have a feeling I should be able to considering I’ve never used Ray tracing or planned to, I just like smooth gameplay and decent graphics. I will second the “flex” comment 😂 i feel like 3090ti isn’t much compared to the 40s, nowhere was i trying to “flex” i just feel like when it comes to asking about these questions, the tech guys in the community always ask for the specs so they can know what I’m working with
m662 Jan 6 @ 6:22pm 
Originally posted by _ICanBenchU_:
Originally posted by r.linder:
There isn't all that much you can do to run 144 FPS other than lowering settings and using DLSS, it's a lot easier to get that on a 40 series card because of DLSS frame generation because my 4070 TS can get 80-90 easily with RT psycho settings, DLSS quality, ray reconstruction, and frame generation


There's nothing really "flex-worthy" in OP's machine, they aren't flexing.

3090 Ti is nothing special these days, already been well surpassed and it's a colossal waste of electricity considering the 4070 TS gets around the same performance but uses easily half as much power, and Raptor Lake is just an absolute joke, if anything I feel bad for people who bought it before the issues started coming to light.

Thank you for the response! I will mess around the settings to try to maintain 120fps-144fps which I have a feeling I should be able to considering I’ve never used Ray tracing or planned to, I just like smooth gameplay and decent graphics. I will second the “flex” comment 😂 i feel like 3090ti isn’t much compared to the 40s, nowhere was i trying to “flex” i just feel like when it comes to asking about these questions, the tech guys in the community always ask for the specs so they can know what I’m working with
Besides what if it was a flex? You still asked a question and people could simply ignore or respond on it nothing would have really changed.

And I personally rather have a sole flex then someone that tries to outflex someone in some kind of powertrip myself derailing a topic. Treat people with respect until they prove you otherwise and the same for intentions on questions. That is my usual stance.
Never crashed, always been stable since day 1 when it first released
In fact i finished the game in two weeks and had zero crash when it launched, sure had minor and average annoying bugs.. but crash? never.
No clue what you exactly talking about
Last edited by ★REM★; Jan 6 @ 6:23pm
Originally posted by _ICanBenchU_:
Originally posted by r.linder:
There isn't all that much you can do to run 144 FPS other than lowering settings and using DLSS, it's a lot easier to get that on a 40 series card because of DLSS frame generation because my 4070 TS can get 80-90 easily with RT psycho settings, DLSS quality, ray reconstruction, and frame generation


There's nothing really "flex-worthy" in OP's machine, they aren't flexing.

3090 Ti is nothing special these days, already been well surpassed and it's a colossal waste of electricity considering the 4070 TS gets around the same performance but uses easily half as much power, and Raptor Lake is just an absolute joke, if anything I feel bad for people who bought it before the issues started coming to light.

Thank you for the response! I will mess around the settings to try to maintain 120fps-144fps which I have a feeling I should be able to considering I’ve never used Ray tracing or planned to, I just like smooth gameplay and decent graphics. I will second the “flex” comment 😂 i feel like 3090ti isn’t much compared to the 40s, nowhere was i trying to “flex” i just feel like when it comes to asking about these questions, the tech guys in the community always ask for the specs so they can know what I’m working with
If you start having issues getting the FPS target, you'll probably have to use a mod that lets you use a pseudo DLSS frame gen on the 3090 Ti (keep in mind it looks terrible and doesn't perform as well as actual DLSS as it's using FSR)
Originally posted by ★REM★:
Never crashed, always been stable since day 1 when it first released
In fact i finished the game in two weeks and had zero crash when it launched, sure had minor and average annoying bugs.. but crash? never.
No clue what you exactly talking about
Call it luck, crashes used to be common

Haven't crashed since 1.6 though, even modded on Linux
m662 Jan 6 @ 6:26pm 
Originally posted by ★REM★:
Never crashed, always been stable since day 1.
In fact i finished the game in two weeks and had zero crash when it launched, sure had minor and average annoying bugs.. but crash? never.
No clue what you exactly talking about
Some drivers at the release time where less then optimal. I do not know the version out of my head but they were supposed for the high end cards. AMD as well as NVidia had issues on the high end range the midrange en lowrange were for the most part unaffected. I am sure if you want to you can browse back to the beginning days of the forum and see numerous posts with complaints

That is the short summary.
It's still prone to infrequent crashing and softlocks, especially if you're like me and have a good few hundred mods.

Originally posted by r.linder:
If you start having issues getting the FPS target, you'll probably have to use a mod that lets you use a pseudo DLSS frame gen on the 3090 Ti (keep in mind it looks terrible and doesn't perform as well as actual DLSS as it's using FSR)

Not true, FSR Frame Gen is superior to Nvidia's implementation; lower overhead (ergo less frames lost for turning it on) with the same visual quality. This has been documented for a while now.

The reverse is only true for upscaling technologies, although frankly, I still find DLSS ugly as ♥♥♥♥; it cannot resolve rain at all (something this game has in droves), and its antialiasing technique is a shimmery nightmare if you're not enabling raytracing effects at the same time, which then begs the question: what's the point of DLAA as a seperate option when nobody is raytracing at native with today's most common resolutions, anyway?

At least Frame Gen comes in clutch for poorly optimized disasters like 2077 and Bethsoft titles, while being imperceivable with native implementation, and only marginally less so when using something like Lossless Scaling.
Last edited by Pistol Packin' Mama; Jan 6 @ 9:48pm
r.linder Jan 6 @ 10:00pm 
Originally posted by I'm just a girl 🎀:
It's still prone to infrequent crashing and softlocks, especially if you're like me and have a good few hundred mods.

Originally posted by r.linder:
If you start having issues getting the FPS target, you'll probably have to use a mod that lets you use a pseudo DLSS frame gen on the 3090 Ti (keep in mind it looks terrible and doesn't perform as well as actual DLSS as it's using FSR)

Not true, FSR Frame Gen is superior to Nvidia's implementation; lower overhead (ergo less frames lost for turning it on) with the same visual quality. This has been documented for a while now.

The reverse is only true for upscaling technologies, although frankly, I still find DLSS ugly as ♥♥♥♥; it cannot resolve rain at all (something this game has in droves), and its antialiasing technique is a shimmery nightmare if you're not enabling raytracing effects at the same time.

At least Frame Gen comes in clutch for poorly optimized disasters like 2077 and Bethsoft titles, while being imperceivable with native implementation, and only marginally less so when using something like Lossless Scaling.
You're in complete denial if you honestly think that FSR3's implementation in Cyberpunk is better than DLSS, I suspect that you don't even have an RTX 40 series card to properly test that (and no, "simulating DLSS-FG" through mods is not the same thing as using the real deal on a supported card). It might get a few more frames but it looks like garbage in comparison to DLSS and it's very noticeably more choppy in how frames are paced as FSR doesn't use AI.

There is no chance in hell that FSR will ever truly beat DLSS 3+ until they implement AI properly into FSR 4+ because they have to compete with DLSS 4 which is already going to be faster for RTX 50 series because of multi-frame generation which allows for up to 3 frames in between each rendered frame instead of just 1 frame which can be configured in the driver. DLSS 3+ will also receive updates for single frame generation to improve performance, latency, and VRAM usage for 40 and 50 series cards.

AMD has their work cut out for them, they're only just about to implement AI while NVIDIA has been honing theirs for years. They're behind as usual.
Last edited by r.linder; Jan 6 @ 10:01pm
Notebook with a mobile 4090, my dude. FSR3's take on Frame Generation is simply a better implementation, and you're welcome to see the stats. We're not talking about upscaling where both suck, but Nvidia's sucks less.
Last edited by Pistol Packin' Mama; Jan 7 @ 1:19am
Blur Jan 7 @ 4:21am 
raytracing off, DLAA on, screen space reflection on med, everything else on max and turn off all post processing like bloom and lens flare.
You can also try visual mods like LUT, i use it because nights in this game are bright af
Last edited by Blur; Jan 7 @ 4:31am
r.linder Jan 7 @ 11:18am 
Originally posted by I'm just a girl 🎀:
Notebook with a mobile 4090, my dude. FSR3's take on Frame Generation is simply a better implementation, and you're welcome to see the stats. We're not talking about upscaling where both suck, but Nvidia's sucks less.
Then you should probably get your eyes checked because it's very noticeably worse than DLSS. It's either your eyes or you're just choosing to believe something that isn't factual.

Originally posted by Blur:
raytracing off, DLAA on, screen space reflection on med, everything else on max and turn off all post processing like bloom and lens flare.
You can also try visual mods like LUT, i use it because nights in this game are bright af
+1 for LUT, looks better than HDR for people who can't use HDR
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Date Posted: Jan 6 @ 5:30pm
Posts: 32