Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's nothing really "flex-worthy" in OP's machine, they aren't flexing.
3090 Ti is nothing special these days, already been well surpassed and it's a colossal waste of electricity considering the 4070 TS gets around the same performance but uses easily half as much power, and Raptor Lake is just an absolute joke, if anything I feel bad for people who bought it before the issues started coming to light.
The first crash was due to a conflict with my firewall. The second was during Araska flashback, just after you play Johnny for the first time. It got resolved with two or so patches after release, though I had fixed it myself with a bug fix pack from the community already long before CDPR fixed it.
After that, there have been some drops in performance over the years with certain updates that needed patches, but as for stability, I have nothing to complain about. During heavy rain with reflection, there might be a drop in frames notable, but again, I am only pulling a RTX2070 and a laptop one at that. Temperature values never changed; it never caused something to overheat. CPU and RAM never peaked to max capacity; no memory leaks experienced either.
Bugs that are a different story
I had loads of them, and to this day I still do, like cars, thinking that the concrete road is their best friend, and they need to push the car body halfway through the asphalt and then either launch themselves 10 meters high or make a nice orchestra of constant bashing concrete sounds.
Duplicated NPCs, always walking beside each other with the same clothing.
Panic flees a.i. state from NPCs with no reason whatsoever.
Occasional inability to hit interactive buttons of doors. And the occasional failing function of calling a car because the long press is registered as a short press, thus canceling the action.
As for settings, well, you pull a much better card than me, so all I can offer will be stuff you already have enabled.
Appreciate the response! I honestly find some bugs funny so it shouldn’t be an issue :) but I’m happy hear that the game is in a better state
And yes the bugs can be hilarious and I don't mind them they add character to games. As long as they are not detrimental to the game-play or at-least that is how I see it.
Thank you for the response! I will mess around the settings to try to maintain 120fps-144fps which I have a feeling I should be able to considering I’ve never used Ray tracing or planned to, I just like smooth gameplay and decent graphics. I will second the “flex” comment 😂 i feel like 3090ti isn’t much compared to the 40s, nowhere was i trying to “flex” i just feel like when it comes to asking about these questions, the tech guys in the community always ask for the specs so they can know what I’m working with
And I personally rather have a sole flex then someone that tries to outflex someone in some kind of powertrip myself derailing a topic. Treat people with respect until they prove you otherwise and the same for intentions on questions. That is my usual stance.
In fact i finished the game in two weeks and had zero crash when it launched, sure had minor and average annoying bugs.. but crash? never.
No clue what you exactly talking about
Haven't crashed since 1.6 though, even modded on Linux
That is the short summary.
Not true, FSR Frame Gen is superior to Nvidia's implementation; lower overhead (ergo less frames lost for turning it on) with the same visual quality. This has been documented for a while now.
The reverse is only true for upscaling technologies, although frankly, I still find DLSS ugly as ♥♥♥♥; it cannot resolve rain at all (something this game has in droves), and its antialiasing technique is a shimmery nightmare if you're not enabling raytracing effects at the same time, which then begs the question: what's the point of DLAA as a seperate option when nobody is raytracing at native with today's most common resolutions, anyway?
At least Frame Gen comes in clutch for poorly optimized disasters like 2077 and Bethsoft titles, while being imperceivable with native implementation, and only marginally less so when using something like Lossless Scaling.
There is no chance in hell that FSR will ever truly beat DLSS 3+ until they implement AI properly into FSR 4+ because they have to compete with DLSS 4 which is already going to be faster for RTX 50 series because of multi-frame generation which allows for up to 3 frames in between each rendered frame instead of just 1 frame which can be configured in the driver. DLSS 3+ will also receive updates for single frame generation to improve performance, latency, and VRAM usage for 40 and 50 series cards.
AMD has their work cut out for them, they're only just about to implement AI while NVIDIA has been honing theirs for years. They're behind as usual.
You can also try visual mods like LUT, i use it because nights in this game are bright af
+1 for LUT, looks better than HDR for people who can't use HDR