Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Doing the DLC missions is not fun for me, it's an annoying distraction from the main story.
That being said Dogtown market is top notch. Both for the atmosphere and for the utlity. The tons of clothing you can loot in the DLC is also much appreciated. Base game is quite tight on those items. Better loot also makes crafting more viable which I found to be in a bad spot (buying new items is usually simply better than upgrading because otherwise you waste resources that should be used for endgame gear).
Respectfully, the main story is ♥♥♥♥♥♥♥♥.
A "ticking clock" story line that only comes up so V can dramatically collapse for side-charaxter reactions. Countless characters and storylines introduced like easter eggs in the main story meant to get you interested in the side quests while only serving to distract from the main story. And a main story that constantly uses the illusion of choice by letting you play as an existing character. The main story is a mess of different ideas with no payoff for any of them.
PL is at least focused on its story. It uses the existing character of V as a way to enable the story instead of limiting it. And its action has actual design and spectacle behind it instead of loose pieces in a shapeless sandbox.
Meanwhile all I have seen from PL so far has been hollywood blockbuster action. Maybe it gets better later on... I don't know right now because I have set the quests on hold in favour of doing the remaining side quests of the main story. I think I also hate the characters from PL, Songbird and Myers in particular. Doesn't work out for me at the moment.
One thing I can agree on is that the million side stories should have been integrated more fluidly into the main story. It does not feel good forcefully having to do them all before the point of no return and it's dumb timing too because the quest implies a sense of urgency. Somehow the main story is pretty short compared to all the side quests. Then again, I also very much like the idea that you get more choices for the ending depending on how much time you invested into other characters. And that must be an act of free choice or it would be pointless.
I also hated what they did to my beloved Aurore.
I appreciate the time and blood/sweat/tears blah blah blah that they put into this game...but coming off of witcher 3 (and I am not even a fantasy/medieval fan) witcher 3 was just amazing- great story- i cared about the characters....meh...maybe it's just me.
For me the only ending is V leaving with the Aldecados in base game.
Despite all that I really liked the main quest and Silverhand side quests. I really think Keanu carried the game for me. But after they implemented patch 2.0 and phantom liberty, I did a brand new play through and that's when I thought everything came together. That's when it felt like it became the game it was supposed to.
Now with patch 2.2 I'm doing another playthrough and it feels great. Granted I do mod the game a lot to make it look more atmospheric(my 4070's 12gig vram is at it's limit), but the game looks and plays really well. I hope they make another cyberpunk game(hell I'd love these guys to purchase world of darkness IP rights and make an actual Vampire Masquerade game with a similar setting).
This is mainly a matter of opinion, but I do believe that since the game devoted so much to its gameplay with things like Cyberwear abilities, Cyberwear weapons, multiple weapon types, multiple additional functionality to those weapons, quickhacks, super abilities (Berzerker and Sandevistan), a shallow but present stealth option, an entire city full of fight-able NPCs, the entirety of NCPD missions and Cyberpsychos, multiple skill trees and what else...
... I think having it actually remember that its a game with gameplay is the exact opposite of an issue.
If you want to spend ridiculous cash on a PC that can run it just to watch the pwetty cinematics and read the lore, that's on you, but most people can just get that from Let's Plays.
I think meghostryder was talking more about pacing. Compare Phantom Liberty to Deus Ex.
CP77 has always been terrible at pacing even in the base game. The fixer jobs should tell you as much.
They did not do that though so you got a so-so game that needed a lot of fixing to be acceptable, then no way to update the story with better set pieces because you already shipped it.
Twas greed that killed all the things we could have had.