Cyberpunk 2077

Cyberpunk 2077

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Best settings to play with a 4070 Ti Super?
I have a 7800X3D and a 4070 TI Super. I play with everything maxed out with 4K DLDSR (on a 1440p monitor), PT, FG on. No Ray Reconstruction (it makes faces more oily and less detailed?).
I think the performance is much higher with DLSS 4 as I get about 60-65 FPS with DLSS on Balanced, 45 FPS with Quality, and about 70-75 with Performance? Which one is best? I also feel that 1440p is much more playable now natively, compared to before where 1440p was very blurry.
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Showing 1-15 of 31 comments
I am on a 4090 + 7950X3D and 3440x1440 so i can't really compare to your hardware but i found out while thinkering arouind for my self few considerations (if anyone wonders, with my setup i have 125-150 fps based on the situation with PT and high/psycho settings).

Back on topic:

Between Quality and Balanced, the difference is not even noticeable by human eye, or only if you are really trying to really split hairs .. but while you play? i doubt you will ever notice any difference in the game image. But it will let you have a nice 15-20 fps more and that is a lot. I honestly think you should use ray reconstruction and frame generation. Totally disable film grain, chromatic aberration and motion blur, it really help to not have that "oily" feeling on the faces.
Last edited by ★REM★; Mar 8 @ 7:06am
P0RTAL Mar 8 @ 9:07am 
RR does not make faces oily, what happens is that RR forces the DLSS3.5 and it looks much worse than DLSS4

RR makes my game crash when RR 3.10 DLSS4 version is in use. But if you use the old RR dlss 3.5 then, you can use DLSS4 by disabling RR in menu


Just disable RR and use TR model DLSS4, i play dlss4 4K Performance and i get 120fps via FG. It looks similar to DLAA almost ( dlss4) in DLSS3.5 it looks awful in comparison ( I use dlss3.5 to avoid crashes when I want to use RR ) but in that latter case i use dlss 3.5 quality
Orlando Mar 8 @ 9:40am 
I have your setup, everything on high but with ray reconstruction (works fine for me), frame gen, dlss on performance at 4K with path tracing.
Last edited by Orlando; Mar 8 @ 9:40am
Originally posted by P0RTAL:
RR does not make faces oily, what happens is that RR forces the DLSS3.5 and it looks much worse than DLSS4

RR makes my game crash when RR 3.10 DLSS4 version is in use. But if you use the old RR dlss 3.5 then, you can use DLSS4 by disabling RR in menu


Just disable RR and use TR model DLSS4, i play dlss4 4K Performance and i get 120fps via FG. It looks similar to DLAA almost ( dlss4) in DLSS3.5 it looks awful in comparison ( I use dlss3.5 to avoid crashes when I want to use RR ) but in that latter case i use dlss 3.5 quality

You lost me here.

I have RR active, as well as Transformer Model. So if you right, i'm actually using 3.5?
How do i configure my settings to have the 4.0?
Orlando Mar 8 @ 10:13am 
Transformer model is DLSS 4.
Tokenn Mar 8 @ 12:28pm 
The latest version of the NVidia app will optimize your settings. Of course, you can tweak them in the game settings if there's something you want to change.
Kuma Mar 8 @ 12:46pm 
Why the hell are you downscaling from 4K DLDSR and then using upscaling with DLSS on top of that?

If you are going to run at a lower native resolution (DLSS) then you shouldn't be increasing it with DLDSR... It's one or the other, if all you wanted was to run at native then use DLAA instead and you will have better results.
Originally posted by Kuma:
Why the hell are you downscaling from 4K DLDSR and then using upscaling with DLSS on top of that?

If you are going to run at a lower native resolution (DLSS) then you shouldn't be increasing it with DLDSR... It's one or the other, if all you wanted was to run at native then use DLAA instead and you will have better results.
I thought many people used DLDSR + DLSS instead of only using DLAA
Originally posted by peri44- 愛:
Originally posted by Kuma:
Why the hell are you downscaling from 4K DLDSR and then using upscaling with DLSS on top of that?

If you are going to run at a lower native resolution (DLSS) then you shouldn't be increasing it with DLDSR... It's one or the other, if all you wanted was to run at native then use DLAA instead and you will have better results.
I thought many people used DLDSR + DLSS instead of only using DLAA
Ditch the DLDSR. It is self-defeating the way you are using it since you are also using DLSS.
I would run DLSS at balanced and try frame gen to see if you are bothered by the additional input latency.
I prefer higher FPS to slightly higher image quality because smoothness of motion makes the gameplay more fluid, so you may also want to try DLSS on Performance, or simply ditch path tracing and just go max ray tracing.
P0RTAL Mar 8 @ 6:27pm 
at least on my case when I enable RR , its downgrading to dlss 3.5 , if I use DLSS RR DLL , then I get a crash with RR on.

Maybe you have a working game with DLSS4 RR but i can't. To check if your RR is the DLSS4 just check the fps counter, when DLSS3.5 is in use you get a 5% fps boost. ( also picture quality downgrades a lot) . You can use DLSStweak mod apps to check if your RR in use is the 3.100 ( DLSS4) or 3.5version.



RR makes my game crash when RR 3.10 DLSS4 version is in use. But if you use the old RR dlss 3.5 then, you can use DLSS4 by disabling RR in menu


or still image testing, with DLSS4 RR on or off you should be getting no donwgrade in PQ if your right and still using RR DLSS4 . But in my case with RR on, my PQ drops alot, and get a 5% fps boost, so thats 3.5 in action.


so im using DLSS4 TF model with no RR to avoid crash due RR 3.100 dll.

if some one has a working version dlss 4 with RR and wanna tell me which dlls is he using id be grateful.

Originally posted by ★REM★:
Originally posted by P0RTAL:
RR does not make faces oily, what happens is that RR forces the DLSS3.5 and it looks much worse than DLSS4



Just disable RR and use TR model DLSS4, i play dlss4 4K Performance and i get 120fps via FG. It looks similar to DLAA almost ( dlss4) in DLSS3.5 it looks awful in comparison ( I use dlss3.5 to avoid crashes when I want to use RR ) but in that latter case i use dlss 3.5 quality

You lost me here.

I have RR active, as well as Transformer Model. So if you right, i'm actually using 3.5?
How do i configure my settings to have the 4.0?
Last edited by P0RTAL; Mar 8 @ 6:32pm
Originally posted by Orlando:
I have your setup, everything on high but with ray reconstruction (works fine for me), frame gen, dlss on performance at 4K with path tracing.
Do you see any difference between DLSS quality/balanced and performance?
Originally posted by -B.A.Frayd-™:
Originally posted by peri44- 愛:
I thought many people used DLDSR + DLSS instead of only using DLAA
Ditch the DLDSR. It is self-defeating the way you are using it since you are also using DLSS.
I would run DLSS at balanced and try frame gen to see if you are bothered by the additional input latency.
I prefer higher FPS to slightly higher image quality because smoothness of motion makes the gameplay more fluid, so you may also want to try DLSS on Performance, or simply ditch path tracing and just go max ray tracing.


Originally posted by Kuma:
Why the hell are you downscaling from 4K DLDSR and then using upscaling with DLSS on top of that?

If you are going to run at a lower native resolution (DLSS) then you shouldn't be increasing it with DLDSR... It's one or the other, if all you wanted was to run at native then use DLAA instead and you will have better results.

But I am not upscaling post DLDSR? DLSS on Balanced = 1440p so there is definitely no upscaling post DLDSR. Most people recommend DLDSR and DLSS and not only in Cyberpunk though.
Originally posted by P0RTAL:
at least on my case when I enable RR , its downgrading to dlss 3.5 , if I use DLSS RR DLL , then I get a crash with RR on.

Maybe you have a working game with DLSS4 RR but i can't. To check if your RR is the DLSS4 just check the fps counter, when DLSS3.5 is in use you get a 5% fps boost. ( also picture quality downgrades a lot) . You can use DLSStweak mod apps to check if your RR in use is the 3.100 ( DLSS4) or 3.5version.



RR makes my game crash when RR 3.10 DLSS4 version is in use. But if you use the old RR dlss 3.5 then, you can use DLSS4 by disabling RR in menu


or still image testing, with DLSS4 RR on or off you should be getting no donwgrade in PQ if your right and still using RR DLSS4 . But in my case with RR on, my PQ drops alot, and get a 5% fps boost, so thats 3.5 in action.


so im using DLSS4 TF model with no RR to avoid crash due RR 3.100 dll.

if some one has a working version dlss 4 with RR and wanna tell me which dlls is he using id be grateful.

Originally posted by ★REM★:

You lost me here.

I have RR active, as well as Transformer Model. So if you right, i'm actually using 3.5?
How do i configure my settings to have the 4.0?

Transformer Model
DLDemosev1 v310.1.0 DX12
With RR on
Kuma Mar 8 @ 7:57pm 
Originally posted by Tonixity:
But I am not upscaling post DLDSR? DLSS on Balanced = 1440p so there is definitely no upscaling post DLDSR. Most people recommend DLDSR and DLSS and not only in Cyberpunk though.
But when you go to performance or below it would be effectively upscaling still, it's pointless like I stated, just use DLAA if you want native and if you want lower than that use dlss.

My recommendation would be to remove your framegen and instead just upscale your game a bit to gain your fps back. DLSS transformer already does a great job in upscaling without leaving a blurry image and your game will also look less blurry in motion without framegen.

In the end there is no such thing as "best", it's all a matter of preference, that's why games give you so many settings to tweak in the first place.
Originally posted by Kuma:
Originally posted by Tonixity:
But I am not upscaling post DLDSR? DLSS on Balanced = 1440p so there is definitely no upscaling post DLDSR. Most people recommend DLDSR and DLSS and not only in Cyberpunk though.
But when you go to performance or below it would be effectively upscaling still, it's pointless like I stated, just use DLAA if you want native and if you want lower than that use dlss.

My recommendation would be to remove your framegen and instead just upscale your game a bit to gain your fps back. DLSS transformer already does a great job in upscaling without leaving a blurry image and your game will also look less blurry in motion without framegen.

In the end there is no such thing as "best", it's all a matter of preference, that's why games give you so many settings to tweak in the first place.

Thanks a lot. What should I do then? My monitor is 1440p. Should I use 4k resolution, and DLAA? It is pretty laggy on PT without FG I believe.
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Date Posted: Mar 8 @ 6:48am
Posts: 31