Cyberpunk 2077

Cyberpunk 2077

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Landstander May 28 @ 10:10pm
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GPU resource Management TIPS
When enabling ray tracing in Cyberpunk, certain traditional graphics settings become redundant or are overridden by the ray tracing effects. Adjusting or disabling these settings can help optimize performance without significantly impacting visual quality. Here's a list of settings you can consider turning down or off when using ray tracing:

Contact Shadows
With ray-traced shadows enabled, contact shadows become redundant. Disabling them can save performance resources.

Local Shadow Quality & Mesh Quality
Ray tracing provides accurate local shadows, making these settings less impactful. Lowering them to 'Medium' or 'Low' can improve performance.

Cascaded Shadows Range & Resolution
These settings control sun-cast shadows, which are handled by ray tracing. Reducing them to 'Medium' or 'Low' can enhance performance.

Distant Shadows Resolution
With ray tracing managing distant shadows, this setting can be lowered without noticeable visual degradation.

Ambient Occlusion
Ray-traced lighting includes ambient occlusion effects. Disabling this setting can reduce computational load.

Screen Space Reflections (SSR) Quality
Ray-traced reflections supersede SSR. Turning off SSR can improve performance.

Volumetric Fog Resolution
Ray tracing enhances lighting interactions with fog. Lowering the fog resolution can boost performance with minimal visual impact.

Volumetric Cloud Quality
This setting affects the quality of clouds. Reducing it can help maintain smoother performance.

Motion Blur
Often considered a stylistic choice, motion blur can be distracting and consume resources. Setting it to 'Low' or turning it off is recommended.

Chromatic Aberration & Film Grain
These effects can blur image edges and add graininess, respectively. Disabling them can result in a clearer image.

Lens Flare
Removing this gave me a 6 fps boost outside and at night. Weird right?

I also recommend DLSS 4. Make sure its 4. On Balanced with Raytracing Ultra or Pathtracing on. I also use frame generation but only times 2 for about 140 frames. Its a amazing experience.

I am playing on a 5070 with a i9 9820 extreme edition. I have enabled resizable bar in bios. My screen resolution is 3440x1440p I have a LUT on with ENV. As well as texture mods.


https://steamcommunity.com/sharedfiles/filedetails/?id=3489489641

https://steamcommunity.com/sharedfiles/filedetails/?id=3489489680
Last edited by Landstander; May 28 @ 10:17pm
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Showing 1-15 of 16 comments
mistahbungle May 28 @ 10:21pm 
👍 OP (I'd give you points but I don't have any...)
Last edited by mistahbungle; May 28 @ 10:21pm
Originally posted by mistahbungle:
👍 OP (I'd give you points but I don't have any...)
No worries good man. Just wanting to help peeps out
How does path tracing run on the 5070? I have a 5070 but still need to build my PC. I lowkey want to run Dream vision 3.0 mod and I am willing to use DLSS balanced with 2x or 3x frame gen. But I also see you can get a good boost by overclocking the 5070.
Originally posted by StardomPlays:
How does path tracing run on the 5070? I have a 5070 but still need to build my PC. I lowkey want to run Dream vision 3.0 mod and I am willing to use DLSS balanced with 2x or 3x frame gen. But I also see you can get a good boost by overclocking the 5070.
do 2x man. its the sweet spot. i use dlss with no frame gen with the settings i explain here with path tracing. most the time im getting 65ish frames. everynow and then it dips to mid 50s. but looks beautiful man. get a lut. its easy on resources and looks great
Have you ever had the problem of your game crashing every 3-5 minutes? If so, how did you get it working? I've tried absolutely everything, but nothing has helped.
Land, if you want us to see the pics you need to share it and set visibility Public. We can't see anything as it's not public atm. You change visibility without having to upload it again. Hm Steam acting oddly atm so maybe it's that.

You do understand that when selecting Ray Tracing it already disables whatever it replaced. It doesn't try to compute 2 things but display only 1 thing as an example. It disables what it replaces and computes what it replaces and displays what it replaces. But not everything is replaced. Like local shadows.

Ray traced Local shadows ON+Local shadows High
Ray traced Local shadows ON+Local shadows Off
Ray traced Local shadows Off+Local shadows High

These 3 look completely different from each other. I didn't go thru all the settings. Just wanted to verify that some things aren't replaced. Didn't bother with Local shadows low and med as they're self explanatory.

To me Ray Traced Sun Shadows makes some shadows not look good. Power lines for example. Also causes horrible flickering bushes with framegen enabled. It still flickers or has bad distance popin if you will without framegen making it look to odd to use imo. Turning it Off looks best to me. So this is a Ray traced sun shadows deal breaker for me.

Ray Traced local shadows is not as detailed as regular local shadows. There are some situations where Ray traced looked better. Overall though Turning it off looks best. A quick example is when entering Dog town Bazaar there's a huge fan above your head. Ray traced shadows On doesn't cast a shadow on the ground. Turn it off and shadow now appears if Local shadows is On and stands out more the higher the setting. This alone is a ray traced local shadows deal breaker for me.

Here's the overhead fan shadow i was talking about.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490952354

Same settings but doing a benchmark.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490960741

So visual and performance wise do as such;

Ray traced Sun shadows=Off
Ray Traced Local shadows=Off

Now Path Tracing is an option and can look quite good. But it suffers from the same problems ie Ray traced sun and local shadows still look inferior. But i go back and forth with my ray traced settings and path tracing.

So just because there is a Ray Traced option doesn't mean it looks the best and that oh my new tech i must use it. If it's inferior don't use it. Ray Traced Reflections though is absolutely gorgeous and at a minimum that needs to be used. The Ray trace lighting is good to so psycho it is.
Last edited by catch22atplay; May 31 @ 10:10am
Originally posted by catch22atplay:
Land, if you want us to see the pics you need to share it and set visibility Public. We can't see anything as it's not public atm. You change visibility without having to upload it again. Hm Steam acting oddly atm so maybe it's that.

You do understand that when selecting Ray Tracing it already disables whatever it replaced. It doesn't try to compute 2 things but display only 1 thing as an example. It disables what it replaces and computes what it replaces and displays what it replaces. But not everything is replaced. Like local shadows.

Ray traced Local shadows ON+Local shadows High
Ray traced Local shadows ON+Local shadows Off
Ray traced Local shadows Off+Local shadows High

These 3 look completely different from each other. I didn't go thru all the settings. Just wanted to verify that some things aren't replaced. Didn't bother with Local shadows low and med as they're self explanatory.

To me Ray Traced Sun Shadows makes some shadows not look good. Power lines for example. Also causes horrible flickering bushes with framegen enabled. It still flickers or has bad distance popin if you will without framegen making it look to odd to use imo. Turning it Off looks best to me. So this is a Ray traced sun shadows deal breaker for me.

Ray Traced local shadows is not as detailed as regular local shadows. There are some situations where Ray traced looked better. Overall though Turning it off looks best. A quick example is when entering Dog town Bazaar there's a huge fan above your head. Ray traced shadows On doesn't cast a shadow on the ground. Turn it off and shadow now appears if Local shadows is On and stands out more the higher the setting. This alone is a ray traced local shadows deal breaker for me.

Here's the overhead fan shadow i was talking about.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490952354

Same settings but doing a benchmark.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490960741

So visual and performance wise do as such;

Ray traced Sun shadows=Off
Ray Traced Local shadows=Off

Now Path Tracing is an option and can look quite good. But it suffers from the same problems ie Ray traced sun and local shadows still look inferior. But i go back and forth with my ray traced settings and path tracing.

So just because there is a Ray Traced option doesn't mean it looks the best and that oh my new tech i must use it. If it's inferior don't use it. Ray Traced Reflections though is absolutely gorgeous and at a minimum that needs to be used. The Ray trace lighting is good to so psycho it is.
i swear i had them set to public already. i just changed them. I use a LUT also which makes the Ray tracing look much better. I also have gained frames when turning down those shadow and light setting I was talking about in post. Not just me but others online have seen same results as well. I even tested this in games like gta V and and Oblivion Remastered. Works the same for both games. I get more frames when turning down redundant settings.
Last edited by Landstander; May 31 @ 11:11am
Also we are getting different results. It could be that my gpu uses newer AI tech for upscaling and frame gen. I dont see those issues you do with ray tracing. Power lines wires ect. I dont get ghosting or artifacting. For me everything looks better with ray tracing on. I went to that bar thats light up green. Wow did it pop so hard. It looked amazing. I beg to differ on the new tech remark you said also. When you have the right equipment its worth using.
Originally posted by Shidox207:
Have you ever had the problem of your game crashing every 3-5 minutes? If so, how did you get it working? I've tried absolutely everything, but nothing has helped.
Sorry I dont have that issue. Have you tried checking temps on both cpu and gpu?
This game works both alot
Originally posted by StardomPlays:
How does path tracing run on the 5070? I have a 5070 but still need to build my PC. I lowkey want to run Dream vision 3.0 mod and I am willing to use DLSS balanced with 2x or 3x frame gen. But I also see you can get a good boost by overclocking the 5070.

Lets put it this way, the game will almost guaranteed crash by overclocking the GPU, even the "factory" overclock that the Nvidia App does will cause the game to crash, especially on the latest drivers. 576.28 has been stable for me so far though, just don't update your drivers.

Protip, you SHOULD NOT just be blindly updating your GPU drivers btw, Nvidia software development is an absolute disaster and has been for at least a year. Always always always wait a month or so to see if other folks have issues with the latest Nvidia drivers, and I strongly recommend not using the Nvidia App since it has a history of causing issues with basically every game on the market...

As for your GPU, I'm personally running a 4070ti at the "factory overclock" setting of +30mhz over stock spec with the 576.28 drivers, i7-13700k, 32 gig ram overclocked to 6000 mhz, M.2 ssd, about 50 mods (mostly texture improvements and quality of life stuff so it's a significantly bigger GPU VRAM demand than stock), 1440p, all game settings maxed including path tracing and ray tracing, DLSS quality transformer and forcing the latest DLSS4 using DLSS Swapper and the game runs a silky smooth 90-120fps with frame gen and it looks fantastic.

No crashing EVER, seriously I have about 60 hours in the game on these drivers over several weeks and not a single crash.

If I can do that on a lesser GPU then you should have zero issues whatsoever on a 5070, but it's all about the drivers, and how you configure your system.
Last edited by CLeRiC670; May 31 @ 4:03pm
Cleric, that's just your experience with the game. Been playing for 2 years now and probably every nvidia driver that's come out. Not one has crashed this game. And i'm using an RTX 4080 here. As for your 4070ti maybe look at your PSU. A reference 4080 is 2505mhz and mine is 2535 so +30mhz. When i play it's typically at 2790-2820. It goes by the bios then boosts beyond that based on nvidia algorithm. The nvapp if auto tuning is off will not overclock the gpu. However if off the power settings and core voltage settings will apply and that means it can clock higher as algorithm goes by those values.

See my post #6 pics. 1st is at 2820mhz while playing and 2nd shows 2535mhz while in menus. Note my power setting is maxed out but voltage is at default. If your gpu can't even run 2535mhz correctly you really need to check your PSU or RMA that card. Or figure out what's really wrong with it.

Please stop spreading nonsense dude.
Last edited by catch22atplay; May 31 @ 6:33pm
Originally posted by Landstander:
When enabling ray tracing in Cyberpunk, certain traditional graphics settings become redundant or are overridden by the ray tracing effects. Adjusting or disabling these settings can help optimize performance without significantly impacting visual quality. Here's a list of settings you can consider turning down or off when using ray tracing:

Contact Shadows
With ray-traced shadows enabled, contact shadows become redundant. Disabling them can save performance resources.

Local Shadow Quality & Mesh Quality
Ray tracing provides accurate local shadows, making these settings less impactful. Lowering them to 'Medium' or 'Low' can improve performance.

Cascaded Shadows Range & Resolution
These settings control sun-cast shadows, which are handled by ray tracing. Reducing them to 'Medium' or 'Low' can enhance performance.

Distant Shadows Resolution
With ray tracing managing distant shadows, this setting can be lowered without noticeable visual degradation.

Ambient Occlusion
Ray-traced lighting includes ambient occlusion effects. Disabling this setting can reduce computational load.

Screen Space Reflections (SSR) Quality
Ray-traced reflections supersede SSR. Turning off SSR can improve performance.

Volumetric Fog Resolution
Ray tracing enhances lighting interactions with fog. Lowering the fog resolution can boost performance with minimal visual impact.

Volumetric Cloud Quality
This setting affects the quality of clouds. Reducing it can help maintain smoother performance.

Motion Blur
Often considered a stylistic choice, motion blur can be distracting and consume resources. Setting it to 'Low' or turning it off is recommended.

Chromatic Aberration & Film Grain
These effects can blur image edges and add graininess, respectively. Disabling them can result in a clearer image.

Lens Flare
Removing this gave me a 6 fps boost outside and at night. Weird right?

I also recommend DLSS 4. Make sure its 4. On Balanced with Raytracing Ultra or Pathtracing on. I also use frame generation but only times 2 for about 140 frames. Its a amazing experience.

I am playing on a 5070 with a i9 9820 extreme edition. I have enabled resizable bar in bios. My screen resolution is 3440x1440p I have a LUT on with ENV. As well as texture mods.


https://steamcommunity.com/sharedfiles/filedetails/?id=3489489641

https://steamcommunity.com/sharedfiles/filedetails/?id=3489489680


I'm running 1440p as well on a 4070ti with maxed game settings (except for the crap that makes the game look worse like film grain, chromatic bs, etc), and a ton of mods including LUT and texture mods for basically everything. PT+RR, frame gen gets me 90-120fps.

RT doesn't "supersede" these settings as you suggest, it just adds RT to those effect. Most of those settings have to do with the distance or resolution of those effects. Turning them down just makes the game use them at a closer distance to the camera or at a lower resolution. Thus makes the game look worse.
Originally posted by CLeRiC670:
Originally posted by Landstander:
When enabling ray tracing in Cyberpunk, certain traditional graphics settings become redundant or are overridden by the ray tracing effects. Adjusting or disabling these settings can help optimize performance without significantly impacting visual quality. Here's a list of settings you can consider turning down or off when using ray tracing:

Contact Shadows
With ray-traced shadows enabled, contact shadows become redundant. Disabling them can save performance resources.

Local Shadow Quality & Mesh Quality
Ray tracing provides accurate local shadows, making these settings less impactful. Lowering them to 'Medium' or 'Low' can improve performance.

Cascaded Shadows Range & Resolution
These settings control sun-cast shadows, which are handled by ray tracing. Reducing them to 'Medium' or 'Low' can enhance performance.

Distant Shadows Resolution
With ray tracing managing distant shadows, this setting can be lowered without noticeable visual degradation.

Ambient Occlusion
Ray-traced lighting includes ambient occlusion effects. Disabling this setting can reduce computational load.

Screen Space Reflections (SSR) Quality
Ray-traced reflections supersede SSR. Turning off SSR can improve performance.

Volumetric Fog Resolution
Ray tracing enhances lighting interactions with fog. Lowering the fog resolution can boost performance with minimal visual impact.

Volumetric Cloud Quality
This setting affects the quality of clouds. Reducing it can help maintain smoother performance.

Motion Blur
Often considered a stylistic choice, motion blur can be distracting and consume resources. Setting it to 'Low' or turning it off is recommended.

Chromatic Aberration & Film Grain
These effects can blur image edges and add graininess, respectively. Disabling them can result in a clearer image.

Lens Flare
Removing this gave me a 6 fps boost outside and at night. Weird right?

I also recommend DLSS 4. Make sure its 4. On Balanced with Raytracing Ultra or Pathtracing on. I also use frame generation but only times 2 for about 140 frames. Its a amazing experience.

I am playing on a 5070 with a i9 9820 extreme edition. I have enabled resizable bar in bios. My screen resolution is 3440x1440p I have a LUT on with ENV. As well as texture mods.


https://steamcommunity.com/sharedfiles/filedetails/?id=3489489641

https://steamcommunity.com/sharedfiles/filedetails/?id=3489489680


I'm running 1440p as well on a 4070ti with maxed game settings (except for the crap that makes the game look worse like film grain, chromatic bs, etc), and a ton of mods including LUT and texture mods for basically everything. PT+RR, frame gen gets me 90-120fps.

RT doesn't "supersede" these settings as you suggest, it just adds RT to those effect. Most of those settings have to do with the distance or resolution of those effects. Turning them down just makes the game use them at a closer distance to the camera or at a lower resolution. Thus makes the game look worse.
This is a lie. Im not playing at regualar 1440p. Im playing at 3440x1440. Thats a good extra million or so pixels. My game looks better in everyway when i apply these settings. Not just cyberpunk either. other games have seen performance gains with no loss in fidelity. Also I am not the only one who has gained these results.
bro you save my entire experience, thank you
Originally posted by carlos-x01:
bro you save my entire experience, thank you
glad to help man! Was hoping to do just that for some of the peeps having performance issues
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