Cyberpunk 2077

Cyberpunk 2077

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How can i fix NPC faces???
I am using REDmod only - easier on Linux. I reckon, i have a pretty good texture mod collection running - all looks great. NPC faces look good when close up thanks to mods (without mods, they are horribly blurry even when close up).

But already from just minor distance the NPC faces go blurry and flat making even unmodded Skyrim being superior, see e.g. this example of a lady at the table:

https://steamcommunity.com/sharedfiles/filedetails/?id=3480798242

Does anybody know how to fix that? Am i missing a configuration or a good mod?

I am NOT using any Ray Tracing and it runs stable at 60 FPS (limited) on my Tele with 1920x1080.
System:
OS: Linux (OpenSuse Leap 15.6)
CPU: AMD Ryzen 7 5700X
GPU: RX 7600 XT (16 GByte)

All Cyberpunk ingame graphic settings are at highest except crowd density on medium and Motion Blurr off.
Last edited by BierPizzaChips; May 13 @ 6:15pm
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Whole game is blurry and theres no option in settings to disable TAA which makes pretty much all modern games blurry. Probably cuz it removes all the "pretty" blurriness of the game.

You have to create cfg file to disable it.
https://docs.google.com/document/d/19kAOrmPU5bne-u9YC7UNLWe6QA6q1_ThuYzmH4HL8pg/mobilebasic
@Dwane: Thanks for the suggestion. Since i am not clicking unsecure links to unknown files, i shall google for that hint elsewhere.
Originally posted by BierPizzaChips:
@Dwane: Thanks for the suggestion. Since i am not clicking unsecure links to unknown files, i shall google for that hint elsewhere.

If you google how to disable tta in cyberpunk, you will end up on that link anyway. Theres a part from it covering CP.

Cyberpunk 2077

Create (or open) the user.ini file that’s located in

<path-to-game>\engine\config\platform\pc

Add the following line and save the file/changes made to it:

[Developer/FeatureToggles]

Antialiasing = false

Note: Disabling TAA will prevent DLSS, FSR2 and XeSS from working.

Note #2: Disabling TAA introduces a lot of pixel artifacts on Screen-Space Reflections, which would have been blended with the TAA. Disabling Screen-Space Reflections helps get rid of this. Alternatively, if you have an RTX card, using Ray-Traced Reflections is highly recommended, as they really enrich the game's visuals.

Note #3: As of patch 1.3, the Screen-Space Reflections have become less grainy. However, they’re still very undersampled.

Note #4: Use this mod to disable the leftover Sharpening filter.
Last edited by Dwane Dibbley; May 13 @ 2:03am
@Dwane: Wow, many thanks, mate.:steamhappy: Which mod are we talking about in Note 4?
I reckon, you are pointing on this mod:
https://www.nexusmods.com/cyberpunk2077/mods/63

I personally see no benefit in turning Antialiasing off. The reason is very much visible in the screenshots provided by that mod. Plus the NPC appears still to be blurry in the face. My guess, such mod makes only sense with an upscaling feature like DLSS or FSR, which wake it become again creamy enough for looking smooth. But if in doubt, i prefer good performance and crisp textures over fancy light effect addons.
Last edited by BierPizzaChips; May 13 @ 3:17am
Nar! May 13 @ 4:42am 
Hmm... what's your screen space reflection set to? Medium? High? Ultra?

I can't speak much on behalf of texture mods and if they're causing some sort of visual anomaly, but I do know that if you could run SSR at Psycho settings, your picture quality would look so much nicer. More detailed, depth, reflective, right down to skin pores and the threading on clothes.

But only recommended if your computer can handle such a taxing setting. I experiment around with it every now and then and I can see the difference. Even sunsets look more dramatic because how the light reflections bounce off buildings and on the street (and all nearby objects).

Ultra tends to be the sweet spot for performance. But if you set it any lower, the image will begin to look more dull and flat in textures.

I don't know if any of this will help but, something to think about and maybe try experimenting with it to see if it actually makes a difference, despite tanking your fps.
Last edited by Nar!; May 13 @ 4:43am
Originally posted by BierPizzaChips:
I reckon, you are pointing on this mod:
https://www.nexusmods.com/cyberpunk2077/mods/63

I personally see no benefit in turning Antialiasing off. The reason is very much visible in the screenshots provided by that mod. Plus the NPC appears still to be blurry in the face. My guess, such mod makes only sense with an upscaling feature like DLSS or FSR, which wake it become again creamy enough for looking smooth. But if in doubt, i prefer good performance and crisp textures over fancy light effect addons.

Well, i dont see a benefit of having TAA on. Makes things blurry and anything 10 meters away is blending together, losing details. It feels like being shortsighted and losing glasses. I had to turn it off after first combat in tutorial mission.

Anyway, if its not TAA, i would try to change subsurface scattering
Last edited by Dwane Dibbley; May 13 @ 4:52am
Kuma May 13 @ 9:28am 
Try without any mods and see if the problem persists.

Also what are your pc specs? If you are running out of vram textures might not load properly. Do faces stay blurry even when lowering graphical settings?
I reduced in the ingame settings for Graphics the Anti-Aliasing from 16 to 4. Things are not too pixelish and NPC faces became a bit better. :steamhappy:
But still way worse than in any other games like e.g. Far Cry, Dead Island or Dying Light. Cyberpunk has brilliant light settings, but the NPC faces are from the 2010th.:steammocking:

https://steamcommunity.com/sharedfiles/filedetails/?id=3481267393
Last edited by BierPizzaChips; May 15 @ 2:33am
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