Cyberpunk 2077

Cyberpunk 2077

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Draw distance and pop in ?
Anyone else have a problem with draw distance and pop in? I have a higher end pc and this is the only game that does it.
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Showing 1-9 of 9 comments
zero pop in for me. 4090/7950x3d and 64 gig of ram on a m.2 ssd

are you on HDD? do you have 16+ gig of ram?

Telling you are on high end pc doesnt tell much, give the specs.
Last edited by ★REM★; Apr 7 @ 8:21am
AmesNFire Apr 7 @ 9:05am 
It's still fairly unoptimized and that's extremely unlikely to change.
Nar! Apr 7 @ 9:15am 
Are you describing pop in at very short distances, like vehicles spawning right before you and disappearing if you take a few steps back? Or the general pop in tech, which this game uses, in order to render the environment and assets?

As designed with the engine, there is pop in methods used but normally, they blend out with your surroundings, making them less noticeable unless you focus on certain objects/buildings/npcs from a long distance and never take your eyes off them as you get in closer proximity.

This is generally the acceptable degree of pop in that's tied to the engine in order to make this ultra detailed city load within your active zone, without tanking your hardware.

There are mods on nexus that may help with some of this, as well as configuration inputs you can try (search google) to render distance objects a bit further away from you. But know that this configuration may bring adverse effects with certain objects (like duplicate signs, billboards overlapping).

From time to time, some textures may not load properly, but this could be reliant on one's hardware and how fast it's capable of deploying instructions so as to load textures correctly within some distances.

There was a moment when I was facing heavy texture pop in issues myself and only found out that my game was not running with high textures on in the main option settings. It happened when I was flipping through scalers and for some reason it lowered it. Once I flipped it back to high textures, it was fixed.

Not sure if you're in the same category, but just throwing it out there just in case.
REAPER Apr 7 @ 9:57am 
Originally posted by Nar!:
Are you describing pop in at very short distances, like vehicles spawning right before you and disappearing if you take a few steps back? Or the general pop in tech, which this game uses, in order to render the environment and assets?

As designed with the engine, there is pop in methods used but normally, they blend out with your surroundings, making them less noticeable unless you focus on certain objects/buildings/npcs from a long distance and never take your eyes off them as you get in closer proximity.

This is generally the acceptable degree of pop in that's tied to the engine in order to make this ultra detailed city load within your active zone, without tanking your hardware.

There are mods on nexus that may help with some of this, as well as configuration inputs you can try (search google) to render distance objects a bit further away from you. But know that this configuration may bring adverse effects with certain objects (like duplicate signs, billboards overlapping).

From time to time, some textures may not load properly, but this could be reliant on one's hardware and how fast it's capable of deploying instructions so as to load textures correctly within some distances.

There was a moment when I was facing heavy texture pop in issues myself and only found out that my game was not running with high textures on in the main option settings. It happened when I was flipping through scalers and for some reason it lowered it. Once I flipped it back to high textures, it was fixed.

Not sure if you're in the same category, but just throwing it out there just in case.
It's mostly at mid to far distance. Becomes very annoying
AstroFox Apr 7 @ 10:58am 
you can try fixing it with mods, I personally use Not So Good Draw Distance Mod, Improved Environment LODs and Improved Vegetation LODs.
Compared to vanilla game draw distance is improved and pop in happens further away so its much less noticeable
failsafe Apr 7 @ 11:13am 
View distance for people and cars even on max settings is kinda crap in this game
Kuma Apr 7 @ 12:37pm 
Depending on your specs this might be a sign you should be lowering your graphic settings, because when you go above of what your system can handle you will start experiencing issues like pop-in much closer than they actually should be.

Open nvidia app, optimize your game settings with it and see if the popin issue persists after that.
REAPER Apr 7 @ 1:34pm 
Originally posted by Kuma:
Depending on your specs this might be a sign you should be lowering your graphic settings, because when you go above of what your system can handle you will start experiencing issues like pop-in much closer than they actually should be.

Open nvidia app, optimize your game settings with it and see if the popin issue persists after that.
Nvidia set everything on max.
Kuma Apr 7 @ 2:00pm 
Originally posted by REAPER:
Nvidia set everything on max.
I would recommend recording a video of your issue if possible, that's the best way for others to check if what you are talking about is normal or not.
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