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Good point! It was poorly worded from me. In games, at least (of this 'walking around'-types (or driving/flying)), I prefer things to be as I mentioned for me to feel most immersed, making it as realistic as possible
For me, CDPR should definitely stick with FP. I was always a 3rd person guy and this was the first time I was really forced to play in FP. So this was a big change for me not to mention first time with Mouse and Keyboard.
Long story short, I could't believe how much more immersed i felt. And once i conquered the Mouse and Keyboard, I think this is just the best way to play CP 2077.
It'd be cool if in Project Orion you can toggle between first/third-person, and when in third-person it switches to first-person when you interact with a NPC (like in the Fallout games). You would have settings to find tune all this stuff to your personal tastes. I think people would like that the most.
I remember some fans were upset that after The Witcher 3 they switched to 1st person, but Cyberpunk is scifi, and that means guns. I know some people prefer melee even here, and it's feasible with sandevistan, but if it wasn't possible to let players switch perspectives like in Fallout or Starfield, then 1st person was the right choice.
But CDPR didn’t bother doing this. Why? Because they were lazy.
How the hell did they come up with the dumbass idea that cutscenes wouldn’t work properly unless the game was first-person? Have you ever seen how Mass Effect or Dragon Age handled cutscenes?
Go play PUBG and come back. You can freely switch between third-person and first-person anytime, and the game plays just fine. There’s no excuse.
Lazy? Lmfao. You literally have it backwards.
Up until this game, ALL of CDPR's games (minus the small, obscure releases that aren't worth mentioning to be honest) were exclusively third person. If anything, developing Cyberpunk 2077 in first person exclusively was MORE work and MORE effort because they literally had no experience with first person whatsoever.
They went beyond their comfort zone, which was third person, and made this game first person only which is pretty much the antithesis of being "lazy".
"They" (assuming you're talking about CDPR) have never said this so you're practically attacking a strawman argument that you made up.
Again, the entire WItcher trilogy is in third person; CDPR is intimately familiar with third person cutscenes because that's exclusively what they worked with up until Cyberpunk 2077. It isn't a "dumbass idea" that third person cutscenes wouldn't work in first person scenes (or vice versa); it's pretty much a given. The difference is self-evident.
Virtually every cutscene would have to be redone because there would be completely new camera cuts and angles that must be accounted for to maintain any sense of continuity and coherence if third person cutscenes were to exist.
You cannot just attach a camera 5 or 6 feet behind a character and say the game has fully functional "third person cutscenes".
There is no excuse because it isn't an excuse.
The game being in first person was a DELIBERATE and CONSCIOUS decision that was done completely on PURPOSE. I physically cannot explain this any simpler.
The game being in first person is no more of a mistake than the fact that every healthy human baby is born with two arms and two legs.