Cyberpunk 2077

Cyberpunk 2077

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Third person vs First person
should cyberpunk be third person or is it better in first person because FPS are better seeing facial expressions or facial capture for in game cutscenes?
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Showing 16-30 of 30 comments
first person
Bjørn Mar 3 @ 1:03pm 
Originally posted by valium:
Immersion is not realism, at all. People get immersed in books, which have no graphics whatsoever. People get immersed with games made 30 years ago, with laughable graphics.

Immersion is engagement. If it has engaged you fully, you are immersed.

Good point! It was poorly worded from me. In games, at least (of this 'walking around'-types (or driving/flying)), I prefer things to be as I mentioned for me to feel most immersed, making it as realistic as possible :letsgo:
Last edited by Bjørn; Mar 3 @ 1:04pm
Suchy Mar 3 @ 6:35pm 
Originally posted by starlord1214:
should cyberpunk be third person or is it better in first person because FPS are better seeing facial expressions or facial capture for in game cutscenes?


For me, CDPR should definitely stick with FP. I was always a 3rd person guy and this was the first time I was really forced to play in FP. So this was a big change for me not to mention first time with Mouse and Keyboard.
Long story short, I could't believe how much more immersed i felt. And once i conquered the Mouse and Keyboard, I think this is just the best way to play CP 2077.
I have never ...I just don't relate to the character as myself, ever. It is a puppet. I am the director. I play and play again to find the best path to Win. Third person is all ways best, cause in a third person game there is most all ways the first person option. Gothic third person Oblivion third fallout All third. Laura Croft third person and on and on third person.
Me, I like first-person. Makes things like finishers so much more rewarding. You see a lot more detail in first-person, and it gives you a better perspective and sense of scale, which something like third-person doesn't do (at least for me, anyways). Interactions with NPC's feel a lot more engaging.

It'd be cool if in Project Orion you can toggle between first/third-person, and when in third-person it switches to first-person when you interact with a NPC (like in the Fallout games). You would have settings to find tune all this stuff to your personal tastes. I think people would like that the most.
Last edited by Doom Squid; Mar 3 @ 9:57pm
Tokenn Mar 4 @ 7:43am 
I'd very much like more opportunities to see the character I create...but I absolutely prefer FPP as the basic game mechanic. I grew up playing Doom, Half-Life, Unreal...it just seems natural to me that I have that first-person perspective in a shooting game. I can cope with 3PP...but it would simply not be the same kind of game if Cyberpunk changed its most basic mechanic.
Originally posted by Nar!:
I do love it being in first person, but I wouldn't mind having more cut scenes where I can see my character, or at the very least, see my character's reflection around windows and other reflective surfaces. :P

The first person view really is very immersive, especially when looking up at buildings. You can really sense the grand scale of Night city. Also, talking to characters feels more realistic when they're staring directly at me. Like Judy's gaze when we're having a deep convo.

Can't achieve that level of immersion in 3rd person. At least imho.
There is a mod to add character reflections, big immersion boost.
I get the points made here in favor of first person but often I get a claustrophobic feeling in first person games unless I crank up the fov but then it looks like I'm looking at the world tru a fisheye lens. That's the only reason I prefer third person.
Quick Hacks is better for first person
I have little interest in 3rd person view, so for me, 1st person in Cyberpunk 2077 works out for me just fine.
3rd p is ♥♥♥♥♥
3rd person is only good for close combat when you have to swing some kind of sword, and for platformers. In a game that encourages shooting, 1st person is of course better because nothing is in your way. In 3rd person, you are farer away from your targets because you are a bit behind your avatar, and your avatar obscures your view. That makes aiming and shooting unnecessarily difficult.

I remember some fans were upset that after The Witcher 3 they switched to 1st person, but Cyberpunk is scifi, and that means guns. I know some people prefer melee even here, and it's feasible with sandevistan, but if it wasn't possible to let players switch perspectives like in Fallout or Starfield, then 1st person was the right choice.
What a frustratingly stupid question. Just because a game has a third-person perspective doesn’t mean cutscenes can’t use a separate camera. Let me explain it in simple terms: during gameplay, you use the gameplay camera. When a cutscene plays, the cutscene camera takes over. That’s it. It’s that simple.

But CDPR didn’t bother doing this. Why? Because they were lazy.

How the hell did they come up with the dumbass idea that cutscenes wouldn’t work properly unless the game was first-person? Have you ever seen how Mass Effect or Dragon Age handled cutscenes?
Originally posted by Nachtflügel:
3rd person is only good for close combat when you have to swing some kind of sword, and for platformers. In a game that encourages shooting, 1st person is of course better because nothing is in your way. In 3rd person, you are farer away from your targets because you are a bit behind your avatar, and your avatar obscures your view. That makes aiming and shooting unnecessarily difficult.

I remember some fans were upset that after The Witcher 3 they switched to 1st person, but Cyberpunk is scifi, and that means guns. I know some people prefer melee even here, and it's feasible with sandevistan, but if it wasn't possible to let players switch perspectives like in Fallout or Starfield, then 1st person was the right choice.


Go play PUBG and come back. You can freely switch between third-person and first-person anytime, and the game plays just fine. There’s no excuse.
Originally posted by CurvyBeeber:
But CDPR didn’t bother doing this. Why? Because they were lazy.

Lazy? Lmfao. You literally have it backwards.

Up until this game, ALL of CDPR's games (minus the small, obscure releases that aren't worth mentioning to be honest) were exclusively third person. If anything, developing Cyberpunk 2077 in first person exclusively was MORE work and MORE effort because they literally had no experience with first person whatsoever.

They went beyond their comfort zone, which was third person, and made this game first person only which is pretty much the antithesis of being "lazy".

Originally posted by CurvyBeeber:
How the hell did they come up with the dumbass idea that cutscenes wouldn’t work properly unless the game was first-person? Have you ever seen how Mass Effect or Dragon Age handled cutscenes?

"They" (assuming you're talking about CDPR) have never said this so you're practically attacking a strawman argument that you made up.

Again, the entire WItcher trilogy is in third person; CDPR is intimately familiar with third person cutscenes because that's exclusively what they worked with up until Cyberpunk 2077. It isn't a "dumbass idea" that third person cutscenes wouldn't work in first person scenes (or vice versa); it's pretty much a given. The difference is self-evident.

Virtually every cutscene would have to be redone because there would be completely new camera cuts and angles that must be accounted for to maintain any sense of continuity and coherence if third person cutscenes were to exist.

You cannot just attach a camera 5 or 6 feet behind a character and say the game has fully functional "third person cutscenes".

Originally posted by CurvyBeeber:
Go play PUBG and come back. You can freely switch between third-person and first-person anytime, and the game plays just fine. There’s no excuse.

There is no excuse because it isn't an excuse.

The game being in first person was a DELIBERATE and CONSCIOUS decision that was done completely on PURPOSE. I physically cannot explain this any simpler.

The game being in first person is no more of a mistake than the fact that every healthy human baby is born with two arms and two legs.
Last edited by Titan Awaken; Mar 6 @ 6:27am
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Date Posted: Mar 3 @ 12:21am
Posts: 30