Cyberpunk 2077

Cyberpunk 2077

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does the team at cyberpunk actually take crash reports into consideration to smooth out your experience? even with modifications?
Hey, I was just wondering to ask something outta curiosity to the development team, but are the grievances of me sending my crash reports actually being looked into to stabilize the game?
Or is sending a crash report even worth the time of day?

I ask 'cause I want to make sure everyone is being accounted for, not just myself. The modding community adds tons of replayability to this game and I can't thank them enough for being there think & thin.

I just hope compatibility is taken into account when updates like 2.3 do eventually roll out. It would be nice, if, for a change, that updates were taken with full consideration for crash reports in the past.
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Showing 1-8 of 8 comments
Nar! Feb 28 @ 4:20pm 
The only people who can provide this answer, are the developers themselves. The rest of us can only speculate they check only the highest upticks in crash reports.
Kuma Feb 28 @ 5:09pm 
From my understand they usually go through an automated system that tries to figure out if the reason of your crash is something worth looking into, when that is the case it usually does reach developers, otherwise if the reason for your crash is something outside of their control like running an unstable overclock then nothing can be done and it is usually discarded.
Xddc Feb 28 @ 6:21pm 
Originally posted by Kuma:
From my understand they usually go through an automated system that tries to figure out if the reason of your crash is something worth looking into, when that is the case it usually does reach developers, otherwise if the reason for your crash is something outside of their control like running an unstable overclock then nothing can be done and it is usually discarded.

when you mean unstable overclock do you mean GPU overclock outside the game?

Or heavily modding the overclock perk inside the game with tons of benefits such as a vampire effect to restore HP?
Kuma Feb 28 @ 7:17pm 
Originally posted by Xddc:
when you mean unstable overclock do you mean GPU overclock outside the game?

Or heavily modding the overclock perk inside the game with tons of benefits such as a vampire effect to restore HP?
Hardware clocks like CPU, GPU, RAM, etc. But if you are modding the game with external files and those mods are causing crashes they also would ignore that.
Last edited by Kuma; Mar 1 @ 5:49am
Any good game developer with look at crash reports. How else can they fix issues? Certainly not from reading random posts with little to no hardware, OS, software etc information. But as it relates to modding i'd highly doubt they change the games code to make some mod work when it's the mod that isn't coded correctly or isn't updated to the latest game changes. I've seen badly coded mods bring fps down to 10fps or single digits.
Why would they even consider crash logs that are caused by mods? the vanilla / base game is not crashing at all, ever, that is what they sell. Mods are community made, and any crash caused by mods need to be addressed by the mod creator
valium Mar 1 @ 5:17am 
As someone who works in IT, I would wager there is an automated system that prioritizes specific error types, and frequency. There is zero chance there is an actual human combing through every single crash report sent to them.
Nar! Mar 1 @ 6:09am 
Originally posted by valium:
As someone who works in IT, I would wager there is an automated system that prioritizes specific error types, and frequency. There is zero chance there is an actual human combing through every single crash report sent to them.

Yeah this pretty much falls in line with my speculation. Especially when one considers how many people are playing this every day, PC and console combined.
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Date Posted: Feb 28 @ 4:00pm
Posts: 8