Cyberpunk 2077

Cyberpunk 2077

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Must have mods?
I've gotten old lads and am no longer hip with mods. I know Nexus has gone off the deep end scrapping mods they don't like and such. Last game I modded was rimworld but thats a built in feature.

What kinda of mods for Cyberpunk are worthwhile? I'm not looking for silly ones, but mods that add to the base game seamlessly. Unless the rule of cool applies.

Thanks in advance guys
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Showing 1-15 of 27 comments
Tokenn Feb 25 @ 9:49pm 
It really depends on what you want to do in the game. Best bet is to go on Nexus and look at the Top Files and the Most Endorsed.
XOLiD Feb 25 @ 11:33pm 
Play without mods first, newer games like this really don't need them
srpark4568 Feb 26 @ 12:23am 
Originally posted by XOLiD:
Play without mods first, newer games like this really don't need them
I agree wholeheartedly! On ur 1st go, don't use mods so u experience the game as the devs intended.
alex010300 Feb 26 @ 12:55am 
DEGMods have mods that Nexus has ban for being a Bigot mods like Male V Romancing Judy.
skipper Feb 26 @ 5:00am 
Last time i used mods was back in Half Life 2 Star Trek Bridgcommander era. LOL

Now i feel game could break at anytime like from a update or just decides it dont want to work.
Last edited by skipper; Feb 26 @ 5:01am
Tokenn Feb 26 @ 6:59am 
Okay...here are the mods I use that I would recommend for new players. They smooth a few rough edges still in the game and improve look and feel, but do very little or nothing to change basic gameplay:

3-D Vanilla hi-Def Holobeams
Balanced Nighttime Cycle
Better Loot Markers
Cherry_trees_high resolution
Cyberpunk 2077 Reworked Project Ultra Quality
Deceptious Bug Fixes
Dirt Begone
Environment Texture Overhaul
Execute Quickhacks with Left Click
Hide Read Shards
Higher TV Quality
Immersive First Person
Lightbeam Fix
Moon Bug Fix
Named Saves
No Inhaler guitar Powerchord
Pet Your Cat
Ping Tags Enemies
Ragdoll Physics Overhaul
Smarter Scrapper (be careful with this one)
Smooth Movement
Vehicle No Despawn

Of course, make sure you have installed all supporting mods like Redscript, Red4EXT, CET, etc. If your GPU has more than 8 Gigs of VRAM, the High-Res NPC mods by Xilamonstrr are nice additions.
reset attributes and vehicle handling are im my opinion mandatory
Originally posted by Deftrok:
I've gotten old lads and am no longer hip with mods.
Same here. I basically just mod games that have the Steam Workshop enabled. That is really comfortable: Hitting on the green subscribe button and that's it! :heart13:

If there is only Nexus to mod: "Thank you, but no thank you!" :steamthumbsdown:

Originally posted by Tokenn:
Best bet is to go on Nexus ...
Let's agree to never go on Nexus or any third-party-installer. It's just not worth the hassle. If a developer studio is serious about modding and fully stands behind that they either enable the Steam Workshop or they do the modding fully inside the game, meaning they have all the mods on their own website, like Factorio.
Last edited by Doc✪Hollywood; Feb 26 @ 9:23am
tbloyzz Feb 26 @ 10:27am 
What makes you say that? All mods that I have installed are via Nexus and they all got updated within hours after every update or patch of the game.
tbloyzz Feb 26 @ 10:31am 
This is the only one that I would recommend even for the first playthrough. It lets you remove mods from weapons on selling or dismantling.

https://www.nexusmods.com/cyberpunk2077/mods/9604
Tokenn Feb 26 @ 11:12am 
Originally posted by tbloyzz:
This is the only one that I would recommend even for the first playthrough. It lets you remove mods from weapons on selling or dismantling.

https://www.nexusmods.com/cyberpunk2077/mods/9604

I'm also using one called Farm Is Dead that makes every dropped/found weapon _unmodified_. Doesn't make it too easy, but prevents the constant frustration of weapons with weak or inappropriate mods blocking better choices.
Bjørn Feb 26 @ 11:49am 
Originally posted by tbloyzz:
What makes you say that? All mods that I have installed are via Nexus and they all got updated within hours after every update or patch of the game.

I agree that Vortex has been a pleasant surprise, although the app itself is a bit buggy for me, in that it sometimes flashes and doesn't seem to refresh properly at times.

I've always been a bit 'stubborn' and control freak with mods, manually installing them one by one.

Now on my 3rd playthrough I decided to try the Vortex app since I wanted to try a lot of mods (currently it shows 75 active mods), and it has been a breeze with no issues or conflicts.

I encountered a crashing bug when doing the 'The Heist', and saw a tip to disable mods for the part in question, and it was a breeze to simply uncheck all mods in Vortex, do the mission, then enable them again after. Should I had done that manually it would have taken hours.

So I can definitely recommend Vortex for all ages! :lunar2019grinningpig::letsgo:
Graf Erik Feb 26 @ 11:55am 
A couple mods I use:

Pure flavor/qol

-No Intro Videos. Skips the seizure warnings. Makes the game start twice as fast.
https://www.nexusmods.com/cyberpunk2077/mods/533

-Weather Probability Rebalance. More cool weather and less boring sunshine
https://www.nexusmods.com/cyberpunk2077/mods/3196

-Balanced Nighttime Cycle. Longer nights
https://www.nexusmods.com/cyberpunk2077/mods/12369

-Sit Anywhere. Allowes you to sit... well, not anywhere, but on many places.
https://www.nexusmods.com/cyberpunk2077/mods/7299

-React To Horn. Doesnt only make pedestrians jump away when you honk at them, it actually makes npc drivers floor it if you honk at them long enough
https://www.nexusmods.com/cyberpunk2077/mods/16965

-HUD Painter. Allowes you to change the hud colors to your liking. A must have if you have hdr, otherwise the yellow quest markers are like a flashlight shining in your face
https://www.nexusmods.com/cyberpunk2077/mods/14935

-Glass - Blur Remove. Removes the blur effect when looking through glass. A real eye opener
https://www.nexusmods.com/cyberpunk2077/mods/6055

-Preem Scopes. Removes the red-tint on the scopes. Without this, half of the scopes ingame are unusable
https://www.nexusmods.com/cyberpunk2077/mods/10021

-Underwear removal. Allowes you to take a shower without your pants on. (yes, this one is nsfw)
https://www.nexusmods.com/cyberpunk2077/mods/4605

-Better Vehicle First Person. Essentially allowes you to adjust the car seats, so that you can see where you are going to. A mujst have if you want to drive in first person
https://www.nexusmods.com/cyberpunk2077/mods/2202

-Improved radio. Allowes you to skip titles, make custom playlists, stuff like that
https://www.nexusmods.com/cyberpunk2077/mods/10006

-Manual Reload. Disables auto reload when the weapon is empty
https://www.nexusmods.com/cyberpunk2077/mods/2804

-UltimateKillCounter. Provides detailed ingame statistics on how many enemies you killed (and how)
https://www.nexusmods.com/cyberpunk2077/mods/9372

Light (ballance) impact mods

-Lawless Areas. Tones down police response (and patrols) in the bad areas of town
https://www.nexusmods.com/cyberpunk2077/mods/9412

-Fighting Gangs Allowed. Stops the police from attacking you when you attack criminals that are attaking the police
https://www.nexusmods.com/cyberpunk2077/mods/19189

-Custom Quickslots. Allowes you to define Custom Quickslots for items/cyberware (eg. a dedicated optical camo button)
https://www.nexusmods.com/cyberpunk2077/mods/3096

-Unequip unremovable scopes. Allows you to remove unremovable scopes. (I honestly have no idea, why a couple of them got fixed in 2.00. Makes no sense imho)
https://www.nexusmods.com/cyberpunk2077/mods/9616

-ItemModificationUnlocker. Allowes you to remove weapon mods... and put silencers on pretty much any weapon. Again, like it used to be pre 2.00
https://www.nexusmods.com/cyberpunk2077/mods/9449

-Movement Unclunkifier. Makes movement more fluent.
https://www.nexusmods.com/cyberpunk2077/mods/9899

-DisablePositionReveal. Disables 'tracing' from not-netrunners. So that the hobo with the rusy pipe cant trace you position with his magic hobo-senses
(not entirely sure which one I use)

-StatusEffectAdjust. Increases the duration of various status effects, so that you dont have to eat ever 7.5 minutes
https://www.nexusmods.com/cyberpunk2077/mods/9659

Mods with (potentialy) high impact on ballance

-Cyberware-EX. Adds more cyberware slots
https://www.nexusmods.com/cyberpunk2077/mods/9429

-SimpleXPMultiplier. Allowes you to change how fast you gain xp. I use it so lower mine by ~15-25%, so that I dont hit max level before the game is over. My max level is 80 ;)
https://www.nexusmods.com/cyberpunk2077/mods/3136

-Ye Olde Kerenzikov. Restores the kerensikov how it was pre 2.00. Much better.
https://www.nexusmods.com/cyberpunk2077/mods/9344

Last edited by Graf Erik; Mar 2 @ 12:12pm
gameplay mods definitely
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Date Posted: Feb 25 @ 6:48pm
Posts: 27