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Now i feel game could break at anytime like from a update or just decides it dont want to work.
3-D Vanilla hi-Def Holobeams
Balanced Nighttime Cycle
Better Loot Markers
Cherry_trees_high resolution
Cyberpunk 2077 Reworked Project Ultra Quality
Deceptious Bug Fixes
Dirt Begone
Environment Texture Overhaul
Execute Quickhacks with Left Click
Hide Read Shards
Higher TV Quality
Immersive First Person
Lightbeam Fix
Moon Bug Fix
Named Saves
No Inhaler guitar Powerchord
Pet Your Cat
Ping Tags Enemies
Ragdoll Physics Overhaul
Smarter Scrapper (be careful with this one)
Smooth Movement
Vehicle No Despawn
Of course, make sure you have installed all supporting mods like Redscript, Red4EXT, CET, etc. If your GPU has more than 8 Gigs of VRAM, the High-Res NPC mods by Xilamonstrr are nice additions.
If there is only Nexus to mod: "Thank you, but no thank you!"
Let's agree to never go on Nexus or any third-party-installer. It's just not worth the hassle. If a developer studio is serious about modding and fully stands behind that they either enable the Steam Workshop or they do the modding fully inside the game, meaning they have all the mods on their own website, like Factorio.
https://www.nexusmods.com/cyberpunk2077/mods/9604
I'm also using one called Farm Is Dead that makes every dropped/found weapon _unmodified_. Doesn't make it too easy, but prevents the constant frustration of weapons with weak or inappropriate mods blocking better choices.
I agree that Vortex has been a pleasant surprise, although the app itself is a bit buggy for me, in that it sometimes flashes and doesn't seem to refresh properly at times.
I've always been a bit 'stubborn' and control freak with mods, manually installing them one by one.
Now on my 3rd playthrough I decided to try the Vortex app since I wanted to try a lot of mods (currently it shows 75 active mods), and it has been a breeze with no issues or conflicts.
I encountered a crashing bug when doing the 'The Heist', and saw a tip to disable mods for the part in question, and it was a breeze to simply uncheck all mods in Vortex, do the mission, then enable them again after. Should I had done that manually it would have taken hours.
So I can definitely recommend Vortex for all ages!
-No Intro Videos. Skips the seizure warnings. Makes the game start twice as fast.
https://www.nexusmods.com/cyberpunk2077/mods/533
-Weather Probability Rebalance. More cool weather and less boring sunshine
https://www.nexusmods.com/cyberpunk2077/mods/3196
-Balanced Nighttime Cycle. Longer nights
https://www.nexusmods.com/cyberpunk2077/mods/12369
-Sit Anywhere. Allowes you to sit... well, not anywhere, but on many places.
https://www.nexusmods.com/cyberpunk2077/mods/7299
-React To Horn. Doesnt only make pedestrians jump away when you honk at them, it actually makes npc drivers floor it if you honk at them long enough
https://www.nexusmods.com/cyberpunk2077/mods/16965
-HUD Painter. Allowes you to change the hud colors to your liking. A must have if you have hdr, otherwise the yellow quest markers are like a flashlight shining in your face
https://www.nexusmods.com/cyberpunk2077/mods/14935
-Glass - Blur Remove. Removes the blur effect when looking through glass. A real eye opener
https://www.nexusmods.com/cyberpunk2077/mods/6055
-Preem Scopes. Removes the red-tint on the scopes. Without this, half of the scopes ingame are unusable
https://www.nexusmods.com/cyberpunk2077/mods/10021
-Underwear removal. Allowes you to take a shower without your pants on. (yes, this one is nsfw)
https://www.nexusmods.com/cyberpunk2077/mods/4605
-Better Vehicle First Person. Essentially allowes you to adjust the car seats, so that you can see where you are going to. A mujst have if you want to drive in first person
https://www.nexusmods.com/cyberpunk2077/mods/2202
-Improved radio. Allowes you to skip titles, make custom playlists, stuff like that
https://www.nexusmods.com/cyberpunk2077/mods/10006
-Manual Reload. Disables auto reload when the weapon is empty
https://www.nexusmods.com/cyberpunk2077/mods/2804
-UltimateKillCounter. Provides detailed ingame statistics on how many enemies you killed (and how)
https://www.nexusmods.com/cyberpunk2077/mods/9372
-Lawless Areas. Tones down police response (and patrols) in the bad areas of town
https://www.nexusmods.com/cyberpunk2077/mods/9412
-Fighting Gangs Allowed. Stops the police from attacking you when you attack criminals that are attaking the police
https://www.nexusmods.com/cyberpunk2077/mods/19189
-Custom Quickslots. Allowes you to define Custom Quickslots for items/cyberware (eg. a dedicated optical camo button)
https://www.nexusmods.com/cyberpunk2077/mods/3096
-Unequip unremovable scopes. Allows you to remove unremovable scopes. (I honestly have no idea, why a couple of them got fixed in 2.00. Makes no sense imho)
https://www.nexusmods.com/cyberpunk2077/mods/9616
-ItemModificationUnlocker. Allowes you to remove weapon mods... and put silencers on pretty much any weapon. Again, like it used to be pre 2.00
https://www.nexusmods.com/cyberpunk2077/mods/9449
-Movement Unclunkifier. Makes movement more fluent.
https://www.nexusmods.com/cyberpunk2077/mods/9899
-DisablePositionReveal. Disables 'tracing' from not-netrunners. So that the hobo with the rusy pipe cant trace you position with his magic hobo-senses
(not entirely sure which one I use)
-StatusEffectAdjust. Increases the duration of various status effects, so that you dont have to eat ever 7.5 minutes
https://www.nexusmods.com/cyberpunk2077/mods/9659
-Cyberware-EX. Adds more cyberware slots
https://www.nexusmods.com/cyberpunk2077/mods/9429
-SimpleXPMultiplier. Allowes you to change how fast you gain xp. I use it so lower mine by ~15-25%, so that I dont hit max level before the game is over. My max level is 80 ;)
https://www.nexusmods.com/cyberpunk2077/mods/3136
-Ye Olde Kerenzikov. Restores the kerensikov how it was pre 2.00. Much better.
https://www.nexusmods.com/cyberpunk2077/mods/9344