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Nevermind, it still drops in PL.
As far as the standard raster settings go, the only ones with major impact are volumetric fog and screen space reflections, with volumetric clouds being a distant second.
For reference:
SSR should never be set to anything past high—ultra and psycho end up performing WORSE than ray traced reflections for no visual gain whatsoever, and even then, the differences between low, medium, and high are so visually indistinct that you can, for all intents and purposes, leave it on low and likely never notice a difference. I know I never have.
Volumetric fog and clouds scale with the render resolution. At native res, fog at medium and clouds at high is the best balance in my experience, but if you're downscaling with DLSS/FSR/XESS, you can usually bump those up a notch for a much more reasonable performance trade off.
If those alone don't get you above 60, then dropping local shadow quality, cascade shadow range, and ambient occlusion to medium will save you a few more frames without much fidelity loss. In comparisons, only local shadow quality is noticeable to me, and to be honest, I think the softer, more diffused appearance of medium looks better to begin with.
All the other settings? Leave them maxed, they have no significant (or any) performance impact whatsoever.
2077 is sadly very poorly optimized and tends to get worse with every patch, so don't feel bad if your system struggles with it.
I'm mostly CPU-limited in this game, so Crowd Density and Cascade Shadow Range are the only settings that somewhat mitigate low GPU usage. Lowering GPU settings actually makes the game less smooth and more erratic in terms of frametime and FPS.
It should also be noted that some people (including me) are having performance issues with the latest patch. 2.2 reintroduced the microstutter issue for me, as well as drops in scenarios I never had problems with before.
I remember having a laptop with GTX 1660 Ti and i7-10750H, and I think it ran the game pretty well until I got to Dogtown where GPU usage dropped to 50% and I got 30 FPS.
Well you have a low end system tbh.
The 6600 is so bad, that even your old 1660TI could keep up with it.
If I may ask, why did you buy this system? I guess it was a prebuild and sold as "gaming PC", am I right?
The 5600 is way stronger than i7-10750H, it should be way better for Cyberpunk.
Well, yes and no. It's a good match because you could use SAM since both components are from AMD, but still pretty weak. I'd even say that your old notebook is almost on par with your gaming rig.
I play Payday 2 and L4D2 a lot, my FPS there with DXVK improved dramatically when I built this PC. I can now also play Metro Exodus Enhanced Edition, which wasn't possible with my GTX 1660 Ti laptop. I'd say it's a good upgrade.
I also want to point out that my FPS in Dying Light 2 increased by a huge margin with my RX 6600 even when compared to the previous A580 before I swapped it.
Also, wouldn't the 6600 XT make the CPU bottleneck worse? It is slightly more powerful than my 6600 for sure, but that leaves less breathing room for the CPU.
https://steamcommunity.com/sharedfiles/filedetails/?id=3396115014
Something is clearly wrong with my setup if my 5600 and 6600 combo has worse GPU utilization than yours.