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For the cyberarms, I generally recommend the physical damage ones. A lot of the tankier enemies will also resist one of the non-physical damage types, which will be a bit of a double whammy when it comes to cyberarms where you are not able to swap them on the fly. Enemies can have high physical defense, but none will outright resist it, so physical damage will be the most consistent.
Another reason is weapon slots. Mantis blades can mean three guns vs two. Makes a difference depending on build. For example a cool ninja build where might want a throwing knife, pistol and then something for longer distance combat in very hard difficulties.
On harder difficulties, the only benefit mantis blades have over katanas is that you'll never be completely unarmed when asked to deposit all your weapons into a storage before entering places where weapons are prohibited (except for Orbital Air as they disable any combatware). So if you accidentally trigger combat, you won't be defenseless and won't have to rely on finding random weapons laying around or from loot.
1). There's a few points in the game, almost entirety in story missions, when you will find yourself without your weapons of choice. At least until you can get them back.
But it's kinda hard to loose access to a weapon built into your very arms.
2). They're really dam cool looking.
I prefer 2 guns + katana + arm rockets.
Really you sure?
No need for arm cyberware. Sure, quickhack builds could theoretically benefit from monowire, but they're OP enough to not bother.