Cyberpunk 2077

Cyberpunk 2077

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Tazor Dec 20, 2024 @ 1:59pm
Do you have trouble keeping up with the story?
The thing is that there is a lot of side content. I'm constantly doing other stuff. And forget about what was going on in the main story.

This is a problem I have with a lot of open world games. Mainly those that wish to be both a story based game and a "go anywhere do anything" game at the same time.
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Showing 1-11 of 11 comments
★REM★ Dec 20, 2024 @ 2:08pm 
I personally have no issue keep up, but it is true there's a lot of side content. If you have all this kind of issue, just focus on main story and come back to the side content after you finished it.
Bjørn Dec 20, 2024 @ 2:32pm 
I was quite overwhelmed by this game in the beginning, with 'everything' being new to me, and then a constant flow of new missions popping up here and there and everywhere! :steamlaughcry:

I started my 3rd playthrough recently (never actually completed the game, just one Phantom Liberty ending so far), and this is the first time that 'everything' makes sense, but I still discover things I overlooked before.

it's a very comprehensive game, with lots of stories written about it for us to do, involving many people to get to know!
asarokk Dec 20, 2024 @ 2:55pm 
The main quest-line is rather short in comparison to all the side-content that's available, so it's understandable if you can't keep up with the plot on your first playthrough. Open world RPGs are basically the definition of information overflow. Not to mention Cyberpunk + Phantom Liberty has incredibly intricate and interconnected plot in an immersive world with extremely eye catching aesthetics.

Being an old veteran I've never had a problem with keeping up with plot after dialogue text became vocal so my concentration lasts much longer and I get to enjoy reading all the in-game lore I find.
Last edited by asarokk; Dec 20, 2024 @ 2:56pm
vonMoo Dec 20, 2024 @ 5:41pm 
Spoilers below

This is a decent point, there is a lot of stuff to get lost in. For me, it's less keeping up and more that the main plot fights with the side content and open world, producing an almost game breaking dissonance.

V's in a race against time, yet she can spend weeks hoovering up Eddies from fixer contracts and NCPD jobs. Victor's pills must be *very* good... until they aren't so much as I advance the main story. I get that this is a classic CP illusion of hope, and that the richest, most successful V can't escape the endings, but it's quite clumsy.

And while V's sick, dying from brain and mind rot caused by the corrupted record of a saddo's history, she can still disrupt NC's gang dynamic to an extent that no other actor does in the story. Sure, you could argue that the corps, gangs and NCPD are a relatively stable system that benefits all parties, and that's the CP universe way of course, but that makes V's superhero powers all the more ridiculous. In my games there is *no* gang activity for a least two km around Charter St fast travel point, and the tigers, scavs and maelstrom have ceased to exist on the streets.


But 2077's great fun. I'm on my fourth playthrough, so I guess Vic's pills really do work 'cause they're just enough for me to suspend my disbelief. Judy, Panam and the Aldecaldos... they're all gonna need help after V's gone, which is why she's staying strong and farming the cash.

And maybe V will be an afterlife legend... it'll be a whiskey old fashioned with a twist of smuggled *fresh orange*, and a splash of grand marnier after serving. Thanks Claire, stay safe, and raise a glass with Vic and Misty.
Last edited by vonMoo; Dec 20, 2024 @ 5:48pm
Zero McDol Dec 20, 2024 @ 6:03pm 
I do the stories one at a time, saving Takemura's for last.

So far, I've only done Panam, Judy, Claire to completion. I've pretty much stepped away from story for awhile, so the other stories will be in limbo until I'm ready to start them. Gigs, I do at my leisure.

Any side gigs that time out, I just don't concern myself with. I've heard that there's a couple of timed quests, but I'm not concerned about them. So all in all, I play this game at my pace, and only do content when I'm ready.
Last edited by Zero McDol; Dec 20, 2024 @ 6:05pm
Dentin Dec 20, 2024 @ 6:38pm 
Nah. When played at launch, after first major update, and then with the DLC, the plot is something that keeps me pretty invested throughout. It's all the side mission stuff that becomes a blur for me at least.
Tazor Dec 20, 2024 @ 11:46pm 
Originally posted by vonMoo:
Spoilers below

This is a decent point, there is a lot of stuff to get lost in. For me, it's less keeping up and more that the main plot fights with the side content and open world, producing an almost game breaking dissonance.

V's in a race against time, yet she can spend weeks hoovering up Eddies from fixer contracts and NCPD jobs. Victor's pills must be *very* good... until they aren't so much as I advance the main story. I get that this is a classic CP illusion of hope, and that the richest, most successful V can't escape the endings, but it's quite clumsy.

And while V's sick, dying from brain and mind rot caused by the corrupted record of a saddo's history, she can still disrupt NC's gang dynamic to an extent that no other actor does in the story. Sure, you could argue that the corps, gangs and NCPD are a relatively stable system that benefits all parties, and that's the CP universe way of course, but that makes V's superhero powers all the more ridiculous. In my games there is *no* gang activity for a least two km around Charter St fast travel point, and the tigers, scavs and maelstrom have ceased to exist on the streets.


But 2077's great fun. I'm on my fourth playthrough, so I guess Vic's pills really do work 'cause they're just enough for me to suspend my disbelief. Judy, Panam and the Aldecaldos... they're all gonna need help after V's gone, which is why she's staying strong and farming the cash.

And maybe V will be an afterlife legend... it'll be a whiskey old fashioned with a twist of smuggled *fresh orange*, and a splash of grand marnier after serving. Thanks Claire, stay safe, and raise a glass with Vic and Misty.
This pretty much nails my experience. The gameplay makes 0 sense when taking into account the story. You go on an absolute rampage killing hundreds of gang members from every gang in NC. Because... why? Money is the short answer. But V doesn't really need all that cash because story.

Game is fun, yeah. It's dumb looter shooter fun. I'm 72 hours in on very hard and mostly ignored the story. Mainly did side content. Game overall feels kind of easy. Maybe because of how juiced up my V is. Taking screenshots (up to almost 2000). Messing with mods.

I guess a 2nd playthrough on easy/ medium is necessary. Doing just the story.
ingus76 Dec 21, 2024 @ 12:00am 
Originally posted by asarokk:
The main quest-line is rather short in comparison to all the side-content that's available, so it's understandable if you can't keep up with the plot on your first playthrough. Open world RPGs are basically the definition of information overflow. Not to mention Cyberpunk + Phantom Liberty has incredibly intricate and interconnected plot in an immersive world with extremely eye catching aesthetics.

Being an old veteran I've never had a problem with keeping up with plot after dialogue text became vocal so my concentration lasts much longer and I get to enjoy reading all the in-game lore I find.

exactly, if go deep in game universe lore, then you found, that here is no random events, everything is somehow connected between each other. Its simply insane work are done if think about that all someone was plan, set events, set readable shards, create lore for completelly new gaming universe. Yes i mean exactly this gaming universe Night City, i know that cyberpunk genre existed before as movies, stories and few older games.
Last edited by ingus76; Dec 21, 2024 @ 12:01am
Tazor Dec 21, 2024 @ 12:18am 
My V just said in a cutscene "I lost everything in Night City."

No you haven't. You got 1 million eddies in your bank account. Rent is paid for a few condos. Several sweet cars. Enough guns for a small army. High quality combat cyberware.

The disconnect between the story and gameplay is getting worse.
ingus76 Dec 21, 2024 @ 12:22am 
Originally posted by Tazor:
My V just said in a cutscene "I lost everything in Night City."

No you haven't. You got 1 million eddies in your bank account. Rent is paid for a few condos. Several sweet cars. Enough guns for a small army. High quality combat cyberware.

The disconnect between the story and gameplay is getting worse.

hmm somehow yes, you are right, but look, such freeroam/main story disconnection are almost in any rpg or rpg related game.
Alike - ahhh your V have only about two weeks to live, but we just freeroaming around for months and maybe even full year :D:D:D
Last edited by ingus76; Dec 21, 2024 @ 12:24am
Tazor Dec 21, 2024 @ 12:28am 
Originally posted by ingus76:
Originally posted by Tazor:
My V just said in a cutscene "I lost everything in Night City."

No you haven't. You got 1 million eddies in your bank account. Rent is paid for a few condos. Several sweet cars. Enough guns for a small army. High quality combat cyberware.

The disconnect between the story and gameplay is getting worse.

hmm somehow yes, you are right, but look, such freeroam/main story disconnection are almost in any rpg or rpg related game.
Yeah, I know. Which is why I generally have a problem with games that want to be both story based and "go anywhere do anything."

Far Cry 3 sort of pulled it off. It's both story based and go anywhere do anything. Both your character's stats and the story evolve together as you play.

Fallout New Vegas as well. Very open ended, to the point where you can kill every NPC and still finish the game.
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Date Posted: Dec 20, 2024 @ 1:59pm
Posts: 11