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Nah. NPCs should have preferences. Makes them seem a little more human.
Both romances feel quite Victorian style only with sex roles swapped for the male heterosexual with Palmer (she playing the dominant male role while the male V playing the supportive and submissive female role, IDK why maybe the storywriter though for some odd reason that strong females are like that) and in case of Alvarez it's even worse, her previous lover MUST DIE just to make room so the female V can have the traditional mainstream monogamous romance.
I would certainly like to see more development after the Sandra Dorsett second quest. I really expected something like a romance option for the hacker styled V, maybe even a connection to a hacker group that might be an alternative support group for the final quest. And since she too lived through a traumatic experience somehow similar to Parker's, Parker might even be saved by the hacker V who might try to imitate the same process in her mind and somehow dull the worst memories she had... and live happily with her and Dorsett ever after, while moody and abusive Alvarez would just jump into that smelly monster truck with noisy, annoying and bossy Palmer and ride with her into the sunset.
Some of the better games have bisexual romanceable characters but these are rather changing their sexual preferences to fit the player character, they are not really bisexual maybe with the single exception, the alien "teenage" alien in Mass Effect (forgot her name). Really don't understand why they did not do it the same way in this game, the additional effort would be minimal.
With the exception of maybe Judy (and I'm being generous), none of the romance options make sense to be genderlocked.
I've done multiple playthroughs as both male and female V, and Panam, Kerry, and River are very flirtatious toward V throughout with no indication that they cannot understand social cues.
They also all have very intimate moments leading up to the romance prompt that just feels jarring when they reject V with no further explanation. It just screams genderlocking because that was the industry standard prior to Baldur's Gate 3.
Genderlocked romances are a relic of the Bioware era that has long since passed, and if we're being honest, they really only made sense in Dragon Age Inquisition because the background of those characters and specifically their sexuality is far more fleshed out than it is in 99% of games that include romance options.
Dorian is good example of how to do a genderlocked romance right if you do want to include flirtatious dialogue for everyone. It's hinted at quite a bit that Dorian prefers men, but he'll flirt with a female Inquisitor for fun, and because he enjoys attention.
You get the feeling that they kind of wanted to do this with Kerry. The inspiration is obvious. They're very similar characters, but they made the choice to make him bisexual, which isn't bad, but it does make things confusing when he rejects female V after flirting with her for half their time together. Just because someone is bisexual doesn't mean they like everyone equally, but you have to do a lot more nuanced and detailed dialogue to convey that which they didn't do for him so that rooftop scene with Valerie is scuffed.
Don't even get me started on River taking Vincent for some alone time in his secret spot overlooking Night City or Panam putting her legs on Valerie's lap. It just makes no sense.